Re: Judging Style
by Oranjui
I don't play many levels, but when I do, this is how I [would] judge them. (I normally just judge them in my head. I just mash it all up and give it a one word rating. (see Overall scores))
I can't give many examples however, since as I said just before how I don't play levels often.
Fun (AKA Gameplay, Plot, Interesting-ness)
The basic element of a level. Do I want to just play it over and over again? Does it make me want to just get up and walk away? Is the level creative?
0-2.5: I can't stand this level. It's very slow paced, too easy/difficult, or unoriginal.
3-5: The level is playable, but it's not the most interesting thing in the world.
5.5-7.5: I like it. This level is fun, however, not too original.
8-9.5: The level is great, very fun and inventive, but not quite number one.
10: Fantastic. The level has a great plot, a good challenge, and has some very unique and memorable points.
Graphics (AKA Art, Style, Design)
I often say how it's the gameplay that makes the game, not the graphics. However, this is nowhere near true in SM63! Both are key points to a good level.
0-0.5: This level has terrible cutoff, lazy item placement, and is just generally unappealing.
1-2: This level doesn't look the greatest, but there are signs of some effort put into it.
2.5-3.5: The level has an average amount of effort, and has decent graphics.
4-4.5: The level is gorgeous. However, it may lack that little *click!* that makes it perfect.
5: Perfect tile placement, no cutoff, originality, and has that little *click!* I was talking about earlier. Unforgettably unique style of design.
Other (AKA everything else) (starting at 3 of course)
+2: No lag, very quick loading time, great/fitting music choices, almost no bugs.
+1.5: Little to no lag, quick loading time, good music choices, a few bugs or glitches.
+1: Not much lag, decent loading time, an alternate music choice or two, some bugs or glitches.
-1: Some lag, slow-ish loading time, an alternate music choice or good in-game music choice, some bugs or glitches.
-2: Lag, below average loading time, no alt. music choice, a few game-breaking bugs or glitches.
-3: Major lag, very slow loading time, no alt. music choice and bad/unfitting in-game music choice, game-breaking bugs or glitches.
Of course there are many other factors, but I just used lag, loading time, music choice and bugs for example.
Overall (AKA everything) (a lot of these are just exaggerations, so don't take any offense)
0-3: "Disgusting." This is by no means a good level, and you really need to work on your skills.
4-8: "Meh." It's not good, but at least I can play it without barfing.
9-11: "Decent." It's an okay level, but it needs work.
12-14: "Above average." I like it, but you could polish it up a bit more and add on.
15-17: "Splendid." This level is great, but it may need a few bug fixes or minor changes.
18-19: "Excellent." I love this level, but it's missing something.
20: "Flawless." This level is perfect. There may be one or two very minor mistakes, but I'll let those slide. Keep making levels like this (but remember to stay original) and you'll be a designing god to me (not that I have any influence on anything though).
Again, I've never been an LDC judge (nor do I want to be one), and I haven't really ever properly judged a level (using this system at least). I don't play too many levels, but among the best to me are MoD, Volcove, and MP3. Of course there are others, but I won't bother listing them.
EDIT [Fri, 08 August 2014 14:41:25]: Just so you guys know I completely forgot this existed and didn't use it during my judging lol
EDIT [Sun, 15 May 2016]: Added hide tags because I'm making a new post below
I can't give many examples however, since as I said just before how I don't play levels often.
Fun (AKA Gameplay, Plot, Interesting-ness)
The basic element of a level. Do I want to just play it over and over again? Does it make me want to just get up and walk away? Is the level creative?
0-2.5: I can't stand this level. It's very slow paced, too easy/difficult, or unoriginal.
3-5: The level is playable, but it's not the most interesting thing in the world.
5.5-7.5: I like it. This level is fun, however, not too original.
8-9.5: The level is great, very fun and inventive, but not quite number one.
10: Fantastic. The level has a great plot, a good challenge, and has some very unique and memorable points.
Graphics (AKA Art, Style, Design)
I often say how it's the gameplay that makes the game, not the graphics. However, this is nowhere near true in SM63! Both are key points to a good level.
0-0.5: This level has terrible cutoff, lazy item placement, and is just generally unappealing.
1-2: This level doesn't look the greatest, but there are signs of some effort put into it.
2.5-3.5: The level has an average amount of effort, and has decent graphics.
4-4.5: The level is gorgeous. However, it may lack that little *click!* that makes it perfect.
5: Perfect tile placement, no cutoff, originality, and has that little *click!* I was talking about earlier. Unforgettably unique style of design.
Other (AKA everything else) (starting at 3 of course)
+2: No lag, very quick loading time, great/fitting music choices, almost no bugs.
+1.5: Little to no lag, quick loading time, good music choices, a few bugs or glitches.
+1: Not much lag, decent loading time, an alternate music choice or two, some bugs or glitches.
-1: Some lag, slow-ish loading time, an alternate music choice or good in-game music choice, some bugs or glitches.
-2: Lag, below average loading time, no alt. music choice, a few game-breaking bugs or glitches.
-3: Major lag, very slow loading time, no alt. music choice and bad/unfitting in-game music choice, game-breaking bugs or glitches.
Of course there are many other factors, but I just used lag, loading time, music choice and bugs for example.
Overall (AKA everything) (a lot of these are just exaggerations, so don't take any offense)
0-3: "Disgusting." This is by no means a good level, and you really need to work on your skills.
4-8: "Meh." It's not good, but at least I can play it without barfing.
9-11: "Decent." It's an okay level, but it needs work.
12-14: "Above average." I like it, but you could polish it up a bit more and add on.
15-17: "Splendid." This level is great, but it may need a few bug fixes or minor changes.
18-19: "Excellent." I love this level, but it's missing something.
20: "Flawless." This level is perfect. There may be one or two very minor mistakes, but I'll let those slide. Keep making levels like this (but remember to stay original) and you'll be a designing god to me (not that I have any influence on anything though).
Again, I've never been an LDC judge (nor do I want to be one), and I haven't really ever properly judged a level (using this system at least). I don't play too many levels, but among the best to me are MoD, Volcove, and MP3. Of course there are others, but I won't bother listing them.
EDIT [Fri, 08 August 2014 14:41:25]: Just so you guys know I completely forgot this existed and didn't use it during my judging lol
EDIT [Sun, 15 May 2016]: Added hide tags because I'm making a new post below