Page 1 of 2

VERTICAL lEVEL TRANSITION

PostPosted: July 21st, 2013, 3:41 pm
by SonicMarioJryGX
Is possible to place a Horizontal level transition to sideways?

Re: VERTICAL lEVEL TRANSITION

PostPosted: July 21st, 2013, 3:44 pm
by blue
lol no. Coding doesn't work. Which is why many people ask for this to be included. Without this feature means lag.

If you want disabling, that's something different.

Re: VERTICAL lEVEL TRANSITION

PostPosted: July 21st, 2013, 3:49 pm
by SonicMarioJryGX
No, this is that im making the Part 2 of the Fourth chapter of my series, but the level is vertical, and Horizontal level transitors ruin everything D:

Re: VERTICAL lEVEL TRANSITION

PostPosted: July 21st, 2013, 3:54 pm
by blue
Hmmm.... Maybe you can do houses at the highest point that are haunted.

Sign: Those who dare enter this house must collect a star. You won't get past our best ghosts. Ee hee hee hee!

Hm... Alternatives to Verticals are fine. Just do the teleporting transition and the one way transition, though it may look, ugly due to camera angles...

Hope this helps. : P

Re: VERTICAL lEVEL TRANSITION

PostPosted: July 21st, 2013, 4:28 pm
by SonicMarioJryGX
theendlessjourney012 wrote:Hmmm.... Maybe you can do houses at the highest point that are haunted.

Sign: Those who dare enter this house must collect a star. You won't get past our best ghosts. Ee hee hee hee!


Is inside a volcano xD

Re: VERTICAL lEVEL TRANSITION

PostPosted: July 21st, 2013, 4:34 pm
by KABOOM
Double the horizontal length of the level, put a level transition at the halfway point, and put a pipe at the top of the first transition that leads to the bottom of the second transition.

Re: VERTICAL lEVEL TRANSITION

PostPosted: July 21st, 2013, 4:49 pm
by blue
KABOOM wrote:Double the horizontal length of the level, put a level transition at the halfway point, and put a pipe at the top of the first transition that leads to the bottom of the second transition.


And put a sign saying. What a pipe cannon thing!

Re: VERTICAL lEVEL TRANSITION

PostPosted: July 21st, 2013, 4:50 pm
by GMDragon11
That's why LL is so damned amazing.....

Re: VERTICAL lEVEL TRANSITION

PostPosted: July 22nd, 2013, 9:02 am
by blue
Easy Solution: Hex Edit SM63. No, thats extreme solution.

Alternate: Choose a background without a foreground. (except castle courses) Though, this would look ugly for the volcano.

Re: VERTICAL lEVEL TRANSITION

PostPosted: July 22nd, 2013, 11:08 am
by -BY
A good designer is flexible and inventive. That's all I'm gonna say about that topic. You got the best solutions right in front of your nose, because friendly people gave you them. It's in the end up to you if you are taking them or complain about it not working 100% as you want it to.