MessengerOfDreams wrote:How about you beat the so-designated legends to become a legend? It's what I did. It's what people like Amp, Brawler, DarkBlaze, Nwolf and SuperMIC did- they rose from the ashes of defeat and leapt into the top six after dragging their feet for awhile with amazing levels. And you can do that too, unless you give up.
I would agree so hard with this except for the point I raised in the 23rd topic. People (especially the newer designers) tend to finish their levels fairly regularly before the initial deadline. This is fine, for obvious reasons. But what happens after is that people who are viewed as good level designers typically end up taking longer. I don't know how progress compares for both groups, but I would assume that since they require an extension, they have less done, and therefore have gained more time to plan out their entry indirectly.
This is, hopefully, something we should all agree on as being an unfair advantage given almost exclusively to the "legends".
So why don't we just extend the deadlines for everyone? There's two main reasons. Firstly, there's no set goal to finish. entrants are free to work (read: procrastinate) as long as they desire without fear, because the deadline will just be pushed back more. The duels have already proven this; the LDC would never end (or if it did, people would be butthurt from expecting the deadline to be pushed back yet again). Secondly, extending the deadline does not benefit the people who have already finished. It's a nice gesture, but nothing more. To keep up with people who are still working on their levels thanks to extensions, they must rework their entire level, effectively completing two submissions for the contest in the same frame. It's just simple math- keeping a constant amount of time (via a deadline extension for everyone) it is apparent that the people with only one entry have more time to plan and ultimately end up with a better level than those who did all that, and then were forced to rework completely to keep pace with the ultimately better levels.
In short, our system is broken. Extensions repeatedly give advantages to the top designers, and tend to be harsher overall on the people who planned well and finished before the original deadline. It is becoming increasingly difficult for new talent to come out on top because of this.
Now, what are the solutions? Enforcing deadlines, obviously, but this will result in many more disqualifications per contest due to unfinished entries. Or maybe it won't, but it will force smaller entries. This is not a bad thing. You don't need a seventeen part story-driven action-packed movie to win. Basically, it boils down to simplification. If you can pull off a massive entry in the given time, go for it. If not, stop trying to, and stay within your limits. Either that or make a no-BS deadline that is fixed and immovable. Or, as I mentioned in the LDC topic, perhaps SM63 is at the end of its life. If there's not sufficient interest to meet a month long deadline, maybe we should stop trying. Give people free reign with contests, there's nothing stopping unofficial duels between three or four people, after all.