NANTHEDARK, Ascent
Fun: 7.75/10
I had a fun time with this level. Your platforming style was quite perceptible while going through it, and even if the platforming scheme was simple and a bit cheap, it was still fun, and had some pretty little gimmicks that added a special touch to the level. It had no amazing platforming concepts or special challenges, but just the pure old good platforming. The level was not challenging, but in some parts I fell by accident, and no checkpoint was there to help me, meaning I had start all over again.
Overall, it could have some more different concepts, and some changes in the structure to give the level a bit more different experience, but it was fun after all, and I liked it.
Graphics: 3.5/5
Your level, graphics-wise, wasn’t very good. No cutoff, decoration was used, but still, the graphic aspect of the level is kind of mediocre, for lack of a better expression. I couldn’t see tile variation, meaning it felt bland, missing the creativity and the inspiration. In the parts with the cave tiles, instead of putting different ground cave tiles, you just used just one type, so it looked a bit ugly. Also, the decoration items were placed in a rushed way. I could see some vines misplaced and with their bottom part showing (thanks to bugged item layering), some items were unaligned, and there was parts whose decoration was missing.
I was expecting more from you in this term, but there wasn’t any horrible mistake anyway. You just need to use your creativity and use some more tile variations, as well as item placement.
Other: 3.75/5
(+0.5) I liked the Runouwian characters concept. It was fun to explore the level and find them all.
(+0.25) Good alternative music.
(+0.25) Surprisingly, no lag, considering the length of the level and the amount of trees and items. The loading time was a little bit long though.
(-0.25) I was very disappointed with the fact that you did not use any different tile variation in the cave segments
OVERALL: 15/20