1018peter's judgings: show
1018peter wrote:Supershroom's
Tall Tree in the Water Forest
Fun: 9/10
Your level contains some quite hard platforming,most notable part being the transition before the "Tall Tree" entrance transition. The platforming focused on moving platforms,it gave the level a faster pace,and I had a lot of fun chasing the speeding platforms.
However,several parts of your level contain the "Sending Out Bounds" glitch,like the rotating parts in the underwater route,and they can be easily avoided by simply giving a bit more space.
Besides that,it's very satisfying to get the Shine Sprite after such hard platforming.
Graphics: 3/5
The "Tall Tree" itself is a wonderful work, the tree rings in the background is very impressive. However,its surroundings aren't as good,some decors felt out of place,like the tall spiky tree on a mushroom platform. The underwater route to the Tall Tree's roots feels very bland,it feels like you just placed random plants in there,vines would do better.
Others: 3.25/5
(-1) The loading time. It forces me to wait for half a minute every time I get pushed out bound. It's not fun to wait for the level to load.
(+0.5) The guidelines along the way is very helpful.A nice touch to make the player to have an easier time going pass the level.
(+1) The level's pace is consistent.It's fast-paced,even in the underwater area.
(-0.25) The rope flowers twist in an unnatural way.For instance,they do 90 degrees sharp turns.
Supershroom gets a grand total of...
15.25 Points!
...from me.
And now...
Yurimaster's
Red Sun Fortress
Fun: 10/10
This level is about as hard as the final Bowser level in the game. It was hard to get used to the patience-required traps through out the level.
The flame towers were arranged quite neatly,that's a nice touch.
You satisfied the taste for both "Sonic" Type gamers and "Mario" Type gamers,well done.
Graphics: 4/5
The background tiles were arranged nicely,with smooth combinations of various brick tiles. Even though there are still some parts of the background that don't look as appealing,they appear at the places where we players would focus on the platforming instead of the graphics. With all that said,the only disappointment is the ending transition. It just looks bland compared to the other parts,surely you can add something over the roof of the tower,right?
Others: 3.25/5
(+1) The flame tower traps were quite creative.
(-0.75) The loading time was quite annoying,but it was just one Flash Player warning,so I'll hold back here.
(-0.5) In the second transition,the wooden platforms hidden below the flames can be accessed. That rather breaks the difficulty of jumping around circling platforms.
(+0.5) You are very considerate for your players,putting blue coins at the right spots where we need them.
Yurimaster's Red Sun Fortress gets a total of...
17.25 Points!
...from me.
I felt that I'm a bit too kind as a judge,I hope that the scores I give don't stand out too much among the judges...
But yeah, I'll wait for BY to post his judgings. But if he takes too long, I'll post his judgings as well.















