THE FIRST PERSON WHO IS WILLING TO CREATE THIS SERIES WILL RECIEVE SOME OF THE CODES FOR LEVELS I HAVE MADE FOR IT.
This takes place before warp pipes are used by anyone (they are powered by shine sprites currently, so that's why) except their inventor, a secret scientist who is unknown to the world. his name is Ecink (you can pick different names if you want). Mario also learns of a pyramid with unknown, immense power of some sort. And nobody knows exactly where it is. As Mario enters the Pyramid for the first time, he somehow aquires the knowledge of Ecink's shine-sprite-stealing-evilness and that there are some of his men in the very city he is in. As Mario tries to stop the evil Ecink,"warp pipes" are becoming more mainstream. Will mario be able to stop Ecink, or is HE the villain himself? YOU DECIDE!
Key Places: Troomba City, Shy Shy Desert, Pyramid of Power, Turtle Beach, Genipun City
Key People: Mario, Merl, Urts, Ecink, Big Boh, Nusoin
These are the levels (in order):
A- Mario takes a trail to his house, then a trail to Troomba City.
B- Talking to civilians, Mario hears of new "warp" pipe teachnology. At the edge of the city, Mario meets MERL the penguin.
C- Mario and Merl take the trail to NUSOIN, the fortune teller, who speaks of an amazing power somehwere in Shy Dry Desert.
D- Mario takes a canyon/mountain trail to the desert (sort of like this: http://guides.ign.com/guides/853822/page_12.html)
E- Mario and Merl visit the Pyramid of Power for the first time.
F- Mario Wakes up in Nusoin's house, who speaks to him about Ecink and his pipe technologies, then Mario leaves & finds Merl on the way.
G- Troomba City: Mario must find Ecink's men (Big Boh) to tell him where the pipe to Deathly Plains is.
H- Deathly Plains: Mario encounters an army of Ecink's troops & discovers a clue from his lab about Turtle Beach
I- Merl Takes Mario to Boo Lake, the fastest (and very dangerous) way to Turtle Beach.
J- Turtle Beach is closed! Mario travels around border to find another entrance (ends at Boo Jr.'s house)
K- Mario Races Prince Boo & gets info about the secret entrance to Turtle Lake.
J (again)- Mario uses Prince Boo's knowledge to find a secret password to enter Turtle Lake.
L- Using the password from level 10, Mario enters Turtle Lake and finds a beach community of Ecink's Henchmen. Here, he meets URTS the goomba
M- Urts takes a secret sandy tunnel labrynth to escape (correct paths led by Urts)
N- Mario, Merl, and Urts visit the pyramid for the second time. This time, it is flooded! This means someone has been here!
O- Mario wakes up in Troomba City, with no trace of Merl or Urts! Everyone knows about the new pipe to the pyramid, so Mario must kill everyone!
P- Mario finds Merl, who says some people escaped, and they need Merl's penguin friends to protect the pipe to the pyramid. But first they gotta find Urts
Q- The 3 take the long and dangerous path to Genipun City
R- Genipun City: Mario and Merl convince penguins to guard city if they defeat the big bullies on the mountain.
S- Mountain path & big bully battles (obvious)
T- Mario takes a HUGE downhill slide that takes him almost all the way to Troomba City.
U- Now there is a MASSIVE war between the penguins and mobs of people trying to get to the "Pyramid Pipe" you also need to find it (Big Boh)!
V- Pyramid: Wait--THE PYRAMID IS GONE! At the end of this desert course there is a sling star to space!
W- Outer space-- navigate the asteroids & ruins to get past the gate at the end.
X- Hey, there's the pyramid! Wait- IT'S UPSIDE DOWN! There are no red coins, just get to the end, and destroy all of Ecink's pipe machines.
Y- Now you face the final level, and the final boss! (spoiler: It's Ecink) He also tells you his entire plot of stealing the pyramid.
Z- Epilogue: Basically in Troomba city, you get to decide how it all ends for each character (ex. Merl goes to live in Genipun City as a hero)no red coins, just get to the end, and destroy all of Ecink's pipe machines.
Y- Now you face the final level, and the final boss! (spoiler: It's Ecink) He also tells you his entire plot of stealing the pyramid.
Z- Epilogue: Basically in Troomba city, you get to decide how it all ends for each character (ex. Merl goes to live in Genipun City as a hero)




