I don't know what to do at this point.
I wish to make my levels less frustrating, but I have an incredibly big problem that prevents it from happening:
People say that some of my levels are frustrating. I understand. Why I don't know how to fix this is because I find little-to-no frustration in any of my own levels myself.
Is there any way out of this issue? How can I realize when the level I'm designing is indeed becoming frustrating?
You can give me tips, but the trend I've been having is that I fail to consider them enough PLUS I usually design my own way, and that becomes a huge problem whenever my OCD makes it hard to change things for the better - as in it'll hurt to change things I like about the level, which at the same time may not be professional design choices.
EDIT: I was given a PM and after I replied, I came up with additional, important things to add:
People say that some of my levels are frustrating. I understand. Why I don't know how to fix this is because I find little-to-no frustration in any of my own levels myself.
Is there any way out of this issue? How can I realize when the level I'm designing is indeed becoming frustrating?
You can give me tips, but the trend I've been having is that I fail to consider them enough PLUS I usually design my own way, and that becomes a huge problem whenever my OCD makes it hard to change things for the better - as in it'll hurt to change things I like about the level, which at the same time may not be professional design choices.
EDIT: I was given a PM and after I replied, I came up with additional, important things to add:
I wrote:I feel a strong desire to design my levels my own way, but it isn't always a good way, so I'd like to be able to recognize when I'm making bad decisions with some help that allows me to continue designing alone.
Maybe I could be given some points of reference, like things to watch out for, such as examples of awkward jumps, things that make the level confusing, and anything else that is prone to affecting the enjoyment from the level.