Page 1 of 31

Super Mario Legacy

PostPosted: April 4th, 2012, 2:38 pm
by Venexis
Image
Have I ever said how much I love SK's art? Thanks, bro. : D


You read that right. Super Mario, a legacy.

Big inspirational speech or something: show
Essentially it's a massive site-wide collaboration, taking ideas from the past and reforging them with skills of the present. The result? Well...

I hope this will be one of the most successful site projects ever undertaken. Like an LDC, but not restricted to a theme, or collaboration limits, or even one entry per person. It's a chance for the veteran designers to work alongside the up-and-coming designers, sharing tips and getting to know each other. Something that anyone can criticize, contribute to, and enjoy. In short, the definition of a legacy. Something people will look back on months from now- years, even- and have a blast playing. There's really only one element missing:

You.

Do you want to do something that's never been attempted before? Work closely with level designing masters? Contribute to a project that will certainly go down in history, and be recognized for it? What I'm proposing is an open-ended concept, you contribute a level and just keep going until you want to stop. We wouldn't just be making a level series, we'd be responsible for the single most complex level series ever attempted, with something for everyone.

What is it?: show
In simple terms, a series. One that has multiple creators, and spans several themes. Currently there are plans for 9 worlds + 1 special world each increasing in elevation- in order they'd be Lava/Fire, Cave/Underground, Water/Beach, Desert/Ruins, Grassland/Plains, Mountain/Snow, Sky, Space, a Fortress world, and then finally the special world.

Castles and Towers have different bosses.

Depending on the format of the final level layout, there is potential for multiple paths that lead to the same endpoint.

Each level would be expected to match the theme of the world fairly well, however, deviance would provide variety on occasion. For example, one could find a grassy oasis in a desert level, a cave in a mountainous region, or even something so audacious as a town in the middle of a grassland. Creativity is an asset, but try to keep them mostly conforming to the theme. In addition, levels should conform to the general style of the 14th LDC (Pure Platformer), that is, a relatively linear path from start to finish. Possible shortcuts (both in the level and to other levels) may be an option, but please keep signs and powerups to a minimum.

Finally, the tenth special world will be an opportunity for all participating designers to make something totally their style, with no set theme. It's a chance to leave your own personal mark on the series so to speak, like a level designing signature. Only one level per user will be allowed in this world, so make it count. Unless those 4 insane guys which are in charge of this now do something else.

Who can contribute?: show
First off I'd like to clarify that although the focus will definitely be level designing. There is other stuff to do, but that gets managed some other time when needed.

That's really the only requirements. Anyone can submit a level or two provided it meets the format outlined above, and personally I think it would be great if we got a balance of veterans and less-known designers.

Main Organizing Team:
    Blackyoshi
    NWolf
    Star King
    Venexis
    Yoshi Boo 118
    [people nin10mode forgot]

The rules/general information: show
Rules should be pretty self explanatory, naturally the site rules and level designing rules still apply.
Pretty sure I don't need to say this, but that includes no inappropriate content in the levels themselves, and to speak respectfully to people even if you don't share their opinions... common sense stuff mostly.

Some things that aren't so obvious are that collabs are allowed, especially for the towers and castles. Perhaps one person designs the level and another designs the boss or something, but it'll be at the discretion of the group seeking to collaborate.

This section will also be updated eventually as more miscellaneous details like the story are taken care of.

Basic layout: show
HERE IS THE LEVEL ORDER FOR WORLD 1:
  • World 1-1 - Overworld Lava Level [~MP3 Amplifier~]
  • World 1-2 - Underground Volcano Level (ALTERNATE ENDING: To 1-Fortress) [GMDragon11]
  • World 1-3 - Underground Lake Level [lordpat] FINISHED
  • World 1-Fortress - Tower stuff [Luinikex]
  • World 1-Factory (ALTERNATE ENDING: To 1-Cannon) [Bomberman101] FINISHED
    --= WAY ON MAP SPLITS HERE =--
  • World 1-4 - Overworld Lava Level [Yoshi Boo 118]
    --= OR =--
  • World 1-5 - Underground Volcano Level [Star king]
    --= WAYS ON MAP MEETS HERE =--
  • World 1-Castle [BrawlerEX]



HERE IS THE LEVEL ORDER FOR WORLD 2:
  • World 2-1 - Underground Lava Level [Kaboom]
  • World 2-2 - Pipe Maze à la SMB3/NSMB 7-A (ALTERNATE ENDING: To 2-A) [blackyoshi]
  • World 2-A - Overworld Lava Level (Directly goes to 2-Ghost House) [---]
  • World 2-Fortress - Tower stuff [---]
    --= WAY ON MAP SPLITS HERE =--
  • World 2-3 - Underground Level [SuYo1141]
    --= OR =--
  • World 2-4 - Natural Cave Level [Venexis]
    --= WAYS ON MAP MEETS HERE =--
  • World 2-Ghost House (ALTERNATE ENDING: To 2-Ruins) [MessengerOfDreams]
  • World 2-5 - Underground level [---]
  • World 2-Ruins [---]


NWolf's Difficulty Showcase/Base
Code: Select all
160x28~0*26*5d5f0*26*5d5g0*26*5d5f0*26*5d5f0*26*5d5f0*26*5d5g0*26*6B6<0*111*5s0*27*5q0*27*5d0*27*6B0*55*6D0*25*6D6>5f0*24*5s5f5g5f0*24*5q5f*3*0*24*6B6<5f5g0*26*6B6<0*2172*3d0*27*3d*2*0*26*4K3d*2*0*25*3d*12*0*16*4K3d*2*0*25*3d*2*0*26*3d0*21*3d0*26*3d*2*0*4*3d0*20*4K*2*3d0*4*3d*2*0*18*3d4K0*6*4K3d*2*0*10*3d*8*4K0*6*4K3d*12*0*7*3d4K*2*3d0*2*3d*5*0*18*3d*3*0*4*3d*2*0*20*3d*2*0*4*3d0*22*3d0*60*8@8G*12*0*15*8@8F*12*0*432*3Q0*26*3Q*2*0*26*3Q0*109*3Q0*26*3Q*2*0*27*3Q0*108*3Q0*27*3Q*2*0*27*3Q0*67*3d0*27*3d*9*0*6*3d*2*0*11*3d0*14*3d*2*0*26*3d*2*0*26*3d*2*0*26*3d*2*0*11*:P0*8*3d*8*0*11*:P*9*3d*8*0*11*:P0*148*~1,111,790,0,0,Right|7,1453,742,0,4,0,64,0,32,none,Up,0.5,2,0,25|7,1453,871,0,4,0,64,0,0,none,Up,0.5,2,0,25|7,1453,807,0,4,0,64,0,16,none,Up,0.5,2,0,25|9,745,775,0,0,0,0,0,0,Right,none,0.5,96,6,Left,1,0,1|043,1280,647,0,145|043,800,680,0,20|9,949,745,0,0,0,0,0,0,Right,none,0.5,80,6,Right,2,0,1|7,1072,720,4,4,32,16,0,0,Right,Down,0.5,3,1,96|11,1284,699|11,1299,697|11,1314,695|11,1329,693|42,1444,705,1,0|41,1444,759,1,0|41,1444,788,1,0|41,1444,815,1,0|41,1444,844,1,0|41,1444,875,1,0|42,1462,705,1,0|41,1462,761,1,0|41,1462,790,1,0|41,1462,819,1,0|41,1462,849,1,0|41,1462,874,1,0|19,1758,480,2,-35|18,1590,543,0,-35|19,1967,465,-1,0|18,1854,372,3,0|8,2352,482,1,4,100,45,2|8,2352,482,-1,4,150,0,2|8,2352,482,1,4,200,0,2|8,2352,482,-1,4,50,45,1|51,2315,431,1|51,2208,476,1|51,2550,474,1|56,2422,393,1|56,2154,448,1|51,2275,529,1|56,2351,662,1|56,2502,448,1|56,2390,492,1|14,2786,494|24,2979,478|24,3037,478|44,3455,310,0,0,16,15,0.2,0.1,12,128,1|45,3184,432,0,100,100,16,64,0,0,0|45,3248,431,0,100,100,16,64,0,0,1|73,3680,465,minimum%20tile%20width%20for%20world%202%2C%20exceptions%3A%20Everything%20beyond%202%2DFortress%20%28including%202%2DA%29%20can%20have%20a%20half%20tile%20less%20space%2E|74,3697,456,10|73,4800,163,Secret%20exit%20found%21%0D%0Dwell%2C%20yeah%2E%20No%20reward%2E%20But%20the%20secret%20exit%20should%20be%20%3Ci%3Eon%3C%2Fi%3E%20the%20way%20and%20either%20requires%20lots%20of%20thinking%20or%20skillz%2E|35,3805,506,1,20|35,3955,492,1,340|7,4073,525,4,0,48,0,0,0,Right,none,0.5,3,0,25|7,4258,541,4,0,48,0,0,0,Left,none,0.5,3,0,25|7,4158,556,4,0,48,0,24,0,Right,none,0.5,3,0,25|35,4102,431,1,335|15,4484,587|77,3455,288|77,1855,409|6,4945,528|77,4582,644|54,4488,562,1|55,4144,502,1|043,2304,585,0,15~0~5~World%202%2DDifficulty%20level

Music

Re: Super Runouw World

PostPosted: April 4th, 2012, 2:39 pm
by SuperMIC
YOU POOPER! I WAS GOING TO DO SOMETHING LIKE THIS. ;_;

Re: Super Runouw World

PostPosted: April 4th, 2012, 2:44 pm
by SuYo1141
Hm. Seems interesting.
If one were to let me, I might design a couple levels for the project.

Re: Super Runouw World

PostPosted: April 4th, 2012, 2:44 pm
by Venexis
Most epic ninja ever. :p

But yeah, I don't really know what to say... it's all still being organized, at least, this one is... I don't want to get anyone's hopes up, but this has potential to be pretty massive so we're probably going to need people willing to take leadership positions. AGAIN, THIS IS NOT SET IN STONE. IT IS JUST A PLAN. DO NOT HOLD US TO ANYTHING MENTIONED RIGHT NOW, AS IT IS STILL BEING WORKED OUT. Thanks.

But yeah, SuYo, anyone can join. There will probably be a separate topic for the levels, and MoD will almost definitely add some things, but we'd look forward to having you.

Re: Super Runouw World

PostPosted: April 4th, 2012, 2:48 pm
by SuYo1141
Venexis wrote:Most epic ninja ever. :p

NYIH NYAH DA BOO BEW

Re: Super Runouw World

PostPosted: April 4th, 2012, 2:49 pm
by BrawlerEX
How about formatting it just like the SMW map? Are we using the sm63 level designer? Is there a storyline? How much time do we have to design the levels?I'm to lazy to read the main post :troll:

I want in! This is like my Lunar Magic craze all over again!

Re: Super Runouw World

PostPosted: April 4th, 2012, 2:51 pm
by Yoshi Boo 118
COUNT ME IN. Working together on a series is awesome. :mrgreen:

Will this be story based in any way? Even like those filler stories that are made just to have some point to the game?

Re: Super Runouw World

PostPosted: April 4th, 2012, 2:54 pm
by Venexis
Bowser's kidnapped Peach for the umpteenth time, go rescue her. :troll:

But yeah, I imagine there would be a story... it's still being planned right now though.

Re: Super Runouw World

PostPosted: April 4th, 2012, 2:57 pm
by BrawlerEX
These levels are going to be designed by the sm63 designer? Can we format it into the SMW map version?

Re: Super Runouw World

PostPosted: April 4th, 2012, 2:59 pm
by SuYo1141
BrawlerEX wrote:Can we format it into the SMW map version?

If we were going to do that, this would be in the gaming forum, silly. <:3