GMDragon11 wrote:Buffooner wrote:
- Signs. Please keep signs to saying something useful for the level, rather than having multiple blocks of text. It ruins the flow.
So when does this have to do with platforming?
A good level works with fluent gameplay rather than writing not needed paragraphs or longer stories (
No fluent gameplay affects the platforming as well, since it´s more stop and go or you are losing track rather than how it´s supposed to work for a 2D game like SM63.
Edit: Cheap placed enemies on edges are annoying. Nin had a perfect example in one of his levels. It´s been a bully there. Might search that one for you tomorrow, if you want me to.
Red coins/silver stars are annoying at the point you are able to miss them if you follow the main path in a level. But it´s working good as additional challenge. Into the Dephts by Volcove is a great example for using this as additional challenge.














