What is it about levels that please(s) you most?

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What is it about levels that please(s) you most?

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Postby CedarBranch » April 18th, 2014, 2:43 pm

The things I love to see in levels are:
  • Much replay value, preferably as near to unlimited as possible.
  • Secrets. Gotta love those hidden things!
  • Rankings. This is one of those things that give me motivation.
  • Intense difficulty. It feels so much more accomplishing to finish something the harder it is.
  • Anything eerie. I really like the feeling of chills in my bones.
  • Exploration. It makes levels much more interesting to me.
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Re: What is it about levels that please(s) you most?

Postby 1018peter » April 18th, 2014, 3:03 pm

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Re: What is it about levels that please(s) you most?

Postby Dtroid » April 18th, 2014, 11:49 pm

Triple J wrote:The things I love to see in levels are:
  • Much replay value, preferably as near to unlimited as possible.
  • Secrets. Gotta love those hidden things!
  • Rankings. This is one of those things that give me motivation.
  • Intense difficulty. It feels so much more accomplishing to finish something the harder it is.
  • Anything eerie. I really like the feeling of chills in my bones.
  • Exploration. It makes levels much more interesting to me.


All these,except the chills.
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Re: What is it about levels that please(s) you most?

Postby ~MP3 Amplifier~ » April 19th, 2014, 5:41 am

I love graphics that make my jaw drop and go "holy ♥♥♥♥ that's amazing". Even if the level's platforming isn't great, if the graphics are top notch, I'm hooked. Of course it's even more amazing if the graphics are jaw-droppingly good and so is the platforming. Those levels get the best marks of mine.

I also sometimes like story, but it has to be written in a style that I like, so that factor is usually a hit or miss situation with me.

EDIT: I tend to like the level designing styles that have this graphically interesting feel to them. People like Star king have my favourite styles because the graphics feel good and the platforming also has this addictive touch, and I love addictive platforming.
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Re: What is it about levels that please(s) you most?

Postby MessengerOfDreams » April 19th, 2014, 9:43 am

When I can really sense the designer's spirit in it
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Re: What is it about levels that please(s) you most?

Postby Konradix » April 27th, 2014, 9:51 am

One thing I really like, if it's done well, is Out of bounds. Think Portal; all these rooms, hidden behind the panels that make up the chambers. I'd love to just drop whatever I'm doing and wonder around the 'outside' of these chambers. Think of Assassin's Creed, where you could have these conversations outside the Animus, look at the computer and whatnot. It's the kinda stuff that the protagonist isn't meant to see, but we are. Once again, it has to be well executed, but I love this kind of stuff. It's kinda like the secrets you mentioned, but it's also different in a way.
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Re: What is it about levels that please(s) you most?

Postby Harmless » April 27th, 2014, 11:12 am

Difficulty can be great, but when you have something that becomes nearly impossible either due to poor execution or just making it flat out hard, it can get irritating sometimes.
Expect something cool here soon!

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Re: What is it about levels that please(s) you most?

Postby Thefiredragoon » August 9th, 2014, 7:16 pm

:ninja: Time for mine.
1. I love levels with story, especially if it makes me feel like I'm mario (or luigi, Whichever character the level wants you to play as)
2. The platforming. Jesus do i love the platforming!
3. The difficulty. I don't like near impossible levels (You people know who you are.) But i love levels with a difficulty that you know is possible. Take Triple J's levels for example. I love the difficulty in his levels so much. That i could vote for him for the best level creator of Runouw this year. (Which is saying alot from the levels i've seen. And Triple J Keep up the hard levels :) )
4. Secrets. Im pretty sure most people here love finding secrets. Maybe even parts of levels were not meant to find.
So yeah.

If you were confused about what i was saying about how i like Triple J's difficulty. Its that you know the levels are possible. But its just so hard. Some deaths that happened in his levels. Were my fault!
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Re: What is it about levels that please(s) you most?

Postby SuperCraig64 » October 13th, 2014, 6:13 pm

What I like to see in levels:

1. Secrets: Well for starters, I love secret rooms, areas, or even secret courses. And is the most popular thing in this thread ;)

2. Alternate Stories/Difficulties/Endings/Quests/Routes: Anyways, having more than 1 story or route can add a lot of gameplay and even some exploration! Also the difficulty alternates can be really useful for newbies and people who are pros and want more of a challenge.

3. Boss Fights: Got to love them (when they are not like regular cheap boss fights that are like only 1 phase and are tiny goombas). It adds a bunch more action and climatic parts to the story.

4. Crazy Funny Humor: Some levels just have to have some humor to be good right? As some good jokes can really make a difference between a strange level and a extremely troll like level. :troll:

That's all I can think of right now. :awe:
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Re: What is it about levels that please(s) you most?

Postby Supershroom » October 15th, 2014, 3:52 am

Thank god I'm working with story and alternate routes etc. on my LDC entry.

But more than that, I truly like chase scenes. These moments where you just have to run, run, run..., and your heart is beating and adrenalin shoots through your blood...

And scrolling sections are cool as well.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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