So, I believe we've all voiced our opinions about certain types of levels, but there is yet to be a thread devoted entirely about the classification of levels. May as well gather our thoughts in one place.
From this small project, I hope we can find all the advantages and disadvantages of certain types of levels, as well as form rough guidelines of what makes a level of a certain type. Certainly, the latter will be easier, since we've had three years to make and play all of these levels. Obviously, there are levels with mixtures, which probably can't be classified as easily.
What kinds of types do I mean, though? Gameplay types? Environmental types? Well, Ideally both, including whatever other types there may be. However, environmental types may become difficult because of just how many different environments there are, and how specific they can get, so broader is better.
As a start, I'll simply list the gameplay types. I'll post my thought abot them once I can gather my thought a bit more clearly, and when at least one reply is posted.
Gameplay:
Platformer
Puzzle
Roleplay(story based)














