Inspirations for your Levels?

Level Designer Contests, discussion about and help with the Level Designer, information about glitches, and levels and level series can be found here.

Moderator: Level Moderator

Re: Inspirations for your Levels?

Postby KABOOM » April 5th, 2015, 9:46 am

Every level I've made for an LDC (both SM63 and LL) has been inspired by and/or referenced Cave Story in some way. Some levels are more obvious than others.
Also, my levels always use alternate music from works that influenced them.
I can go into further detail about certain levels if anyone actually cares. But nobody does.
User avatar
KABOOM
Prophet of Shadowsquid

 
Posts: 1144
Joined: October 16th, 2009, 11:31 am
Location: Just a little further.

A Good Start

Thumbs Up given: 44 times
Thumbs Up received: 121 times

Re: Inspirations for your Levels?

Postby Harmless » April 5th, 2015, 12:06 pm

I dunno, your levels are pretty good.
Expect something cool here soon!

~ Tesla Bromonovich
User avatar
Harmless
Is it lunch time yet?

 
Posts: 2793
Joined: June 25th, 2011, 11:53 am
Location: Mother Russia!

Runouw Votes Winner
For winning Master of a Hidden Talent in the RV Summer 2017

Thumbs Up given: 271 times
Thumbs Up received: 240 times

Re: Inspirations for your Levels?

Postby Supershroom » April 7th, 2015, 5:44 am

KABOOM wrote:I can go into further detail about certain levels if anyone actually cares. But nobody does.

I'm a bit late but I actually do care. I also liked reading the other posts. I'm interested.
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

Runouw Votes Winner
New Years 2016: Best Level Winner (Ride Through The Mines)

Thumbs Up given: 244 times
Thumbs Up received: 126 times

Re: Inspirations for your Levels?

Postby ~Yuri » April 7th, 2015, 6:23 am

Ohey this is interesting. Gonna do this only with my modern levels, since my older ones didn't have some sort of inspiration for me to make:

Shallow Water Ruins: After replaying a heck lot of Super Metroid, I just remembered why I loved the Metroid series: The exploration. So I made a level where the player could do what he wanted in any order.

Exploring the Unknown: Yup, more Metroid.

Freezestone: I suddenly imagined a Super Mario Galaxy esque level. A 3D environment actually, so thought it would be cool to make it 2D. About the story, I guess I was playing too much Twilight Princess.

Red Sun Fortress: I imagined how awesome a fire fortress level would be in a Donkey Kong Returns/Tropical Freeze game would be. But since there's no way I could design in DK, I made it for SM63.

Sandworm Domain: "Hey, what if I make a level all based around worms and it's in a desert?", plus, a pretty heavy NSMB influence.

Cosmic Gardens: Listening to this. Also, the story I yet have to add is pretty much based on my feelings as of now.
Image
credits to Nan for this amazing gif ^-^
other sigs: show
Image
Awesome sig made by MessengerOfDreams, way back in 2013. She's awesome <3
Image
Amazing sigbar made by FrozenFire!
Image
Image

Great sig made by Raiyuuni!

Image

Made by Konradix! ^-^ (clickable!)
User avatar
~Yuri
Boo

 
Posts: 677
Joined: December 5th, 2012, 3:09 pm
Location: lost, can you please give me some directions?

Cookie
NanTheDark: "Congrats on winning our duel. May the trees watch over you."

Thumbs Up given: 46 times
Thumbs Up received: 85 times

Re: Inspirations for your Levels?

Thumbs up x1

Postby Kimonio » May 1st, 2015, 10:49 pm

Quite honestly? My levels didn't really have a backbone. I would sit in the designer and play around with tiles, see what landscape looked good, what didn't. I almost never had an idea set in stone, and I was always debating. What if I use this decoration for this? No, that won't fit. What if I turn it this way? Oh, there's not a tile to work with that.

It was mainly working with abstract concepts, really. Spontaneous, random, out of the blue levels.
Image

User avatar
Kimonio
Honorary Member

 
Posts: 2114
Joined: September 27th, 2009, 11:06 am
Location: In the absence of nothing

Thumbs Up given: 62 times
Thumbs Up received: 134 times

Re: Inspirations for your Levels?

Postby NanTheDark » May 2nd, 2015, 9:45 am

Surviving The End ~ I guess I sticked to the 2012 idea by making a level where different natural disasters happened in the same spot. And just like in the movie, the goal is a safe haven where people can survive the apocalypse. I still remember MoD asking why couldn't they just feed the Shine Sprite to the world...

Mt. Danger ~ I don't... know. I guess I was inspired by all challenging platformer stuff I had seen so far. I did my best to make it somewhat fair though.

Out of this World ~ Title inspired by an old game called Another World. I tried to make the place as alien as I could back then, by... using Cave tiles.

This is War ~ Inspired by the song by Thirty Seconds to Mars. I understood the "Musical Moods" theme of that LDC as making a level so that the player can do actions in time with the music. This level was unique that way compared to the other levels, but the fact that it was rushed made it lose points. Not to mention people missed the point that the level's boss WAS supposed to be easy. Because you would kill him in time with the music. :P At least MoD-senpai noticed :3

Mushroom's Edge ~ Mirror's Edge. 'nuff said.

Totally Cool ~ Inspired by the snow levels from Crash Bandicoot 2, as well as other snow levels from other games.

Sky Islands ~ I just tried to make something as fast as possible in an hour. :P

Hall of the Editor ~ Brought to you by two minds who were involved in the whole Raymond Wars/Neverending Story incident. I don't think there's much left ot say about it... besides the fact that the plot was Xero's idea. For the most part I just helped him continue working. This is more his level than it is mine.

The Fire Field ~ Inspired by the F-Zero song. It's probably one of my best levels so far. I'm proud of it.

Urban Climb ~ I always wanted to make a sequel to Mushroom's Edge. A series. I never got around to it though. But I still wanted to make another parkour level...

Windy Plains ~ It was just supposed to be a grassland with a few windmills. I dunno.

Messenger of Kingdoms ~ This is mostly Frozen, to be honest. FrozenFire came up with the plot. I just... rushed the platforming...

You can check out my levels from my sig. All of them are there, except for Messenger of Kingdoms. I might add it later.

Edit: Ascent is missing too... I lost the code >_< Anyway that level was inspired by Dust: An Elysian Tail.
Last edited by NanTheDark on May 2nd, 2015, 11:28 am, edited 1 time in total.
Some day I'll fix my sig.

Old Sig Stuff: show
Image

Universal Dueling ArenaInto The ShadowsMy SM63 Levels

Image
Made by FrozenFire/lemontea/whatever. Thanks, FF!

ImageImageImageImageImage
????
Image
User avatar
NanTheDark
As it breaks, it becomes stronger

 
Posts: 2018
Joined: December 23rd, 2010, 6:04 pm
Location: Your screen

Runouw Votes Winner
For winning Best Normal Member in the RV Summer 2017

Thumbs Up given: 191 times
Thumbs Up received: 217 times

Re: Inspirations for your Levels?

Postby ~MP3 Amplifier~ » May 2nd, 2015, 10:35 am

I'll add the inspirations for the other levels I missed out in my first post because I think I remember most if not all of them:
(and I kinda wanna archive them so I never forget c:)

  • Search the Night in 7 continents (13th LDC)- I've always been a bit obsessed with geography and countries and world maps, I mean, this kinda beta tested what Journey to the Arctic aimed to finish in a way.
  • Hanging Gardens of Babylon (15th LDC)- I came up with this purely for the theme, I remember thinking "Earth & Sky, hmm..." and the idea of doing a really beautiful, cultural garden was appealing. Not that it really looked as good as I wanted it to.
  • Underground Temple (16th LDC)- I just followed the theme here, I listened to my music choice and my instinct was to make a deep, dark cave. It was originally going to be an underground lake, but after realising this was a site meme here, I changed it at last minute. :P
  • The Rainbow Nightmare (discontinued duel against SMIC)- This was nowhere near as good as planned but back then my ideas far outweighed my level designing abilities. But the rainbow sequence in Luigi's Escape was a sort of remake of this. Basically I just liked the title and the concept, because I've always been a bit of a fan of irony. (also I've always had an interest in dreams, too)
  • The Halloween Silver Stars (HLDC 2011 mini-LDC)- This wasn't inspired by anything in particular, just my own interest to make a halloween level with a puzzling/confusing silver star hunt. Which is probably why it wasn't very good. Some of the rooms were very inspired by the original SM63 Boo's Mansion though, some of them are quite obvious references looking back on it.
  • The Haunted Shipwreck (HLDC 2012 mini-LDC)- I knew I was limited by the template Volkove was making, but I really wanted to do a shipwreck level for a while because I wanted to do something with loads of moving blocks and cool platforming, and this was almost a perfect concept for that.
  • Athena Goddess of War (1st 25quared mini-LDC)- I knew that Universitas and JTTA had succeeded because I played to my strengths and interests, I had another sort of interest in Greek Gods (not as much though) and for this reason I just wanted to do a small, cinematic level based around it.
  • Easter (2nd 25quared mini-LDC)- It was around Easter time when this mini LDC was posted up, and I figured that was the one theme that I'd never really seen be used before in a level, so I just went for it and made the least serious thing ever (I was making this deliberately as a funny level from the second I started).
  • SMW Mini-Remake Series (just a portal series)- I just fancied the idea of making an exact replica of another Mario game.
  • Eternity City (incomplete for 28th LDC)- This was going to be Sonata For A Minor, a collab between me and MK. But we both just were quite busy so never got round to finishing it. I started designing the city while it still looked possible that we would finish and because I loved the design so much (I feel like it's easily my best urban graphic design), I didn't wanna put that work to waste so I made it into just a platformer. The original story was gonna be 3 levels, representing three different moods and movements of an apocalyptic story of the same developing city. Instead I just tried to represent this by changing the environment.
  • The Secret Meadow (most recent 29th LDC)- As you all should know by now, this was totally inspired by TP. I realised in the original I never truly explained Lilly's childhood, when the dreams actually started. And I desperately wanted to return to level designing with something that would mean a lot to me and others. So this level was there as a prequel to basically show you the first vivid dream that Lilly ever had after her parents died.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

Image
I made this sig so credits to mee :amp smile:
User avatar
~MP3 Amplifier~
THE DARK LAMP

Error contacting Twitter
 
Posts: 4383
Joined: May 6th, 2011, 12:35 pm
Location: Maaars d(^_^)b

SM63 Level Designer Contest Winner
LDC #30: Finale/The Ultimate Battle

Thumbs Up given: 226 times
Thumbs Up received: 611 times

Re: Inspirations for your Levels?

Postby nin10mode » May 2nd, 2015, 11:07 am

My 7th LDC and 18th LDC entrants were both inspired from Chrono Cross. In particular, there was an area called Fortress of Ancient Dragons, which had a few simply puzzle mechanics and was very mazelike. I believe you had to activate a series of switches to open up the next segment of the dungeon, but unfortunately I could only mimic that in the end of Omniquet because I didn't want to make an especially large level. In The Ruined Castle (and really that whole early time period), I tried to capture the grandiose setting more than anything. Thus, the giant bullet bill room and the tall collapsing towers.

Seasonease (and any level with Galaxy at the end) has obvious inspiration from Super Mario Galaxy(which I still want to make a series about eventually), but I think I also had LoZ: Oracle of Seasons in my head.

As far as I can tell, everything else was pretty much me getting a random idea and going with it. For Exterresta, I wanted to see what other blocks I could mesh the background with and tried the green bricks. Blizzid Canyon was originally a level I wanted to make using LL, but I gave up on that shortly. Tesoro Luminoso was literally me wanting to test out seabed foliage. Mostly the sea anenomes using cave spores and rocks. etc. etc. etc.
Image
Art: show
Anime: show
Imagei use mal now but this sigbar is pretty
Videos: show
ImageImage
im@s: show
Image
User avatar
nin10mode
Immune to Death

Error contacting Twitter
Error contacting last.fm
 
Posts: 3087
Joined: October 3rd, 2009, 6:11 am
Location: Not here

Credit To Team

Thumbs Up given: 102 times
Thumbs Up received: 221 times

Re: Inspirations for your Levels?

Postby Karyete » May 2nd, 2015, 11:19 am

Kimonio wrote:Quite honestly? My levels didn't really have a backbone. I would sit in the designer and play around with tiles, see what landscape looked good, what didn't. I almost never had an idea set in stone, and I was always debating. What if I use this decoration for this? No, that won't fit. What if I turn it this way? Oh, there's not a tile to work with that.

It was mainly working with abstract concepts, really. Spontaneous, random, out of the blue levels.


This is precisely what I do, to the point where it's actually scary how much this describes my designing :p
Image
Major credit goes to l.m for this!

Museum of Monsters

Most recent SM63 / LL level: Flickering Forest
User avatar
Karyete
Moderator

 
Posts: 1745
Joined: March 6th, 2011, 4:35 am
Location: Yes

LL Level Designer Contest Winner
LL LDC #4: Ruins/Temple

Thumbs Up given: 273 times
Thumbs Up received: 148 times

Re: Inspirations for your Levels?

Postby Harmless » May 2nd, 2015, 5:29 pm

Karyete wrote:
Kimonio wrote:Quite honestly? My levels didn't really have a backbone. I would sit in the designer and play around with tiles, see what landscape looked good, what didn't. I almost never had an idea set in stone, and I was always debating. What if I use this decoration for this? No, that won't fit. What if I turn it this way? Oh, there's not a tile to work with that.

It was mainly working with abstract concepts, really. Spontaneous, random, out of the blue levels.


This is precisely what I do, to the point where it's actually scary how much this describes my designing :p

yup, same

if something I make on accident looks cool I incorporate it anyway because why not
Expect something cool here soon!

~ Tesla Bromonovich
User avatar
Harmless
Is it lunch time yet?

 
Posts: 2793
Joined: June 25th, 2011, 11:53 am
Location: Mother Russia!

Runouw Votes Winner
For winning Master of a Hidden Talent in the RV Summer 2017

Thumbs Up given: 271 times
Thumbs Up received: 240 times

PreviousNext

Return to Super Mario 63 Level Designer