Discussion about a reform on LDCs

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Re: Discussion about a reform on LDCs

Postby Harmless » September 12th, 2014, 1:03 pm

How do we determine who is experienced though?
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Re: Discussion about a reform on LDCs

Postby MessengerOfDreams » September 12th, 2014, 1:22 pm

Has designed for a few LDCs is the best way. They'll know the ropes, what a good level looks like, what's expected of them as judges.
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Re: Discussion about a reform on LDCs

Thumbs up x1

Postby nin10mode » September 12th, 2014, 1:47 pm

The only problem I ever had with judging was inexperience.

Naturally, I'm referring to my butthurt over some 16th and 18th LDC judgings, where I received 7/10s in fun with no explanation as to what kept it from a perfect 10, and to a lesser extent, the 10th LDC because there were no suggestions for how to bring the seasonal change mechanic further, only that it was lacking.

So I'm all for a few regular panels. I actually wouldn't mind adding all these other methods to this main one. An experienced panel that excludes the lowest and highest really doesn't mean much except maybe canceling out some very unlikely bias, and anonymous levels has the same effect, but to a greater extent. Of course, these panels would have to be phased out every once in awhile.
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Re: Discussion about a reform on LDCs

Postby MessengerOfDreams » September 12th, 2014, 1:56 pm

How did you not bring up 6/20?
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My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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Re: Discussion about a reform on LDCs

Postby NanTheDark » September 12th, 2014, 3:57 pm

Do I count as being experienced?

I have a ton of Wikipedia and TV Tropes articles about videogames read, a lot of Extra Credits, Sequelitis and videogame reviews seen, including the Great Clement's 3 hour long review of Sonic '06, as well as having over a decade of experience playing various kinds of videogames.

...Not to mention I've designed a couple of levels for LDCs. :P inb4 no
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Re: Discussion about a reform on LDCs

Postby Supershroom » September 12th, 2014, 11:39 pm

Nwolf wrote:if a level is not fun for a judge and he also can't see technical skill in it, it's a valid reason to give it a low score.

Excuse me but if no other judge also gives a low score for it, then why do the other 4 or 5 judges all enjoy the level and give higher scores? Why are all other judges not able to see the flaws the first judge has meant to see? Same with a very high score - if all other judges give a bit lower scores and point out flaws to justify them, it rather means the first judge hasn't minded them.

MessengerOfDreams wrote:I was a super happy judge so I gave high scores.

Excuse me again but does that mean one could lose some places just because a judge has been in a bad mood on the day he's judged his level? I try to judge as independent from my current mood as I can. If it's meant to be like this, then it's rather a pro than a contra.

Aznchau4ever wrote:Maybe I'm not just reading it right, but what is deciding which score gets chosen to be removed?

After the 5 or 6 judges have given their scores, the highest and the lowest scores get removed for each entrant.

Harmless wrote:How do we determine who is experienced though?

As I've applied for judge, Nwolf gave me some levels from previous LDCs to judge as a test.
Last edited by Supershroom on September 13th, 2014, 5:47 am, edited 1 time in total.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Discussion about a reform on LDCs

Postby *Emelia K. Fletcher » September 13th, 2014, 1:51 am

Yes, you are definitely absolutely aware of the fact that pEOPLE ARE ALL DIFFERENT AND HAVE DIFFERENT CRITERIA FOR A GOOD LEVEL


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Re: Discussion about a reform on LDCs

Thumbs up x3

Postby ~MP3 Amplifier~ » September 13th, 2014, 4:03 am

I'm late to this topic, very late.

(I was too ill to look at a bright screen yesterday, sorry)

Judging is a subjective job, I think people just have to come to terms with that. Humans in general are subjective, especially when you're judging on fun, isn't it about how fun you find the level to play?
E.g. Space Colony is one of the few levels I would probably give a 10/10 of Fun in, because I enjoyed it that much, and even then I would try to be objective- if I saw any gameplay that incorrectly used or wasn't really the same standard as everything else, I'd probably go down to a 9.75, which is still very high but not perfect. I'm an instinctive person, I trust my gut. I don't think I was a judge for Nin's 18th LDC level, but if I had judged it and given it an 8.75-9/10 in Fun (which is probably what I would have given it), but I didn't really give any full criticism about the gameplay, Nin would wonder "hang on, what is holding my level down enough to keep it 1.25 points away from the perfect score?". It would be because of my gut feeling, no not the gut feeling to be biased against him, but I've been playing levels long enough now that I get certain "vibes" that I can't describe. It's just, I play a level, and I can immediately guess what Fun score I'd give it, what Graphics score I'd give it etc, without even going into details. When I start to weigh out the good and the bad objectively, 98% of the time the score remains the same. This is probably the upside of me judging for so long.

I know I'm rambling on about my view on judging, but I've been mentioned a lot here as being one of the generous judges in the more recent LDCs, when I used to be one of the stricter ones. This is not because I feel sorry for all of you and want you to get higher scores than me. This is because I've been judging more objectively recently. I might dislike a level, but if the gameplay ideas are technically good and accurate or have good ideas that could be executed extremely well with the right advice, then I will still give it a score of 6.5 or above in Fun, unless of course I really truly hated the level. However back in the 16th LDC when I judged the first time, I was just like "I don't like your level lol so have a really low score from me <3". But even back then I was still as objective as I could possibly be at the time.

To me, my individual score of Shroom's series (14/20) was perfectly justified. The level dragged, lagged, got annoying and too repetitive; but if he'd executed his ideas a bit better, because he did have good ideas, he would have had a much higher score from me. On the objective side of things, I still gave him a 7 something out of 10 in Fun because I wasn't too fond of it, but it was technically not bad at all. In some ways, I marked him down more because he used too many ideas. If you get lots of really good gameplay ideas, you should use them for different levels, not all in the same series, because otherwise how do you move on from that?



tl;dr Judging is subjective, what one judge will think is a good level, one might think is bad. We're all human, we can't all be 100% objective. If you can't handle the truth, then that's your problem not ours.
I don't mean to come across harsh, I'm just being honest from my point of view.
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Re: Discussion about a reform on LDCs

Postby MessengerOfDreams » September 13th, 2014, 4:11 am

I was a super happy judge because there were levels that were do good that by left me happy and I'm very complimentary of levels that make me feel that way.
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My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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Thumbs Up given: 519 times
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Re: Discussion about a reform on LDCs

Postby Supershroom » September 13th, 2014, 5:45 am

Well, maybe I've made the impression to say that my idea would be an overall perfect solution and it would bring ultimative fairness and zero unfairness. I've never meant to say something like that. Judging will forever be subjective. But heavy deflections are odd as well. No matter if the judges don't participate or the levels are anonymous, they will still happen here and there. They need to be curtailed. There are pro's and contra's for my idea, but still I'm sure the advantages overbalance the disadvantages. It's not a perfect solution, but a kind of approach or harmonisation.

I still have the wish to test it out. Instead of a mini-LDC, maybe we could also have another double-LDC like the 21st, and test it on one half, while for the overall results of both LDC's, we still use the common system.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

Runouw Votes Winner
New Years 2016: Best Level Winner (Ride Through The Mines)

Thumbs Up given: 244 times
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