Thumbs up x3
by ~MP3 Amplifier~ » September 13th, 2014, 4:03 am
- This post by ~MP3 Amplifier~ was thumbed up by: 3
- -BY (September 13th, 2014, 5:35 am) • Doram (September 16th, 2014, 6:19 am) • NanTheDark (September 13th, 2014, 5:38 am)
I'm late to this topic, very late.
(I was too ill to look at a bright screen yesterday, sorry)
Judging is a subjective job, I think people just have to come to terms with that. Humans in general are subjective, especially when you're judging on fun, isn't it about how fun you find the level to play?
E.g. Space Colony is one of the few levels I would probably give a 10/10 of Fun in, because I enjoyed it that much, and even then I would try to be objective- if I saw any gameplay that incorrectly used or wasn't really the same standard as everything else, I'd probably go down to a 9.75, which is still very high but not perfect. I'm an instinctive person, I trust my gut. I don't think I was a judge for Nin's 18th LDC level, but if I had judged it and given it an 8.75-9/10 in Fun (which is probably what I would have given it), but I didn't really give any full criticism about the gameplay, Nin would wonder "hang on, what is holding my level down enough to keep it 1.25 points away from the perfect score?". It would be because of my gut feeling, no not the gut feeling to be biased against him, but I've been playing levels long enough now that I get certain "vibes" that I can't describe. It's just, I play a level, and I can immediately guess what Fun score I'd give it, what Graphics score I'd give it etc, without even going into details. When I start to weigh out the good and the bad objectively, 98% of the time the score remains the same. This is probably the upside of me judging for so long.
I know I'm rambling on about my view on judging, but I've been mentioned a lot here as being one of the generous judges in the more recent LDCs, when I used to be one of the stricter ones. This is not because I feel sorry for all of you and want you to get higher scores than me. This is because I've been judging more objectively recently. I might dislike a level, but if the gameplay ideas are technically good and accurate or have good ideas that could be executed extremely well with the right advice, then I will still give it a score of 6.5 or above in Fun, unless of course I really truly hated the level. However back in the 16th LDC when I judged the first time, I was just like "I don't like your level lol so have a really low score from me <3". But even back then I was still as objective as I could possibly be at the time.
To me, my individual score of Shroom's series (14/20) was perfectly justified. The level dragged, lagged, got annoying and too repetitive; but if he'd executed his ideas a bit better, because he did have good ideas, he would have had a much higher score from me. On the objective side of things, I still gave him a 7 something out of 10 in Fun because I wasn't too fond of it, but it was technically not bad at all. In some ways, I marked him down more because he used too many ideas. If you get lots of really good gameplay ideas, you should use them for different levels, not all in the same series, because otherwise how do you move on from that?
tl;dr Judging is subjective, what one judge will think is a good level, one might think is bad. We're all human, we can't all be 100% objective. If you can't handle the truth, then that's your problem not ours.
I don't mean to come across harsh, I'm just being honest from my point of view.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind
I made this sig so credits to mee 