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Re: Super Runouw World

Postby Yoshi Boo 118 » April 6th, 2012, 10:27 am

Star king wrote:Got bored, made a logo for Super Runouw Land.

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http://oi42.tinypic.com/2n00dqh.jpg


StarEDIT: Oh and ♥♥♥♥. I just found out this is actually Super Runouw World not Super Runouw Land. FUUUUUUU That means or that series just change its name, or I start again. WHYYY


World sounds cooler. :troll:

NyansIsAPyro wrote:I'd be happy to help out. I'm already working on a lava/volcano themed level anyway.


If you're planning to add that to the project, make sure it follows a fairly linear structure like the first post said.
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Re: Super Runouw World

Postby NyansIsAPyro » April 6th, 2012, 10:45 am

Will do. It has two branching paths that are linear as hell. They're completely different and don't intersect, either; it's meant to be two levels in one, in a sense. One path requires the collection of Silver Stars, and the other is just a plain get-to-the-end structure.

EDIT: The volcano path (silver stars) does have a short section where the player is required to explore a tad to find the silver stars, inside the volcano. It's relatively short, though.
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Re: Super Runouw World

Postby BrawlerEX » April 6th, 2012, 12:04 pm

~MP3 Amplifier~ wrote:
BrawlerEX wrote:EVERYBODY needs to slow down. Will decide the theme and haulubuloo later. We need to get this actually started instead of choosing bosses already. What I think is smart is to arrange each person participating to do a certain level in a certain order. I'll go PM Ven about it right now.


Part of starting this is about choosing themes and bosses, so if we're sure this is completely official now there's no harm in thinking about what'll be in future levels.


Okay I take that back now since we need to find out the number of levels in each world. So is it official that we have 9 worlds because I asked Ven if I could make the map and I am still waiting for a response? We should start discussing the number of levels in each world. By the way anybody interested in plugging in the HTML tags? One more thing is Nyans allowed to work on world 8 already?
Last edited by BrawlerEX on April 6th, 2012, 12:06 pm, edited 1 time in total.
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Re: Super Runouw World

Postby Nwolf » April 6th, 2012, 12:06 pm

BrawlerEX wrote:
~MP3 Amplifier~ wrote:
BrawlerEX wrote:EVERYBODY needs to slow down. Will decide the theme and haulubuloo later. We need to get this actually started instead of choosing bosses already. What I think is smart is to arrange each person participating to do a certain level in a certain order. I'll go PM Ven about it right now.


Part of starting this is about choosing themes and bosses, so if we're sure this is completely official now there's no harm in thinking about what'll be in future levels.


Okay I take that back now since we need to find out the number of levels in each world. So is it official that we have 9 worlds because I asked Ven if I could make the map and I am still waiting for a response? We should start discussing the number of levels in each world. By the way anybody interested in plugging in the HTML tags?


Nothing is official until Ven or MoD says anything.

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Re: Super Runouw World

Postby SuperMIC » April 6th, 2012, 4:10 pm

I'll probably never get around to making my own series, so, what the hell I'll join.
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Re: Super Runouw World

Postby Venexis » April 6th, 2012, 10:14 pm

Understandably, communication is hampered by my flat-out refusal to enter Chatango for longer than it takes to close out of that tab...

Basically, what Nworlds said was right. Nothing's official yet. However, I for one think it would be better to stick with the themes already built into the level designer (In no particular order they'd be Jungle, Grassland, Ice/Snow, Fire/Lava, Desert/Ruins, Cave, Sky/Airship(?), Water, and the castle tileset for the final castle and forts). Sure, a talented designer could whip up a cityscape using a combination of these, but in my mind this should be accessible for both beginners and veterans alike. Plus, I would personally love to see Mario bounding across the pinnacles of skyscapers in a Sky-themed level. If there are certain themes not listed above that are really popular, a new world might be made for them, but for now the bonus world will house all the more abstract ideas.

Secondly, the issue of red coins and silver stars (or any other powerup for that matter)... I'm personally against it, especially the stars and red coins, but they should be okay as long as they're used with common sense. In other words, don't have a star way at the end of the level that you need to get past an obstacle at the beginning... that's not very true to Mario style platforming at all. Stars that you'd use the entire way through, like a metal star in a Water theme would be awesome, but care would need to be taken to account for the star's power.

Thirdly, SuYo, you're a good level designer. I hope you don't mind me singling you out, but it's true. There's no need to be all submissive, lol. Also, Star, the banner's great. I would've changed the topic to match, but YB seems insistent that World is indeed cooler sounding than Land. Your call, guys. :p Lastly, perhaps the Level Moderators could assist with the overall running of this thing? I'm busy with finals and MoD seems to be invisible these days, so... you know, tweak what needs to be tweaked and have some fun with it. I don't wanna be a dictator, lol.

VenEDIT: Completely missed the point about the bosses... I'm open to allowing anyone to design the castles/forts themselves, however, bosses are horribly tricky if you're new to it... I won't flat out refuse to let anyone without prior experience, but perhaps those who know how to work things like offset would be better suited to oversee that particular aspect.
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Re: Super Runouw World

Postby Asterocrat » April 6th, 2012, 11:47 pm

Venexis wrote:Also, Star, the banner's great. I would've changed the topic to match, but YB seems insistent that World is indeed cooler sounding than Land. Your call, guys. :p


Damn you, YB :troll:

Anyway, fixed. Now you even have the choice between Super Mario Land and World.

I prefer World, personally. Though I don't know what happened, and why I made Land instead of Wor-- but ANYWAY

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Re: Super Runouw World

Postby Nwolf » April 7th, 2012, 5:16 am

Okay, so I mixed ALL of the ideas for world and level themes and have made this new list for world suggestion:

Another suggestion for the worlds, in order again: show
World 1: Green Land
World 2: Cave
World 3: Mountain/Valley
World 4.1: Sky World 4.2 (somehow): Underwater/Beach
World 5: Desert/Ruins
World 6: Ice/Snow
World 7: Lava/Volcano
World 8.1: Grass Land World 8.2: Space
World 9: Special World


And of course, additional level themes which do not get a own world: show
Jungle | Factory | Athletic | City | Ghostly/Ghost House


Nworlds out³

EDIT: SK was somehow right :awe:
Last edited by Nwolf on April 7th, 2012, 6:26 am, edited 1 time in total.
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Re: Super Runouw World

Postby Asterocrat » April 7th, 2012, 6:07 am

My idea: Make Factory a special level in Worlds just like Ghost House is. See what I mean.

Also WTF is that.

Nworlds wrote:World 4: Sky/Underwater/Beach


Sky + Underwater? Da ♥♥♥♥ :o_O:
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Re: Super Runouw World

Postby BrawlerEX » April 7th, 2012, 12:12 pm

Star king wrote:My idea: Make Factory a special level in Worlds just like Ghost House is. See what I mean.

Aren't ghost houses already kind of like factories? I mean look what what Runouw did on sm63. That one room with all the moving blocks was like a factory.

Hey Ven are we going with the map idea? My PM shows a way around the one tag per picture problem. I just need to see how close each image is next to each other, both below and next to.
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