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crazy glitch level

Posted:
March 29th, 2015, 12:26 pm
by epicness88888888
so I was bored, and I was curious what would happen if you put a level code from final fantasy into the sm63 level editor, wasn't disappointed. (it loads, but lags terribly, and might even ask to stop the flash player, it will still work if you keep telling it to load) it is the ultimate glitch level!
Re: crazy glitch level

Posted:
April 1st, 2015, 7:21 am
by Konradix
Can you enlighten me as to how exactly you've placed a Final Fantasy code into the LD, or where you got it from? Also post your results please, I'm interested.
Re: crazy glitch level

Posted:
April 2nd, 2015, 2:46 pm
by 1018peter
I thought Final Fantasy doesn't actually have a "level". The closest thing to a level that it has is its map.
Re: crazy glitch level

Posted:
April 2nd, 2015, 3:52 pm
by CedarBranch
Did you get a level full of cycling tiles? That's what usually happens when loading an invalid level code on SM63, but I could be wrong this time.
Re: crazy glitch level

Posted:
April 3rd, 2015, 7:38 am
by epicness88888888
I went to the old level maker for final fantasy, it was a lot of cycling tiles, but also some stable ones, and sometimes you could even walk around,it depends on the code you use
Re: crazy glitch level

Posted:
April 3rd, 2015, 1:45 pm
by KABOOM
I'm guessing "Final Fantasy" means Last Legacy?
Re: crazy glitch level

Posted:
April 5th, 2015, 9:15 am
by Konradix
KABOOM wrote:I'm guessing "Final Fantasy" means Last Legacy?
This clears up so much. Now I'm not wondering about the existance of Final Fantasy 'code' that's available to the public >.>
Re: crazy glitch level

Posted:
April 5th, 2015, 4:52 pm
by epicness88888888
OMG im so stupid! im sorry!
Re: crazy glitch level

Posted:
April 7th, 2015, 2:33 am
by Supershroom
Oh, that reminds me from something funny that happened back when making the WITBLO11 Tribute. At Republic's Logical Forest, I wanted to put dark blue background tiles (``), but I've falsely replaced with 13 in the code and so I got light blue background tiles. Then I've had the very clever idea to replace all instances of 13 with ``. Guess what happened. Some items were displayed after reloading the code, but everything else was ♥♥♥♥ up. (at the end, I've chosen another transition btw)