Discussion about a reform on LDCs

Level Designer Contests, discussion about and help with the Level Designer, information about glitches, and levels and level series can be found here.

Moderator: Level Moderator

Re: Discussion about a reform on LDCs

Postby Nwolf » September 13th, 2014, 6:02 am

a double LDC like that wouldn't work
Image

(c) MoD
User avatar
Nwolf
Beware, fluffy

 
Posts: 1072
Joined: May 27th, 2011, 10:27 am
Location: Hunting you

My Precious Memory

Thumbs Up given: 48 times
Thumbs Up received: 87 times

Re: Discussion about a reform on LDCs

Postby Supershroom » September 13th, 2014, 6:19 am

Um, yes, I didn't see that the two 21st LDC's had entirely different judges. It would be a theoretical loophole to have 3 judges for every half each, and then 2 additional test judges in one half. But that sounds too complicated, so I still prefer to give it a try on a mini-LDC.
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

Runouw Votes Winner
New Years 2016: Best Level Winner (Ride Through The Mines)

Thumbs Up given: 244 times
Thumbs Up received: 126 times

Re: Discussion about a reform on LDCs

Postby *Emelia K. Fletcher » September 13th, 2014, 6:53 am

I'm not that receptive to the idea of running a controversial judging style that discards results in the higher/lower bounds on my mini-LDCs but it depends on what the lemons say


');
');





');





User avatar
*Emelia K. Fletcher
Who's this douchebag?

Error contacting Twitter
Error contacting last.fm
 
Posts: 2926
Joined: July 24th, 2010, 3:40 am
Location: A\//\\/A

Cookie
Venexis: "He had everything out seven hours after I had sent the results, give or take. And most of those hours were in the dead of night, lawl. 11/10 would hire as host of a game show."

Thumbs Up given: 42 times
Thumbs Up received: 211 times

Re: Discussion about a reform on LDCs

Postby MessengerOfDreams » September 13th, 2014, 7:00 am

Try it on a duel or something. Don't ♥♥♥♥ with the canon of the LdCs
Image
Image

My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
User avatar
MessengerOfDreams
Moderator

Error contacting Twitter
 
Posts: 6615
Joined: August 16th, 2009, 11:31 am
Location: When I figure it out, I'll let you know.

Winter
2016 Story Contest

Thumbs Up given: 519 times
Thumbs Up received: 707 times

Re: Discussion about a reform on LDCs

Postby ~Yuri » September 13th, 2014, 8:10 am

Hey Shroom, I remember you said you could duel with me after the LDC, right? How about testing your concept in our duel? I think the idea in theory isn't bad, but I don't know if it would work in the practice. I wouldn't mind testing this in a duel, but doing this in an LDC or a mini LDC would cause way too much of an impact, as for what I've seen in this thread, people don't seem really enthusiast with this idea.
Image
credits to Nan for this amazing gif ^-^
other sigs: show
Image
Awesome sig made by MessengerOfDreams, way back in 2013. She's awesome <3
Image
Amazing sigbar made by FrozenFire!
Image
Image

Great sig made by Raiyuuni!

Image

Made by Konradix! ^-^ (clickable!)
User avatar
~Yuri
Boo

 
Posts: 677
Joined: December 5th, 2012, 3:09 pm
Location: lost, can you please give me some directions?

Cookie
NanTheDark: "Congrats on winning our duel. May the trees watch over you."

Thumbs Up given: 46 times
Thumbs Up received: 85 times

Re: Discussion about a reform on LDCs

Postby NanTheDark » September 13th, 2014, 9:24 am

I wanna judge that duel! I wanna judge things!
Some day I'll fix my sig.

Old Sig Stuff: show
Image

Universal Dueling ArenaInto The ShadowsMy SM63 Levels

Image
Made by FrozenFire/lemontea/whatever. Thanks, FF!

ImageImageImageImageImage
????
Image
User avatar
NanTheDark
As it breaks, it becomes stronger

 
Posts: 2018
Joined: December 23rd, 2010, 6:04 pm
Location: Your screen

Runouw Votes Winner
For winning Best Normal Member in the RV Summer 2017

Thumbs Up given: 191 times
Thumbs Up received: 217 times

Re: Discussion about a reform on LDCs

Postby -BY » September 13th, 2014, 10:00 am

Yurimaster wrote:Hey Shroom, I remember you said you could duel with me after the LDC, right? How about testing your concept in our duel? I think the idea in theory isn't bad, but I don't know if it would work in the practice. I wouldn't mind testing this in a duel, but doing this in an LDC or a mini LDC would cause way too much of an impact, as for what I've seen in this thread, people don't seem really enthusiast with this idea.


Yurimaster saving the day. ^^
I'd offer myself as judge as well, if this is going to lead somewhere.
Image

Big thank you to FrozenFire who created this masterpiece. : )
User avatar
-BY
Honorary Member

 
Posts: 900
Joined: May 23rd, 2012, 11:43 pm
Location: 298

Razzian Fighter

Thumbs Up given: 72 times
Thumbs Up received: 100 times

Re: Discussion about a reform on LDCs

Postby Harmless » September 13th, 2014, 10:10 am

~MP3 Amplifier~ wrote:To me, my individual score of Shroom's series (14/20) was perfectly justified. The level dragged, lagged, got annoying and too repetitive; but if he'd executed his ideas a bit better, because he did have good ideas, he would have had a much higher score from me. On the objective side of things, I still gave him a 7 something out of 10 in Fun because I wasn't too fond of it, but it was technically not bad at all. In some ways, I marked him down more because he used too many ideas. If you get lots of really good gameplay ideas, you should use them for different levels, not all in the same series, because otherwise how do you move on from that?

Funny, the reason I gave Shroom the score that I did was because I actually felt it was very technically challenged and poorly executed (and not very creative at all). I'm not saying you're wrong, but if we were to implement Shroom's judging system, there should be normally no reason to cut my judgings because I had a lower, yet different opinion and experience with his level. Yet they would cut my judgings anyways to prevent 'biased low-score judgings' or whatever it was.

At least he would have Nwolf's to look on though. Clearly he too wasn't happy with the level, yet that's no reason to cut mine.

On the topic of 'low scores given by judges', if you've noticed Shroom wasn't the only one who received a low score from me. Plenty other people received quite a bit of criticism as I have stated in the LDC topic. If my scores in general are a little lower than some people's, then in the overall sense it shouldn't be viewed as an unfair advantage. Granted, those levels that did strike me as excellent received a higher scoring, but that's the job of a judge in the first place.

Supershroom wrote:Well, maybe I've made the impression to say that my idea would be an overall perfect solution and it would bring ultimative fairness and zero unfairness. I've never meant to say something like that. Judging will forever be subjective. But heavy deflections are odd as well. No matter if the judges don't participate or the levels are anonymous, they will still happen here and there. They need to be curtailed.

You're going to need to be more specific on 'deflections'. Although I assume by that you're talking about judges that happen to be an 'odd ball out'.

Supershroom wrote:There are pro's and contra's for my idea, but still I'm sure the advantages overbalance the disadvantages. It's not a perfect solution, but a kind of approach or harmonisation.

Are you sure the advantages outweigh the disadvantages? I think some of us have given plenty reasons as to why it would not work.
Expect something cool here soon!

~ Tesla Bromonovich
User avatar
Harmless
Is it lunch time yet?

 
Posts: 2793
Joined: June 25th, 2011, 11:53 am
Location: Mother Russia!

Runouw Votes Winner
For winning Master of a Hidden Talent in the RV Summer 2017

Thumbs Up given: 271 times
Thumbs Up received: 240 times

Re: Discussion about a reform on LDCs

Postby ~MP3 Amplifier~ » September 13th, 2014, 10:24 am

Exactly, Harm. This is why judging is subjective. I thought the platforming was technically good because things like jumping over invisibility gaps or stepping onto invisibility blocks, if executed better, would have been quite fun and not an extremely common idea. Or the block chase in the last level. But this is what I consider technically good gameplay, not everyone will obviously feel the same.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

Image
I made this sig so credits to mee :amp smile:
User avatar
~MP3 Amplifier~
THE DARK LAMP

Error contacting Twitter
 
Posts: 4383
Joined: May 6th, 2011, 12:35 pm
Location: Maaars d(^_^)b

SM63 Level Designer Contest Winner
LDC #30: Finale/The Ultimate Battle

Thumbs Up given: 226 times
Thumbs Up received: 611 times

Re: Discussion about a reform on LDCs

Postby Harmless » September 13th, 2014, 10:26 am

Yeah, again, I'm not saying your wrong.

Although this is pretty solid logic that you shouldn't cut out a judging because of the overall score given, be it lower or higher than another judge's score.
Expect something cool here soon!

~ Tesla Bromonovich
User avatar
Harmless
Is it lunch time yet?

 
Posts: 2793
Joined: June 25th, 2011, 11:53 am
Location: Mother Russia!

Runouw Votes Winner
For winning Master of a Hidden Talent in the RV Summer 2017

Thumbs Up given: 271 times
Thumbs Up received: 240 times

PreviousNext

Return to Super Mario 63 Level Designer