NanTheDark vs Yurimaster

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Re: NanTheDark vs Yurimaster

Postby Harmless » February 21st, 2015, 10:16 pm

Who are you guys waiting on?
Expect something cool here soon!

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Re: NanTheDark vs Yurimaster

Postby Asterocrat » February 21st, 2015, 10:33 pm

Oh, uh, that would be me

The thing ended right when I left for vacation

I'll get it done as soon as I get back (I don't have my computer)
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Re: NanTheDark vs Yurimaster

Postby ~Yuri » February 24th, 2015, 3:35 am

Ok, Ladies and Gentlemen, this duel is finally coming to an end! And man, what a duel it was! Two amazing levels with astounding gameplay, sweet graphics, and while both were so different overall, they had one thing in common: Both were absolutely spectacular, and I already can see two spots in WITBLO15 for them!

Well, this time we also got some really, really high scores. The winner not only got the highest score from all judges, but the winner also has a score higher than 18 (Yup, that was not mispelt. 18). The winner also got a perfect score from all the judges in the Scenery section. Wow, that's quite an achievement isn't it? The loser also has a really awesome score as well, though!

Now for the results! Who is the so lucky winner after all?

In first place, and winning this duel, we have:

Spoiler: show
Yurimaster
With an astounding score of 18.33!

Have a beautiful table with the full results below:



Whew, what a duel! Certaintly the best I've ever had. Hope you guys has as much fun as me with this duel as well!
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Re: NanTheDark vs Yurimaster

Postby Supershroom » February 24th, 2015, 4:14 am

Ouch ... You're all gonna hate me for this but this score turns out way too high. I almost fell from my chair when reading that.

From what I've played in Yuri's level (and I've played it more than only once), for me it was something like Fun 8/10 (because of a very very tough spot, and a few other stuff), Graphics 4/5 (very nice but a few areas are rather low, not enough solid ground below, there's more in the box), and Other maybe something like 4/5 (mainly for music), overall 16/20, or 16.5 at most. It's very good, but not astonishingly good. And Nan's level is almost equivalent, because I've seen not the best graphics, but I've had a lot of fun (I lol'd at the Runouwian Founds).

Into the Depths and Tearing Paper scored 18/20's. Only very very few other levels can vie with these two. Sandworm Domains doesn't number among.

Edit: oops miscalc
Last edited by Supershroom on February 24th, 2015, 5:28 am, edited 1 time in total.
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Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: NanTheDark vs Yurimaster

Postby Asterocrat » February 24th, 2015, 4:24 am

That was an amazing duel. Both levels were amazing. Hell of a job, you two.

Reviews: show
Ascent by NanTheDark

OVERALL SCORE: 18/20


Rating details:

--- Gameplay: 10/10
Alright, alright, I'm usually not the one to give away points that easily. But I must admit that this level was really really fun to me. It wasn't hard, which is good, even though if the difficulty slightly peaked at times, but it was long enough to not feel too easy. There is no checkpoint, but the difficulty is so perfect that you shouldn't die, but admitting you do, restarting from the beginning is no problem, because you know you will make it. And in case it IS too easy for someone, the Runouwians add a very nice challenge with an actual reward: a small witty commentary. Gameplay wise, I don't think I can find any flaw in your level. Maybe challenges are a bit redundant, but that is okay. Denouttaden.

--- Scenery: 3.5/5
Graphics were decent without being amazing. However I like how the level transitioned from grass floor to snow, giving a real feel of elevation. That was sweet.

--- Miscellaneous: 4.5/5
[+1] Okay, I really REALLY liked the Runouwians. That is an innovative bonus. Shroom was the best, Yuri also made me chuckle :3
[+1] Sweet God the music. It felt a little out of place at the very beginning, but as I continued my play through the level, it, somehow, fitted all my actions, calming down when I was on a safe spot, and getting intense during a series of jumps. I mean, how is that even possible? Probably mere luck, but it made my playthrough so much better.
[+0] I'm in the level
[-0.5] As much as I liked the Runouwians, some were a bit... unfair and hard to find. More hints would have been cool, I had to go through the Level Designer to find some of them (like Yuri or tnt)


--- Overall: 18/20
Well that was a really freaking sweet level. It isn't the most pretty, didn't feature the most innovative challenges but it was still a complete bliss to play. The bonuses and the music also really added to the experience.



Sandworm Domain by Yurimaster

OVERALL SCORE: 19/20


Rating details:

--- Gameplay: 9.5/10
Well that was short, that was challenging. Pretty challenging even, but thank god, there was that checkpoint that was beautifully placed. The challenges were really fun and innovative and it really really REALLY had that New Super Mario Bros vibe, which I loved. The unique checkpoint, the creative gameplay, even the music (Zelda music!) fits New Super Mario Bros in a way. It was amazing all around. The fragment at the end with the moving sandworm was really great and amazingly fun. The only reason I don't rate this a perfect 10 is because there were, most of the time, no real room for error. If you happened to slip, you immediately fell to your death; Other than that, it was really sweet.

--- Scenery: 5/5
The tile combination, the worms, the flames, everything was perfect in this level. It all felt professional, so good job with that. I really liked the shine sprite at the end made with tiles.

--- Miscellaneous: 4.5/5
[+0.5] Using blocks to make worms isn't that new, but there is a way you used them that was really creative: the jumping worms with a floating platforms. Especially that part where you had to destroy the block beneath the platform to advance. Reminded me of Asphodel :awe:
[+0.5] The part with the moving sandworm ride at the end was also pretty sweet, obstacles were expertly placed.
[+0.5] As I said, music was really fitting. You both really did a good job when it comes to alternate music on this one.
[-0] I'm not in the level


--- Overall: 19/20
Nineteen? Well, that just happened. This level is truly a pure platformer masterpiece and an exact example of what portal levels should be. It has its flaws, but they are almost non-existent compared to the awesomeness packed in this level.
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Re: NanTheDark vs Yurimaster

Postby ~Yuri » February 24th, 2015, 5:26 am

So yeah, gonna respond to SK's judgings, because why not?

Star king wrote:The challenges were really fun and innovative and it really really REALLY had that New Super Mario Bros vibe, which I loved. The unique checkpoint, the creative gameplay, even the music (Zelda music!) fits New Super Mario Bros in a way. It was amazing all around.


Heh. I actually was quite inspired by NSMB when I made this level. I tried to maintain the aways constant pace the NSMB games have, and I guess that checkpoint gave it even further resemblance to NSMB. :3

Star king wrote:I really liked the shine sprite at the end made with tiles.


This is a thing I did in another duel with Nan, so I kinda of put it there just as some kind of luck token :3

Star king wrote:[+0.5] Using blocks to make worms isn't that new, but there is a way you used them that was really creative: the jumping worms with a floating platforms. Especially that part where you had to destroy the block beneath the platform to advance. Reminded me of Asphodel


I wanted to implement even more this concept, but didn't because it's also pretty glitchy. I think I'll reserve it again for a puzzle level of some sorts
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NanTheDark: "Congrats on winning our duel. May the trees watch over you."

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Re: NanTheDark vs Yurimaster

Postby NanTheDark » February 24th, 2015, 6:42 am

I'll get you some day Yuri!

Anyway... I guess I did pretty good. It was a good duel c: *sportsmanship*
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Re: NanTheDark vs Yurimaster

Postby ~Yuri » February 24th, 2015, 6:50 am

NanTheDark wrote:I'll get you some day Yuri!

Anyway... I guess I did pretty good. It was a good duel c: *sportsmanship*


Only good? This duel was certaintly one of the most epic in Runouw's history! I still think you should have won, but oh well. really people, I'm tired of winning
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NanTheDark: "Congrats on winning our duel. May the trees watch over you."

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Re: NanTheDark vs Yurimaster

Postby Supershroom » February 24th, 2015, 6:54 am

Yurimaster wrote:This duel was certaintly one of the most epic in Runouw's history!

Compared with my previous duel, I'd say it's about even. Both levels are very well done, but they also have some room for improvement.
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Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
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Re: NanTheDark vs Yurimaster

Postby l.m » February 24th, 2015, 6:58 am

PLS NO ♥♥♥♥ MISCALCULATIONS, FF

NANTHEDARK: show
NANTHEDARK, Ascent

Fun: 7.75/10
I had a fun time with this level. Your platforming style was quite perceptible while going through it, and even if the platforming scheme was simple and a bit cheap, it was still fun, and had some pretty little gimmicks that added a special touch to the level. It had no amazing platforming concepts or special challenges, but just the pure old good platforming. The level was not challenging, but in some parts I fell by accident, and no checkpoint was there to help me, meaning I had start all over again.
Overall, it could have some more different concepts, and some changes in the structure to give the level a bit more different experience, but it was fun after all, and I liked it.

Graphics: 3.5/5
Your level, graphics-wise, wasn’t very good. No cutoff, decoration was used, but still, the graphic aspect of the level is kind of mediocre, for lack of a better expression. I couldn’t see tile variation, meaning it felt bland, missing the creativity and the inspiration. In the parts with the cave tiles, instead of putting different ground cave tiles, you just used just one type, so it looked a bit ugly. Also, the decoration items were placed in a rushed way. I could see some vines misplaced and with their bottom part showing (thanks to bugged item layering), some items were unaligned, and there was parts whose decoration was missing.
I was expecting more from you in this term, but there wasn’t any horrible mistake anyway. You just need to use your creativity and use some more tile variations, as well as item placement.

Other: 3.75/5
(+0.5) I liked the Runouwian characters concept. It was fun to explore the level and find them all.
(+0.25) Good alternative music.
(+0.25) Surprisingly, no lag, considering the length of the level and the amount of trees and items. The loading time was a little bit long though.
(-0.25) I was very disappointed with the fact that you did not use any different tile variation in the cave segments

OVERALL: 15/20

YURIMASTER: show
YURIMASTER, Sandworm Domain

Fun: 9/10
Fun was a strong point in your level. You used very powerful concepts, and they worked very well together, thus leading to an interesting and fun gameplay. Platforming was challenging, but not frustrating, so it was at the right difficulty. I really had a fun moment while dodging the worms (which is by the way a neat concept you used) and jumping through the varied platforming of the level, so the platforming did not felt cheap. The lag and the loading time were a little bit annoying, though I’m not getting points away from here. Also, sometimes the structure of the platforming was confusing, because I couldn’t exactly know where to go.
Overall, good job. I had a lot of fun with your levels, and it was full of great concepts.

Graphics: 5/5
Wow. Amazing job. The graphics of your level were simply flawless. The tile combinations and the decoration were simply excellent and I could not see anything wrong (except for maybe the worm with the bugged eyes in the end, but it was so small so forget it). If I could nitpick your level and seek every part for graphical fails, I would say that the desert had too much trees, which is not expectable from a desert, but you used the trees in a smart way, so I might as well give you props for that.

Other: 3.75/5
(+0.75) The worms are very clever. You used them well, adding some clever puzzles so I had to think to solve them, and I liked it.
(+0.25) Extra props for good alternate music, which I thought it really fits with your level.
(+0.0) Both lag and loading time were noticeable, but nothing too much important.
(-0.25) The quicksand was a good concept, too, but it didn’t worked very well. Sometimes I was easily able to escape its grasp, even using the worms and the platforms. There was times when the rotating platforms used in the quicksand threw me out, helping me to escape.

OVERALL: 17.75/20
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