Public Discussion of the Newfound Opinion on LDC's

Level Designer Contests, discussion about and help with the Level Designer, information about glitches, and levels and level series can be found here.

Moderator: Level Moderator

Re: Public Discussion of the Newfound Opinion on LDC's

Thumbs up x1

Postby MessengerOfDreams » March 4th, 2013, 10:47 am

I've always had my number one goal as a contest operator as this- get good levels made. I'm willing to accommodate to make sure people can finish, and I'll extend the deadline for everyone freely if necessary. It's definitely not a strategy many people will agree with, but I want the contests to me motivations and catalysts for some of the best levels the Site has ever seen.

Also, I think the idea of LDCs being bad because the top placers are consistent is a nasty case of quitter's syndrome. You want LDCs to be segregated because people do well? How about you beat the so-designated legends to become a legend? It's what I did. It's what people like Amp, Brawler, DarkBlaze, Nwolf and SuperMIC did- they rose from the ashes of defeat and leapt into the top six after dragging their feet for awhile with amazing levels. And you can do that too, unless you give up.
Image
Image

My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
User avatar
MessengerOfDreams
Moderator

Error contacting Twitter
 
Posts: 6615
Joined: August 16th, 2009, 11:31 am
Location: When I figure it out, I'll let you know.

Winter
2016 Story Contest

Thumbs Up given: 519 times
Thumbs Up received: 707 times

Re: Public Discussion of the Newfound Opinion on LDC's

Postby Megar » March 4th, 2013, 11:15 am

The extension point is what I'm trying to get across. If you don't have time, don't join. I see your point, MoD, but still it's not right.
Anyway, maybe not get rid of LDC's, rather, have separate ones for different skill levels, then say the top 2 of each level goes up, and the bottom 2 of each level goes down.
User avatar
Megar
Follower of Razputin

Error contacting Twitter
 
Posts: 2482
Joined: December 31st, 2009, 3:08 am
Location: On the Steel Ball Run

Runolympics 2015 Winners

Thumbs Up given: 42 times
Thumbs Up received: 147 times

Re: Public Discussion of the Newfound Opinion on LDC's

Postby Venexis » March 4th, 2013, 11:41 am

MessengerOfDreams wrote:How about you beat the so-designated legends to become a legend? It's what I did. It's what people like Amp, Brawler, DarkBlaze, Nwolf and SuperMIC did- they rose from the ashes of defeat and leapt into the top six after dragging their feet for awhile with amazing levels. And you can do that too, unless you give up.


I would agree so hard with this except for the point I raised in the 23rd topic. People (especially the newer designers) tend to finish their levels fairly regularly before the initial deadline. This is fine, for obvious reasons. But what happens after is that people who are viewed as good level designers typically end up taking longer. I don't know how progress compares for both groups, but I would assume that since they require an extension, they have less done, and therefore have gained more time to plan out their entry indirectly.

This is, hopefully, something we should all agree on as being an unfair advantage given almost exclusively to the "legends".

So why don't we just extend the deadlines for everyone? There's two main reasons. Firstly, there's no set goal to finish. entrants are free to work (read: procrastinate) as long as they desire without fear, because the deadline will just be pushed back more. The duels have already proven this; the LDC would never end (or if it did, people would be butthurt from expecting the deadline to be pushed back yet again). Secondly, extending the deadline does not benefit the people who have already finished. It's a nice gesture, but nothing more. To keep up with people who are still working on their levels thanks to extensions, they must rework their entire level, effectively completing two submissions for the contest in the same frame. It's just simple math- keeping a constant amount of time (via a deadline extension for everyone) it is apparent that the people with only one entry have more time to plan and ultimately end up with a better level than those who did all that, and then were forced to rework completely to keep pace with the ultimately better levels.

In short, our system is broken. Extensions repeatedly give advantages to the top designers, and tend to be harsher overall on the people who planned well and finished before the original deadline. It is becoming increasingly difficult for new talent to come out on top because of this.

Now, what are the solutions? Enforcing deadlines, obviously, but this will result in many more disqualifications per contest due to unfinished entries. Or maybe it won't, but it will force smaller entries. This is not a bad thing. You don't need a seventeen part story-driven action-packed movie to win. Basically, it boils down to simplification. If you can pull off a massive entry in the given time, go for it. If not, stop trying to, and stay within your limits. Either that or make a no-BS deadline that is fixed and immovable. Or, as I mentioned in the LDC topic, perhaps SM63 is at the end of its life. If there's not sufficient interest to meet a month long deadline, maybe we should stop trying. Give people free reign with contests, there's nothing stopping unofficial duels between three or four people, after all.
Spoiler: show
Image
10/10, thanks FrozenFire :3

Or add me, at Venexis#9902.
User avatar
Venexis
Prophet of Shadowsquid

 
Posts: 1342
Joined: August 19th, 2009, 7:15 am
Location: Headquarters of EVIL! And definitely NOT my garage... Nope...

Thumbs Up given: 89 times
Thumbs Up received: 211 times

Re: Public Discussion of the Newfound Opinion on LDC's

Postby Dtroid » March 5th, 2013, 3:44 am

You know what? 70% of the reason I came here to this site was because of LDCs. They are my favorite hobby,my pastime. I can't do it now,due to work. I'm fully against removing LDC's,and if it's removed there's no point to come to this site anymore.

Some people are still interested in SM63 and Level Designing. Even topics are going around talking about "I love SM63!" or "Update the LD!" I totally support them.

SM63 is really fun. I have been playing it from when I was small. I understand why people got tired of it. It was because of work,stress,distraction(addicted to other games such as Minecraft) and seeing the same old thing over and over again.

People,if you want to register in an LDC,go ahead. You can even make a suggestion,but not everyone agrees with them.

LDC's are being too frequent here,maybe make it once in four months,not monthly.

Also we could separate the LDC into three sections: Beginner,Moderate,and Master.
The medals would be different in each section. Why me and the community made this suggestion is because beginners creating levels (like me?) definitely would get crushed,right?

About the deadline: Don't extend it for everybody since people doesn't like it. If you are planning to do an extension if people haven't finished their entries yet,why not set a later deadline in the first place so no extensions for everybody has to be made?

Never mind about my previous post in this thread. This topic is necessary. So I guess what I just said fully explained everything the community wants. Mods,please consider our suggestions.
Last edited by Dtroid on March 6th, 2013, 12:35 am, edited 1 time in total.
User avatar
Dtroid
The Legacy

 
Posts: 800
Joined: September 5th, 2012, 6:11 am
Location: Above

Level Creator

Thumbs Up given: 344 times
Thumbs Up received: 24 times

Re: Public Discussion of the Newfound Opinion on LDC's

Thumbs up x1

Postby -BY » March 5th, 2013, 7:31 am

Dtroid wrote:This topic can be locked now.


That's backseat moderatoring, you know? Leave it to the global moderators and moderators to decide these things.

LDC's won't get removed. So don't worry about that.
Splitting the LDC's in three sections seems nice at the first look. If I think back to the double LDC (Cave/Story)
I can tell it's quite impossible here to organize such huge things. Also seems there to be some kind of ranking.
Level collections and series can be done by everyone.
Getting levels into the portal needs a bit of skill.
And placing in a LDC is pretty much the highest level of skill (Changes randomly) you need here.
Image

Big thank you to FrozenFire who created this masterpiece. : )
User avatar
-BY
Honorary Member

 
Posts: 900
Joined: May 23rd, 2012, 11:43 pm
Location: 298

Razzian Fighter

Thumbs Up given: 72 times
Thumbs Up received: 100 times

Re: Public Discussion of the Newfound Opinion on LDC's

Postby Megar » March 5th, 2013, 8:06 am

I completely agree with Ven, but I'd like to make a suggestion.

Go through the 24th LDC. Allow extensions and the like, whatever. We'll see how it goes.
User avatar
Megar
Follower of Razputin

Error contacting Twitter
 
Posts: 2482
Joined: December 31st, 2009, 3:08 am
Location: On the Steel Ball Run

Runolympics 2015 Winners

Thumbs Up given: 42 times
Thumbs Up received: 147 times

Re: Public Discussion of the Newfound Opinion on LDC's

Postby CedarBranch » March 5th, 2013, 12:08 pm

MegaR wrote:I completely agree with Ven, but I'd like to make a suggestion.

Go through the 24th LDC. Allow extensions and the like, whatever. We'll see how it goes.

Maybe we should just cut extensions instead. Let us see who would place then.

Triple J here!
Image
Credit goes to FrozenFire/l.m
Other Stuff: show
AC:NL Info

Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

Brand-new Bomberman 64: The Second Attack Gameshark Codes!
Now on Dropbox! Active and updated irregularly.
User avatar
CedarBranch
Impulsive & ambitious

 
Posts: 1242
Joined: June 15th, 2012, 1:10 pm
Location: Reclusive. (At least I want to.)

Runouw Votes Winner
Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

Thumbs Up given: 384 times
Thumbs Up received: 108 times

Re: Public Discussion of the Newfound Opinion on LDC's

Postby NanTheDark » March 12th, 2013, 3:06 pm

Maybe we should change the LDC system... I'm not sure if deadlines are the only problem...

MessengerOfDreams wrote:Also, I think the idea of LDCs being bad because the top placers are consistent is a nasty case of quitter's syndrome. You want LDCs to be segregated because people do well? How about you beat the so-designated legends to become a legend? It's what I did. It's what people like Amp, Brawler, DarkBlaze, Nwolf and SuperMIC did- they rose from the ashes of defeat and leapt into the top six after dragging their feet for awhile with amazing levels. And you can do that too, unless you give up.


The problem is that there's not much incentive to defeat the legends, really. I mean, sure, I get a shiny medal and people's all like MAN HE'S SO AWESOME but that doesn't really... fill people. Or at least not me. Because when you start making levels to place high in contests before a deadline, it stops being fun and it starts becoming a chore.

One of the reasons for my initial quitting.
Some day I'll fix my sig.

Old Sig Stuff: show
Image

Universal Dueling ArenaInto The ShadowsMy SM63 Levels

Image
Made by FrozenFire/lemontea/whatever. Thanks, FF!

ImageImageImageImageImage
????
Image
User avatar
NanTheDark
As it breaks, it becomes stronger

 
Posts: 2018
Joined: December 23rd, 2010, 6:04 pm
Location: Your screen

Runouw Votes Winner
For winning Best Normal Member in the RV Summer 2017

Thumbs Up given: 191 times
Thumbs Up received: 217 times

Re: Public Discussion of the Newfound Opinion on LDC's

Thumbs up x2

Postby lordpat » March 18th, 2013, 8:18 am

*lordpat cracks his fingers*

Huh, it seems I missed a lot while I was gone. I am fully againts removing LDCs, like pretty much everybody else here. Seriously, stop saying that. Nobody is saying that the LDCs are going to be removed, or if someone said it, it was pretty much completely ignored. This is just a problem. Problems do have solutions. We just need to find a solution for this.

So, for what I have seen, there are two main complaints on the LDCs: 1) it is over-competitive and ends up putting people down most of the times 2) deadlines and extensions always cause problems. Both are fairly important issues.

For what I have seen, Runouw is kind of expiriencing a small step back in level designing. Some old designers are leaving for LL or other reasons and there are not as many new designers as in the previous LDCs (20th, 18th).

For number 2) I do believe that deadlines and extensions can be annoying. I believe that maybe we need to change the whole ideas for LDCs. With LL coming new and such, less people are having intrest in SM63. How about making LDCs with very long deadlines, no extensions and not many of them a year? This would allow everything to move a bit more slowly, but it would also allow designers to take their time to make levels. This would increase the ammount of levels, and while it would reduce the ammount of LDCs, I think it would have a positive impact on the community as a whole. Pick a very good, general theme and apply it for a long contest. And people seriously need to chill down when it is about results. I know, I was like that before. People need to learn to wait for the results. Rushed results usually end up in bad news (22nd LDC), so I believe people should take their time to make long reviews and expirienced people should be judges. Again, two months would mean more time for people to apply for the LDCs' judging.

And I know what you are thinking, 'wait a second? then there is only one community based event every two months + judging period? that is not neraly enough for me' That is why I think their should be "informal" LDCs. Small LDCs that last 2-3 weeks or so. The objectives of these are not making lots of people pariticpate, or making powerful levels, but building a quick resource for people to make levels and be easily viewed by the expirienced community. There should not be medals or placings (though those would come by themsleves) but a couple of expirienced judges that do review the levels and score them.This way people can gather expirience while getting good levels done. They should be "informal" in the sense that a sense of competitiveness is not very present, but more as a resource to get levels done and be easily viewed.

If you are tired of being overshadowed by better designers than you, then you should join informal LDCs above everything. It provides you a good way to gain expirience, get viewed by members of the community without having to spam in the chat "review my level" and it also serves as a good way to meet new talents. The formal LDCs do follow a more traditional look. They are professional, there are medals and placings and there is competitiveness in there. While I can't say that the results are the most important part of an LDC, reality is that compeiting is part of the fun. If you don't like compeiting, you can just skip the formal LDCs and just get into the informal ones.

While I am pretty sure this may be all crap as an idea, there is something that definetly needs to be improoved. The publicity of the LDCs. I believe that just putting the LDC as an annoucement in the Level Portal would be very useful. So, if a new commer goes to the portal to post a level, he will see the post and go "oh, this may be intresting". Then that designer would look arround and see weather he wants to join the LDCs or not. Seems pretty basic to me (inb4 this has been done already). And also, why do some LDCs get announced in the front page while others do not? If you take a look, the ones announced in the front page always get more newcommers (even if in the 22nd LDC many people dropped out).
Image

Thanks FF for this sig!

Credit to Bam/Bryce for the halloween avatar!
User avatar
lordpat
The Legacy

 
Posts: 650
Joined: March 15th, 2010, 9:41 am

Runouw Votes Winner
For winning the category Best Normal Member (Citizen Soldier) in Winter 2012/13.

Thumbs Up given: 43 times
Thumbs Up received: 94 times

Re: Public Discussion of the Newfound Opinion on LDC's

Postby nin10mode » March 18th, 2013, 11:35 am

I actually like that idea a lot.

The only potential problem is that it might encourage some people to make massive levels that are impossible to finish in one sitting, so size or playthrough limits would need to be enforced.
Image
Art: show
Anime: show
Imagei use mal now but this sigbar is pretty
Videos: show
ImageImage
im@s: show
Image
User avatar
nin10mode
Immune to Death

Error contacting Twitter
Error contacting last.fm
 
Posts: 3087
Joined: October 3rd, 2009, 6:11 am
Location: Not here

Credit To Team

Thumbs Up given: 102 times
Thumbs Up received: 221 times

PreviousNext

Return to Super Mario 63 Level Designer