Magic Enemy Switch (demo)

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Magic Enemy Switch (demo)

Postby level4 » September 2nd, 2009, 7:31 am

A short test level (no shine sprite). Push the button to make enemies appear. (It is also possible to "teleport" mario with this technique, but not very reliably. Platforms of varying lengths of switch-controlled and solid blocks with enemies above and switches of varying durations could be used to release groups of enemies at different intervals.)
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50x30~0*18*5I54*11*0*18*5=5I54*10*0*19*5=5I54*9*0*20*5=5254*6*3Q540*18*3Q*3*5254*8*0*18*3Q*3*5254*6*3Q540*18*3Q*3*5254*8*0*21*5254*5*3Q*2*540*21*5I54*5*3Q*2*540*21*5M5S54*7*0*22*5I54*5*3Q540*22*535S54*3*3Q*2*540*22*535R54*6*0*22*5J54*7*0*20*3<05254*5*3Q540*11*3Q*2*0*8*5:5B54*7*0*11*3Q*2*0*8*5254*8*0*11*3Q*2*0*8*5254*8*0*11*3Q*2*0*6*5<5@5B54*8*0*11*3Q*2*0*6*535554*9*0*11*3Q*2*0*6*535554*9*0*8*5@*3*3Q*2*5@*2*5T*3*5@5D5F54*9*0*8*54*22*0*8*54*22*0*8*54*22*0*8*54*22*0*8*54*22*0*8*54*22*0*8*54*22*0*8*54*22*0*11*3Q*2*0*15*2K2M0*11*3Q*2*0*15*2K2M0*11*3Q*2*0*15*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M~1,32,558,0,0,Right|59,430,882,1|74,428,589,0.1|129,652,580,1,0|0129,652,507,1,140|131,651,463,1,260|130,647,545,1,275|0130,421,629,1,0|0130,425,611,1,0|0131,458,613,1,0|0131,444,630,1,0|0131,481,633,1,0|0130,413,636,1,0|0130,441,656,1,0|0130,423,668,1,0|0130,402,656,1,0|0130,393,681,1,0|0129,616,573,1,0|131,479,630,1,0|38,212,660,0,300,100|56,945,355,1|29,944,377,1,0|63,340,876,1|62,336,885,1|129,-9,551,1,0|130,17,583,1,0|129,-24,526,0,35|131,107,639,1,0|129,108,623,0,340|130,71,633,1,0|131,142,634,1,0|130,111,637,0,15|131,226,640,1,10|129,651,452,0,310|131,648,487,0,270|129,665,419,1,295|52,228,879,1|131,593,585,1,0|131,543,644,1,0|129,573,630,0,15|129,569,608,1,310|131,660,589,1,0|66,77,881,1|66,143,886,1|111,-8,504,1,0|111,5,554,1,0|111,612,540,1,0|111,596,609,1,0|111,624,627,1,0|111,-9,594,1,0~3~3~My%20Level
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Re: Magic Enemy Switch (demo)

Postby fourinone » September 2nd, 2009, 6:16 pm

Ah, this I already know about! I've actually thought about doing this before, but I never thought it would work so well. Nice. You know, you should probably add these to the Tutorial Thread.

Here's another application for this red switch trick, which I came up with just a few days ago:
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50x30~0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M*31*0*28*2K2M0*28*2K2M*6*2O*2*2M2O2M*21*2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*3*2r2Z*4*2\2M*10*0*9*2K2M2O*3*2o0*4*2K2M*10*0*9*2K2M2O*3*2o0*4*2K2M*10*0*9*2K2M2O*3*2o0*4*2K2M*10*3Q*9*2K2M2O*3*2o0*4*2K2M*10*3Q*9*2K2M2O*3*2o0*4*2K2M*10*0*9*2K2M2O*3*2o0*4*2K2M*10*0*9*2K2M2O*3*2s2Y*4*2[2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*0*9*2K2M2O*9*2M*10*2Y*9*2[2M2O*9*2M*21*2O*9*2M*21*2O*9*2M*21*2O*9*2M*21*2O*9*2M*21*2O*9*2M*21*~1,64,832,0,0,Right|43,608,829|39,224,864,1056,854,1|74,320,856,20|73,160,864,Woah%21%20A%20door%21%20Awesome%21%20Let%27s%20enter%20it%21|39,1056,864,224,855,1|101,944,840,1,0|101,1128,840,1,0|102,864,840,1,0|73,1184,864,OMG%2C%20isn%27t%20this%20fine%20and%20dandy%3F%20Well%2C%20why%20don%27t%20we%20go%20back%2C%20and%20press%20the%20switch%20before%20we%20enter%20the%20door%2C%20this%20time%3F|39,1055,225,224,855,1|73,1104,224,Woah%2C%20now%20doesn%27t%20this%20look%20different%3F%20You%27re%20in%20a%20different%20place%21%20Go%20back%20to%20the%20level%20editing%20screen%20to%20see%20what%20I%20did%2E%2E%2E%0D%0DOr%2C%20press%20that%20switch%20over%20there%20to%20reset%20it%2E|74,976,216,0~1~1~Switch%20Stuff

Cool, isn't it? : D Make sure, however, to place a level transition between the door and its destination; otherwise, it would crush Mario for some reason!
ImageImageImage
YOU ARE NOW MANUALLY BREATHING
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Re: Magic Enemy Switch (demo)

Postby XThecommander » September 7th, 2009, 6:53 pm

Now This Is What People need especially to make a secret area or make enemies pop up in order to get somewhere nice job :D
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Re: Magic Enemy Switch (demo)

Postby hunter2258 » September 8th, 2009, 6:02 am

Those levels are AWSOME!!! Oh and Fourinone you got me with that door trick. When I found out what happened I couldn't help from laughing! :lol:
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Re: Magic Enemy Switch (demo)

Postby MICrophone » October 15th, 2009, 2:42 pm

Anyway, I used fourinone's idea in the first level of my series. Great idea! Allowed me to make a sort of puzzle in order to get to the next part. Awesome! :D

(On a side note, I also used level4's invisible blocks, which were even more awesome! :D )
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