by MessengerOfDreams » June 11th, 2012, 5:17 pm
2) Space Colony by Krazy321-14 points
Winner of the 5th LDC (Unfinished Level, where you are tasked to finish a template of a 24murph level), highest LDC score in history, 4th in WITBLO09, winner of the first LDC entry Runouw Votes awards
4 points in first round (losing to Dark), 2 points in second round (losing to Ethereal Mansion), 5 points in final poll and 3 point victory points.
Even in the beginning, when the designers were just finding out the brilliance of the designer and were creating brilliant stuff left and right, yet were still just rightfully impressionable by the new fangled designer to be impressed easily, Space Colony still managed to blow absolutely everyone away. There was so much innovative about the single level itself that it still is mindboggling.
It has one of the best self-contained and most original atmospheres and worlds ever, ever seen. The Colony is so utterly convincing that it's hard to believe it is based off of a 32 bit Mario flash game. The graphics are simply magnificence and the setting is literally and metaphorically out of this world. The story is told expertly through scattered penguin researchers that bring such a correspondence to the level that it's easy to imagine yourself as a soldier studying and defending a brave new world. And isn't that what it's all about, imagination?
The platforming and gaming challenge in and of itself is certainly nothing to trifle with- the five silver star challenge is difficult enough in itself, seeing as there are no checkpoints around, but it's just balanced enough so it's relatively possible to accomplish a victory first try with some fancy keywork. It's clear that Krazy put massive amount of thought and detail into that part of the level, providing both basic platforming and boss-like, mysterious missions.
A masterpiece like this involves nothing short of 110% effort and skill, and it's clear that Krazy did this very, very well. That's what made him a legend and an ITEMS member, and that's what made this one of the best LDC entries of all time.
So, this must mean number one is...
1) Dark by MessengerOfDreams- 16 points
Winner of the 18th LDC (Freestyle), second highest LDC score in history and first 18+ in two and a half years, staggering amount of praise despite being out for only three months.
5 points in round one (as well as a round-winning bonus), 5 points in round two (as well as a two point round-winning bonus), 3 points in round three
(I'm going to drop the third person pretext. Seeing as this is number one, it'd just be pretentious.)
When I started out on Dark, I had one intent in mind. I told myself "MoD, here's what you do- you need to make a level unlike any other that has ever been created before."
A bit of background- being autistic, I am occasionally prone to extreme obsessions on a certain subject. One of these has been a long-lasting drive and thirst for knowledge on all things level designing. That's why this topic of research exists, that's why the WITBLO series exists, that's why the tier list exists- one autistic teenager's obsession with creating the chronicle of the Super Mario 63 level designing industry.
Of course, with all this obsession, I had a drive to create something to be remembered as a bold, unforgettable tapestry of the history of SM63 Designing, and that's how Dark was created. I think, frankly, that it shows throughout the level.
The vision in mind was an interactive movie, something I've always wanted to direct. Super Mario 63 was my canvas and the story was mine. I think that this is the most intricate, in-depth and probably the best story used in SM63, and I'm sure many would dare to agree. This is in part due to the fact that I decided to write an actual story within the level, whether through signs or off-site. The story itself follows a man who lost his memory waking up in a place that he has never seen before. The only thing he has is a compelling urge to fix the fact that there is no light within the world, and that's what leads him on an unimaginable journey throughout this strange world.
To accompany this story are graphics that are nearly flawless, with only a few faults. Not only that, they were innovative. I used a technique that I had stumbled upon myself but had in fact been tested by graphical messiah Nin10mode before, but the in-depth usage of such blocks was also sparked by my in-depth incorporation, I'd like to admit. Not only are the usually observed graphics well done, but there are also other exceptional sights, such as the light bridge in part 1, that have certainly not been forgotten. Add some specific set pieces designed like a physical one would be, and it's an atmosphere and experience like no other.
While this is not the first story driven level, it's the most extensive, and it's one of the few to properly add in fun gameplay in the form of classic platforming with a few twists (traversing a brick bridge as it's being destroyed from underneath you). It's excessive, for better or worse, but it's often exhilarating. The attention to detail is surprisingly above my typical ability since I usually suck eggs at this. I made sure to, even if not iron out all the bugs, make sure everything was up to my artistic vision- the music choices were pre-tested many times, the aforementioned set pieces, making sure I could logistically beat the level, adding three endings and working literally hundreds of hours to finish this series.
Notably, it's one of the few levels that, due to my playing anything I can get my hands on, have balanced fun, graphics, originality, attention to detail, story, atmosphere and memorability to a point where the focus of one has not eliminated focus on another. And as a result, it is likely the reason that this has achieved such a status as a classic in a staggeringly swift amount of time (the contest has only been over for a couple of months) and has gotten such memorable acclaim. I set out trying to make a level like no other, and I certainly succeeded. I do not think that Dark will be forgotten in the history of designing. In fact, I do not believe any of these four will be forgotten.
That's the list. Yes, I topped it, but I do believe all 22 of these levels are detrimental to the legacy of the SM63 designer, from the controversial to the clean sweeps to the memorable ones to the gems, to the roaring legacies and the quieter masterpieces, all 22 levels deserved their win or at least their notoriety. If you haven't played them all, give yourself a history lesson and try it!
~MoD
P.S. Sometime this July you can see the bugtested and cleaned versions of Dark in their own topic, with a lengthy preamble on the history of its creation.


My Most Recent Works: show Updated Works! Some of my past best and current stuff: show "You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder