TheKiller09’s Level:
Fun: 5.5/10. That was a pretty good level, actually. I liked the different ways you used the metal star and its gimmicks, despite challenge 2 and 3 being similar. Yet I’m surprised Star King, MoD, and deathjourney012 combined couldn’t spot the ridiculous amount of glitches and bugs in here… negative ones, I’m afraid.
When testing your levels, I always go by the motto; “The only bugs and glitches in the level should be the ones I purposely put in there.” That being said, you very clearly did not intend for a lot of these to come into play. First bug I’d like to mention is how easy it is to cheat the first challenge.

If I ground pounded where the arrow was, it would cause a disruption in the water level, allowing me to have room to ground pound over the blocks. On the other hand, it’s better than having to blow your top off trying to bypass those mushroom platforms. Yes, the first four I could barely get past. I got past it once, but then the bob-omb blew me off the side…
The reason the first challenge is so irritating is because the vertical space between the platforms is ridiculous. I’m unsure if you tested this or not, but Mario can barely reach there due to the platforms going down, therefor making Mario’s jump have less high. Once again, this is very irritating, because often times it is pure luck if I can pull off the triple jump needed to bypass said platforms. And once I fall off, I have to go in between loading times and transitions to make them reappear. In other words, the gimmicks and platforming was nice, but you really need to fix it.
The second challenge was pretty awesome. I didn’t get to experience it because I was so god damn frustrated by the first challenge, but it looked playable (after I gave up on the first one, I also couldn’t find the second challenge because there was no arrow pointing me to it). And it looked like something I’d actually want to play. Be careful though, the moving blocks can crush Mario and possibly teleport him to unnecessary areas of the map. Otherwise, clearly the best challenge of the game.
The third challenge… once again, similar to the second, but I liked the fact that you had to search for the shells. Kinda like searching for mini silver stars. But oh my god, I’ve told this to so many people… be very, very careful you do not have open half tiles. Once Mario gets into one, it’s instant death for him, because he gets crushed and cannot get out. Yes, he can walk into half tiles. I’d recommend you find another way to make the shells accessible, such as breakable blocks or switches.
I would’ve liked this so much more had the level not have so many little things I disliked. Of course, those little things made one big negative impact on your score. Please fix them.
Graphics: 2.5/5. Erm, the mixed tilework was nice, but sometimes it didn’t make sense… I’m not sure if it’s just me, but blue brick looked a little gaudy. Try blue metal or something else.
Some of the mushrooms in the first challenge had little horizontal lines that made them seem separate from the mushroom vines, and there are a few plants/bushes that levitate slightly off the ground. Some of the background tiles also seemed like they cut off at various points in the level (basically, when they randomly dissipate into the background), which didn’t seem very appealing.
Also needs more water than Nan’s level.That being said, there isn’t much else to say about the décor. Could use a tad bit more decor in challenges 2 and 3, and maybe some coins.
Other: 3.5/5
Good:
+ You’ve got a well thought out mind for the way you used those floating platforms, koops shells, metal stars, etc. I know I said that for the metal stars earlier, but just saying that about the stars was barely scratching the surface. (+1)
+ Nice music choice, although I feel you could’ve gone with calmer music. (+0.25)Bad:
- Wait wait wait. This is a temple, right? You’re here to free the shine thing, right? Why does it not have more enemies?? The only “threats” I encountered the entire level was the annoying glitches and that one bob-omb, plus a stray shy guy, only one cheep cheep, and a bullet bill… where’s the fish??? FIIISH???? (-0.5)
- I dislike how there’s no exit for the Shine Room. I went in there by accident and got stuck on my very first play of the level. Not a warm welcome. (-0.5)Total: 11.5/20
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NanTheDarker’s Level:
Fun: 7.5/10. Yes, I am dead serious. The video explains it all.
http://www.youtube.com/watch?v=L9qmpozVCzgFor something you did in a rush, I am actually very impressed. You made an UNDERWATER LEVEL FEEL LIKE A LEVEL YOU WOULD BREEZE THROUGH DOING JUMPS AND ALL OF THAT. Just needs a bit more platforming, blocks that are from the ceiling (so that you can’t spin abuse with the metal star), and stuff like that. Y’know, more work.
Although at the first metal star, it took a bit of effort to get over the first ledge. Might wanna fix that. And yeah, those sea serpents are pretty damn annoying, but they make the level. Plus dem pro tips.
Otherwise, not much else I can say. Simple, fun, reminds me of Fire Field in a way. Just underwater, and a tad bit too short.
Graphics: 2/5. Don’t lie, you saw this coming.

Level had some pretty nice cave work, and it wasn’t entirely bare. But without the décor, it sure as hell felt like so. Sorry you ran out of time, but I gotta judge it like this. I think the one comment I have is how amazing it felt when I broke those ice/glass blocks. The cave edges didn’t feel like cutoff! It was rather interesting; I actually didn’t think it was possible.
That’s all I can really say… due to there being no décor and such.
Other: 3.5/5
Good:
+ The Crash Bandicoot music didn’t load for me, but who gives a ♥♥♥♥ about Bandicoot. I sure as hell don’t, especially when the level design feels more fit for a Sonic level anyway. And the music… oh man. Nice music choice. (+0.75)
+ Wow, that’s a lot of water. But you placed the Coins in such a fashion that if you had a bit more maze element, you could really make something exhilarating with this. (+0.25)Bad:
- Not very many enemies… I’d expect a bit more. Maybe make even snorkel Shy Guys. I dunno. (-0.5)Total: 13/20