23rd Level Designer Contest

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Re: 23rd Level Designer Contest

Postby Dtroid » March 1st, 2013, 11:24 pm

~MP3 Amplifier~ wrote:EDIT: tbh I'm thinking of being generous with extensions, because I seriously want a decent amount of entries this time round. As long as we have more than the 13th LDC now, I'm fine.


I PMed you for an extension,but I deleted it :P 'cause I finish my entry and can't be bothered (too busy) to make it a bigger level

Wish you all luck.
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Re: 23rd Level Designer Contest

Postby ~MP3 Amplifier~ » March 2nd, 2013, 12:36 pm

I think it's about time to announce the judges:

They will be...

  • Me
  • Nwolf
  • lordpat
  • Venexis

And as backup judge, we have...

  • SuperMIC

SMIC will be judging my series because I'm a judge and otherwise I'd only have three judgings at the end. And he'll also cover anyone who can't judge.




Also the only extension in place right now is for Volcove since no-one else contacted me. It's a bit too late to add any more now, however if someone does have a good reason and will be able to finish in the next few days, then I will be kind and hand some more out because I want this LDC to have a fair number of entrants. :3
(would also help if BY added his code to his vault post because I know he was finished/finishing last week when I spoke to him...)

Also Volcove I gave you 2 days for an extension in case I forgot to add it to my message.
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Re: 23rd Level Designer Contest

Postby Megar » March 2nd, 2013, 1:00 pm

ohey that means i get to be lazy
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Re: 23rd Level Designer Contest

Postby ~MP3 Amplifier~ » March 2nd, 2013, 1:49 pm

Oh ♥♥♥♥, forgot to mention. While I approved Volcove's extension, I was still going to use my extension in order to find alternate music and fix some noticeable glitches.

I forgot to say it but that was because I hadn't had mine approved by anyone yet. So I hope you guys don't mind me using today and tomorrow..?
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Re: 23rd Level Designer Contest

Thumbs up x3

Postby SuYo1141 » March 2nd, 2013, 2:10 pm

This is why I don't participate in LDCs anymore.

There are people who are competent and spend their time wisely to finish their levels.

Then there are the people who try to make gargantuan series with one month's allowance and require 1-2 week extensions, slowing down the experience for everyone else.

Either we make more lenient LDC deadlines, or we stop having them altogether. Because most of them have the same 6-8 people who place solidly each time, and the same 6-8 people who constantly outdo themselves and slow down the process.
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Re: 23rd Level Designer Contest

Thumbs up x2

Postby ~MP3 Amplifier~ » March 2nd, 2013, 2:25 pm

It is a regular pattern, but I would be totally against the idea of stopping LDCs altogether.

I mean, I am actually good at organising my time because I finished mine before the deadline but decided to keep my 2 day extension to fix glitches and get alternate music etc.

But yeah, fair point. I hope you don't refer to this LDC though- because the limit was 4 levels in a series, and I'm pretty sure I'm the only one who hit that limit.
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Re: 23rd Level Designer Contest

Thumbs up x3

Postby SuYo1141 » March 2nd, 2013, 2:32 pm

I'm referring to several LDCs in the past. Remember the 18th, 20th and 22nd LDCs? Those took forever because of people who didn't spend their time wisely.

I also have another point: there really isn't much fun in LDCs anymore. You always have the same group of several people who are guaranteed to get a top 10, and most likely a top 6 in whatever LDC they participate in. There's really no way we can usher newer designers into the scene, since EVERYONE is piled into one LDC.

So, I'd like to make a proposition.

I've seen a tournament community called UGC in a game I play (Team Fortress 2) and they host 2 types of tournaments 4 times a year, with 4 ranks in each tournament to cater to all skill levels of players. Perhaps we could mimic this, with 2-3 categories representing the user base we have here? I understand this may count as skill discrimination, but in my opinion, it's for the good of the newer designers. A new designer who enters an LDC filled with veterans is definitely going to be crushed.

This would also help organization of the LDCs. With more LDCs (and fewer members for each one) it will be easier to keep track of the entrants by being able to assign more staff and statistic handlers.

I understand if you are against this idea, but I don't want situations like this in which the LDCs are slow and badly over hyped (no offense to Amp at all, she has done a good job hosting this LDC.)
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Re: 23rd Level Designer Contest

Thumbs up x1

Postby JSlayerXero » March 2nd, 2013, 3:27 pm

I think it was King that proved that just because you're new to the LDCs doesn't mean you can't win them. I might be wrong, I specifically remember gaping for a bit when I saw that King won, because I recall him being new at the time. Also, because he was new I honestly believed he was going to suck. That kind of opened my eyes a bit as you can imagine. I disappeared for over a year so I have no idea what he goes by anymore. I can see where you're coming from and all but I have to ask so what? I might just be completely missing the point, but are you suggesting that these be held in such a way to separate newcomers from old veterans? I mean, there has to be some way to advance through the ranks; some sort of criteria you have to meet. What exactly would separating newcomers from vets do? I realize it gives newcomers a fighting chance against each other and all, but then what? Come to think of it I'm questioning the reason behind LDC in general now... Ah whatever. I'm probably just rambling now.
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Re: 23rd Level Designer Contest

Thumbs up x1

Postby ~MP3 Amplifier~ » March 2nd, 2013, 3:39 pm

LDCs are simply for fun, but because it's a contest people naturally get competitive.

And even more so if there is a prize (in this case, a fancy medal in your profile for good reputation).

Still, the whole level designing scene goes through phases like this at times and we just have to push ourselves to get out of them.
I mean, people high in the tier list didn't start off perfect, they were all newbies at some point. And they pushed themselves and worked at their skills in order to get better and that's why they're up there. We all started the same, whether it was in SM63 or another game etc.

Me, I began with a level with enemy spam and bad graphics. While the castle itself was quite cool, there were maaany flaws. But I had so much motivation that I worked myself to making it where I am now. I entered every single LDC after the 13th and worked really hard at every level. (even my 22nd LDC level) I usually had a really great time making them too and I spent time on them, usually the whole deadline.

Also JSlayer, I believe it was in fact Cryo who proved everyone wrong since the first level he ever made won the 8th LDC. :3
But still, who knows if he'd started level designing anywhere else? And King had practised for ages on the portal before he entered an LDC.

But just a message here- the thing you must never, ever do in level designing is give up. I joined Runouw called missperfect23, a run-of-the-mill noob except with an interesting name because I happened to be noticeably female. I didn't know a single thing about level designing. Three months later I'm promoted with the name I have now to a level mod and a year later I am promoted to a global mod and end up reaching the top 3 in level designing. That didn't happen out of luck, y'know. :P That happened because I worked at what I did (and being good friends with MoD helped :3).
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Re: 23rd Level Designer Contest

Postby JSlayerXero » March 2nd, 2013, 6:31 pm

I brought up King because he was the farthest back I could remember. I know it's kind of cynical to ask what the point of this whole thing is though I think you made your point. Of course, another cynical question would be to ask what the point of playing SM63 and designing anything in it is. Unless you actually use what you learn here it's still a massive waste of time in the end. I know I say that even though I'm entering in this, but to be honest I don't even remember why I joined this in the first place. It was probably to make up for the fact I never finished. Unfinished projects don't sit well with me. That either stems from my OCD or is a cause for it. Apart from the question of whether this is a massive time waster or not, the only other question about LDCs I'd have to ask is related to the medals. Are those really worth anything at all? Is the reputation really worth anything?

Sorry if I'm being the person that's really depressing to listen to/read and all, but I feel the need to ask.
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