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Re: [Very] Hard level, frustrating level conundrum.

Posted:
September 9th, 2014, 6:22 pm
by Harmless
Remind me never to give judgings for any level again.
Re: [Very] Hard level, frustrating level conundrum.

Posted:
September 9th, 2014, 10:40 pm
by Nwolf
Triple J, stop attacking Harmless because he did a perfectly fine job. We have 4 judges BECAUSE THEY ARE DIFFERENT. They have different tastes, so we can have more variating judgings. Else we could just pick MoD and clone him four times and we have 4 judges! Works perfectly fine, right?
No.
Sure, if you enjoy making these hard levels no one's gonna stop you. But you can't attack others for not liking kaizo levels. If you hate that people hate frustrating levels, might as well make a non-frustrating level. Because as I see it, if you were to judge a LDC and every level is not a kaizo level, you would rate them 1 in fun because they aren't frustrating and therefore not fun for you? Or are you actually enjoying more than kaizo levels and technically could design them yourself?
A simple way to make stupidly hard challenges as I tend to do (even though they don't always turn out to be incredibly hard) is making the level with mediocre difficulty, or even slightly kaizo-ish but a checkpoint system or something that doesn't punish you too hard for failing - like when you fall down in that specific (kaizo-)section, you fall into a flame tower and below you can walk to the beginning of the section again. And if you have your main level, you build in something that takes you to another blocked transition, where you have a kaizo challenge. For the very good players. It's there, but also just an alternative.
I really get your point, trust me. I've kinda had to go through the same thing.
Re: [Very] Hard level, frustrating level conundrum.

Posted:
September 10th, 2014, 12:23 am
by ~MP3 Amplifier~
If you're going through extreme stress, I strongly suggest you try not to post anything unrelated to the true problem but possibly angering in this state anyway. When you're in a bad frame of mind you say things you regret. Again I learnt that the hard way.
Edit: Also please don't blame Harm for judging a level that was entered for the LDC he opted to judge in.
Re: [Very] Hard level, frustrating level conundrum.

Posted:
September 10th, 2014, 6:05 am
by ~Yuri
Re: [Very] Hard level, frustrating level conundrum.

Posted:
September 10th, 2014, 7:47 am
by CedarBranch
Yeah, I'm fine now. I did several things wrong, but now I should change them for the better. I wish I could say this never happened, but it does look like I caused damage I can't take back. :/
Re: [Very] Hard level, frustrating level conundrum.

Posted:
September 10th, 2014, 7:52 am
by -BY
I suppose it's k now. You may want to do something against upcoming agressions/depressions/anger in general. Don't take me wrong, but it seems like you're one of the more emotional kind of people. (Or you go for self hypnosis. Wooo.)
If you want to know additional stuff about anything regarding to LDing stuff, I'm always up for giving some answers though.
(Yeah. This is a BY-styled attempt of offering help.)
Re: [Very] Hard level, frustrating level conundrum.

Posted:
September 10th, 2014, 12:46 pm
by Harmless
Triple J wrote:Yeah, I'm fine now. I did several things wrong, but now I should change them for the better. I wish I could say this never happened, but it does look like I caused damage I can't take back. :/
No, it's okay. It's all water under the bridge now (♥♥♥♥ unintentional 27th ldc puns).
I can certainly understand that anyone would be frustrated over a 2/10, even if I was just being realistic with how I thought about the level. But hey, even if those words hurt a little bit, it's not like it killed me or anything. I generally like to follow a code that, if it can be replaceable or repairable, it's forgivable.
Re: [Very] Hard level, frustrating level conundrum.

Posted:
September 26th, 2014, 12:04 am
by Supershroom
I've made some thoughts about this...
I guess the best way to differ between a hard and a frustrating level is to playtest each difficult section much more often than once. So you can figure out if passing this section only requires some skill or it also requires some luck. E.g. your notorious Triple Games - when you test the cannonshot through the ceiling flames, if you have the extreme luck to get through them with your first shot, you may think it's rather doable, but once you try many times, you see it's almost impossible. It's also important if you have fun by yourself when going through a hard level.
Also it could be good to orientate yourself on levels that have a higher level of difficulty and still got trophies on LDC's - e.g. Volkove's Parallel Spires or SMIC's Untold Story. These are examples for hard levels that are very fun and enjoyable due to their difficulty. Nin's Extraterrestria is not well enjoyable due to too much difficulty, and Volkove's Celestial Trials is beyond of mind and logic.
Re: [Very] Hard level, frustrating level conundrum.

Posted:
September 26th, 2014, 10:05 am
by Harmless
Okay.
I mean, I'm pretty sure most of us already know/have done that, but okay. This could be good advice to some of the newer members though.