It makes sense. I tried it out, basically, it's a very, very fast Bullet Bill, with some interesting properties. I think I might use it sometime.
Not invisible, but still, it's as fast as it can get without it skipping a few tiles.
Moderator: Level Moderator

zebtrestalala wrote:I meant Suyo's Post. The 999 bullet bill won't work because it skips over a bunch of tiles when it fires. Seriously, every second of movement covers 999 pixels, while a block is only 32 pixels long and the bullet bill is only 48. So in order to have a bullet bill that goes ridiculously fast but still is a danger to mario, then set it to 48.
50x30~0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*27*3h3d*2*0*26*3h3d*3*0*25*3h3d*4*0*24*3h3d*5*0*24*3d*6*0*24*3g3d*5*0*25*3g3d*4*0*26*3g3d*3*0*27*3g3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*~1,64,832,0,0,Right|71,370,753,Both,0,48,0,0,1,0|71,370,753,Both,135,48,0,0,1,0|71,370,753,Both,180,48,0,0,1,0|71,370,753,Both,90,48,0,0,1,0|71,370,753,Both,45,48,0,32,1,0~1~1~My%20Leve![]() | A Good Start |