Wow, you're seriously still angry at the 27th LDC judgings I gave you? ._.
(Here's some fitting music for this rebuttal.)Supershroom wrote:Meanwhile we've also been talking about something else, right? Something about what makes the difference between hard and frustrating levels, and that hard levels are difficult and controverse to judge? So MoD, BY, Harmless, Nwolf, MK or whoever else to dislikes the reform right now, this is a perfect example why I advocate for it.
Not sure what you mean by this. It's not too hard for me to judge a level regardless of difficulty. If I find the level difficult, then I find it difficult, regardless of my skill level or mood. Whether or not it was enjoyable or executed well or creative is still up for debate.
Triple J wrote:I hate how one person rates a level "9/20" and another rates it "17/20."
Supershroom wrote:I hate it too, and I guess everyone else hates it too but he just doesn't want to say it. Like I've said already, if it ever comes to such a situation, there's something wrong. People are getting upset about it, and it causes drama, hatred whatsoever. That just needs to stop. We can't prevent it from happening, but we can prevent it from being valid.
Well ♥♥♥♥ son, if you think you can take out an entire review and prevent it from being a valid opinion just because they thought poorly or highly of your level, I suggest you consider again. There's an awfully good REASON as to why they probably rated it 9/20 or 17/20. Sure, I hate it when you have that one judging that drags your chances of winning, but let's be honest - their judgings speak for themselves. Maybe if you actually READ my judgings you'd understand why I gave you the score I gave you. And don't give me the bullcrap that 'it's too long and boring' either.
If you got one person rating it a 9/20 and another person rating it a 17/20, then maybe the level was just controversial for the audience - a 'like it or hate it' level, rather. Real pros know to just minimize the 'hate it' section so most people end up liking it instead. They don't take their ego and rage and go around trying to reform the LDC system after their first freaking LDC just because they got frustrated about a certain person's judgings.
Doram wrote:This is not the Olympics. This is not Politics. This is not World Peace or World War.
Supershroom wrote:Sure it isn't, but professional LDing appears to me to be more than just a game. It's both passion, art, science and mental exercise.
Again, you're not going to get ♥♥♥♥ malaria if you lose your first LDC. You're not Manfred von Karma.
Doram wrote:The goal of choosing a winner is picking a level that is different or awesome or weird and showing that it is different than the average.
Supershroom wrote:That's exactly what I've tried to do, doing many unconventional and weird things I've never seen before, stuff like the boat ride on hot water, the flame dodge between two narrow walls, jumping from one metal cap to the next etc. and all that. And I've got heavily punished for it, basically because it was too much, but I was also surprised that some nice little details weren't rewarded with bonus points in "Other", e.g. only MoD recognizing the SMW reference. But the point of what I want to say is that a perfect mixture of conventionality and unconventionality makes a great level in many cases.
I'll be honest, there were some creative things like the Koopa shell challenge in your 27th entrant, but there were some dull and repetitive things that just didn't go well in your level. The bad outweighed the good. I probably didn't go into detail about it too much, but I've already mentioned that there were some areas that were repetitive like the lava tiled and ice tiled areas in the second level of your series, and I expected something different because fire and ice are practically opposites.
And like I've said before, your creative platforming and designs won't matter a whole lot if they were executed terribly. And that's exactly what happened. You certainly tried to put something different, but the execution of what you gave us was not very good. I'm not going to reward you bonus points for platforms that were so short on count that it was impossible to get past. If anything, I'd subtract points for that.
Doram wrote:Pure averages are beautiful for a reason. Guess what. First judge is having a good day? He scores everybody high? Ok. The final scores run from 15 to 20. Second judge is a bad day? He scores everybody low? Ok. The final scores run from 10 to 15. The third judge is having a normal day. She judges everybody evenly. The final scores run from 12 to 18. Average it out. Guess what? The person who got a 20 from one, a 15 from the second, and an 18 from the third won. That's because they were the highest in their brackets. That's what the averaging does. That is the point of averaging.
Supershroom wrote:If it's meant to be a contra, it isn't. Like I've said, judges must not be influenced by their current mood, or at least limit that as much as they can. And despite from this situation being very theoretic, as long as all judges have the same level rankings, the winner stays the same no matter in which intervalls each judge's scores are. But the problem is that rankings can be heavily varying, JJJ's level was the top level for MoD and the third worst one for Harmless, and the intervals can also be very patchy, with sometimes distances of more than 4 points gapping between two adjacent levels. 6 judges, 4 results for each level being valid, so we keep our beautiful averaging, but with less stupid distortions.
You're making that assumption again that I was in a bad mood when I did my judging of your level. If you've noticed, the judge tends to get pissed off during or after they play the level, not before it.
'As long as all judgings have the same level rankings, the winner stays the same no matter in which intervals each judge's scores are.' So are you saying that the 'winner' who we somehow know is the winner because we can see into the future, will always be the winner if we did your judgings because important criticism and praise is left out due to your system that would otherwise influence his standing?
'6 judges, 4 results for each level being valid, so we keep our beautiful averaging, but with less stupid distortions.' That is a horribly poor argument right there. How can you have beautiful averaging WITHOUT all of the judges and score inputs? I thought the meaning of 'average' was to take all of the numbers and find the average total. Yes, the average TOTAL, not the average total minus two. If I found a huge problem with your level that others did not care too much about or missed, then of course I'm going to slam you on it. (The possibility of that is unlikely though as long as we have decent LDers/judges in the judging panel.)
If you're so worried about 'stupid distortions' appearing in the oh so beautiful averages, then let's think about hypothetical examples for a second. MP3 Amplifier, in the 64th LDC, has given mostly positive scores ranging from 12-18. Grumpy ♥♥♥ Supershroom gave scores ranging from 6-12. Now tell me, if we were to combine the two together into an average, they would probably range from something like 9-15. Again, this is just a hypothetical example.
But what if we had Grumpy ♥♥♥ Supershroom AND Grumpy ♥♥♥ Supershroom? Then we would have two judgings with 6-12 in overall scores. The result would be 6-12, but NOBODY WOULD PLACE DIFFERENTLY. Likewise, if we had two happy go lucky MP3 Amplifiers, the average would remain a constant 6 points in difference from last to first.
Ergo, your system is not finding the true average at all. It is straying away from it by cancelling out the judgings that MAKE the difference between first and last!