INVISIBLE force fields! (different from antigravity)

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INVISIBLE force fields! (different from antigravity)

Postby level4 » September 2nd, 2009, 2:09 pm

Walk, jump, and avoid enemies on invisible ground and hills (the blocks disappear when the course is tested). Also, I am using a different computer, so a comment about lag, problems, ect would be helpful.
Code: Select all
50x30~0*1500*~1,12,688,0,0,Right|9,16,771,0,999,0,1,0,0,none,Up,999,100,6,Left,0,0,1|9,104,768,0,999,0,1,0,0,none,Up,999,100,6,Left,0,0,1|9,328,625,0,999,0,1,0,0,none,Up,999,100,6,Left,0,0,1|9,520,768,0,999,0,1,0,0,none,Up,999,100,6,Left,0,0,1|9,432,768,0,999,0,1,0,0,none,Up,999,100,6,Left,0,0,1|9,344,768,0,999,0,1,0,0,none,Up,999,100,6,Left,0,0,1|9,258,768,0,999,0,1,0,0,none,Up,999,100,6,Left,0,0,1|9,240,626,0,999,0,1,0,0,none,Up,999,100,6,Left,0,0,1|9,176,696,0,999,0,1,0,0,none,Up,999,100,6,Left,0,0,1|56,168,628,1|56,269,556,1|52,479,696,1|73,549,718,the%20edge%2E|6,244,703~14~13~My%20Level
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Re: INVISIBLE force fields! (different from antigravity)

Postby fourinone » September 2nd, 2009, 5:54 pm

Man, level4, how do you discover these things? O_O Yes, it works perfectly well on my computer. No lag, no other glitchy stuff. You really ought to make a level out of these before showing us all!

Eh, allow me to explain this to everyone else again... Basically, if a block's speed, horizontal or vertical, is very high (somewhere around 500+), the block will be moving too quickly for the game to make any frames for it, so you don't see the block, but it's original position is still somehow tangible. (That I don't know why, though...) Of course, you have to manually edit the code to enter such speeds.
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Re: INVISIBLE force fields! (different from antigravity)

Postby koopachris » September 3rd, 2009, 6:12 pm

PLEASE dont mind if i use this!ill credit you!and......ill say......YOU ARE AWSOMER THAN ME!AND ANYTHING THAT HAS TO DO WITH ME!!!!!

EDIT:looks like i wont be using it....i cant figure out how
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Re: INVISIBLE force fields! (different from antigravity)

Postby level4 » September 3rd, 2009, 6:57 pm

Sure, I posted it so anyone could use it. Just copy and paste the level code in notepad or word, and enter a very large number for the vertical speed and acceleration.

Example: |9,357,473,0,Vertical Speed,0,0,0,0,none,Up,Acceleration,80,1,Left,0,0,1~14~13~My%20Level

Modified Code: |9,357,473,0,999,0,0,0,0,none,Up,999,80,1,Left,0,0,1~14~13~My%20Level

(For an interesting effect, it is also possible to make the invisible block rotate)
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Re: INVISIBLE force fields! (different from antigravity)

Postby Krazy321 » September 4th, 2009, 10:27 am

REALLY NICE!!!

I'll probably use this but you'll get credit for it ;)
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Re: INVISIBLE force fields! (different from antigravity)

Postby PhyscoKamek » September 9th, 2009, 4:50 pm

level4 is a master! Are you going to upload that catacombs level?
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Re: INVISIBLE force fields! (different from antigravity)

Postby Buff_ » September 10th, 2009, 8:00 am

Cool. I have been experimenting with glitches, including this, your antigravity and invincible bullet bill.
Did you know that the rotating blocks can cause the antigravity glitch aswell?
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Re: INVISIBLE force fields! (different from antigravity)

Postby level4 » September 11th, 2009, 12:24 pm

All my levels are in the levels post, probably on the third or fourth page because I haven't added anything lately. I have found a small problem with the invisible blocks, sometimes they don't work in long levels if they are too far away.
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Re: INVISIBLE force fields! (different from antigravity)

Postby Mr_SaxMan » January 30th, 2011, 1:32 am

Lol, our friend Worsty told us this was his glitch.
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Re: INVISIBLE force fields! (different from antigravity)

Postby Blablob » January 30th, 2011, 4:53 am

This is why we banned our friend Worst_master. He does the most stupid things like talk you into bumping topics that are over a year old.
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