What are some tricks to reducing lag and loading times?

Level Designer Contests, discussion about and help with the Level Designer, information about glitches, and levels and level series can be found here.

Moderator: Level Moderator

What are some tricks to reducing lag and loading times?

Postby CedarBranch » August 28th, 2013, 3:08 pm

Ignore the subtitles. That's only me venting - it has nothing to do with this topic.



I'd also like some very subtle tricks, because that'll help even more.

(For some reason, I have SO much experience with SM63, yet I'm having so many lag/loading time issues.)
Triple J here!
Image
Credit goes to FrozenFire/l.m
Other Stuff: show
AC:NL Info

Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

Brand-new Bomberman 64: The Second Attack Gameshark Codes!
Now on Dropbox! Active and updated irregularly.
User avatar
CedarBranch
Impulsive & ambitious

 
Posts: 1242
Joined: June 15th, 2012, 1:10 pm
Location: Reclusive. (At least I want to.)

Runouw Votes Winner
Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

Thumbs Up given: 384 times
Thumbs Up received: 108 times

Re: What are some tricks to reducing lag and loading times?

Postby Killswitch » August 28th, 2013, 8:12 pm

I'm not sure if I understand the question correctly.
Loading times = Close some (unnecessary) windows. End some processes, maybe.
Reducing lag = Remove/lessen some (unnecessary) items. Add more Level Transitions.
Hope that helps.
Killswitch
Prophet of Shadowsquid

 
Posts: 1185
Joined: October 27th, 2010, 1:26 am

A Good Start

Thumbs Up given: 1309 times
Thumbs Up received: 28 times

Re: What are some tricks to reducing lag and loading times?

Postby KABOOM » August 29th, 2013, 2:07 am

Bob-ombs seem to be especially laggy items, for some reason.
User avatar
KABOOM
Prophet of Shadowsquid

 
Posts: 1144
Joined: October 16th, 2009, 11:31 am
Location: Just a little further.

A Good Start

Thumbs Up given: 44 times
Thumbs Up received: 121 times

Re: What are some tricks to reducing lag and loading times?

Thumbs up x1

Postby Asterocrat » August 29th, 2013, 3:58 am

Reducing lag is pretty easy. You just have to make sure you use transitions pretty often and try to keep the number of items between two transitions as low as possible. If you are planning a room with plenty of trees or an important army of enemies, you might as well make sure the room is the only thing between the said two transitions. In short, transitions are your best friends here. It also to be noted that disabled items seem to not cause lag: when using lots of trees, make sure to disable them for a smoother gameplay.

On the other hand, loading time is pretty hard to fix. It is based on the level's length and the number of items, and transitions don't reduce the loading time at all. A few items seems to make the loading time bigger: these are rotating blocks and moving platforms, as their specific settings take a longer time to load than a decoration item. To cut down the loading time, you might want to try to remove any useless rotating block or moving platform.

A large level with lots of tiles to load will also cause loading time to grow bigger, and may even cause lag where the tiling is complex. Make sure to delete all tiles that might be outside of the field of view of the player if you are trying to reduce loading time. At normal zoom, the player's field of view goes up to 4 tiles up, 5 tiles down, and 7 tiles left and right. Outside this range, as long as the player can't go further, any tile is useless (as long as you add a notice in your description to not zoom out).

Image


These are about all my tips so far. I hope they have been useful. Of course, sometimes loading time can't be fixed because there is no tile to remove, no rotating blocks that is useless. The only last possibility is to make your level easier (or at least harder to actually die in) to avoid having to load the level more than twice.

StarEDIT: Derp, fixed bad grammar
Image
Gift by Forgotten - Full size here!: show
Image

Image

User avatar
Asterocrat
Former Cosmic Ruler

Error contacting Twitter
 
Posts: 2243
Joined: July 1st, 2010, 2:37 am
Location: Strasbourg, Alsace, Eastern France

Runouw Votes Winner
Best Super Mario 63 Level (Can't fix what isn't broken) with "Neon City" in Runouw Votes Summer 2014!

Thumbs Up given: 266 times
Thumbs Up received: 309 times

Re: What are some tricks to reducing lag and loading times?

Postby GMDragon11 » August 29th, 2013, 7:18 am

Lots of unnecessary itens and decor could cause lag. If you look at my levels, I don't overruse the decor because it really could be annoying. That way, my lvls don't have much lag. Level transitions help too. And for loading times, try to use only one window and to close the other unnecessary ones. And try to use the pop-up Level Desinger instead of the one that already on the page. Hope I helped. :D

You know you wanna watch it.....
User avatar
GMDragon11
The Legacy

 
Posts: 665
Joined: April 24th, 2011, 6:13 am
Location: Sleeping at Area 99. (security is tough there, don't try it)

Cookie
NanTheDark: "For winning Duel #2 - Forest. Nice work you did, you're gonna go far kid. :music:"

Thumbs Up given: 12 times
Thumbs Up received: 26 times

Re: What are some tricks to reducing lag and loading times?

Postby Nwolf » August 29th, 2013, 7:20 am

I dunno why but I can't make levels load for a long time and most of the time also make it lag. I'm always surprised how people manage to make levels with 2 crash warnings and 8 FPS :3
Image

(c) MoD
User avatar
Nwolf
Beware, fluffy

 
Posts: 1072
Joined: May 27th, 2011, 10:27 am
Location: Hunting you

My Precious Memory

Thumbs Up given: 48 times
Thumbs Up received: 87 times


Return to Super Mario 63 Level Designer