by ServantOfLight » April 22nd, 2012, 2:47 pm
Okay, I understand that adding a 0 right before the code of an enemy or something like that disables it. It works for me, but how do you disable items like rotating blocks and make it so that they keep their properties besides being immovable?
Also, can we make a list of what we can NOT disable yet if it hasn't already been made?
If this topic is stupid, I'll delete it.
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