My counters to that are these:
Nin10mode
Omniquet
Fun- 7.5/10
This level was a lot of fun to trudge through at first, considering I'm a sucker for puzzles, but as the level became more mind-numbing, it started to lose its original friendly flair and come into true, raw, challenge. I love that.
Graphics- 3.5/5
The tilework is quite decorative and nicely planned, but not very much décor. Hm.
Other- 4/5
+1 no lag, good execution
FINAL SCORE: 15/20
Good 'n' challenging puzzle level, probably deserves a higher rating due to my lack of skill.

Fort Omniquet by nin10mode
Fun: 7/10 The level was a puzzle level. A way too hard puzzle level. Nothing more to say. It was fun, yes. But it was just too hard for me.
Once again I'll say as well, to counter-argue my own point: It's really easy to find patterns that aren't there if you actively look for them.
Graphics: 4.25/5 For a castle level, pretty good graphics. It didn't look like boring like most castle levels do. It looked good.
Other: 3.75/5 +0.5: No lag or loading time.
+0.1: Good ideas. Just too hard.
+0.15: Fake bridge was a really good idea.
Overall: 15/20
Nin10mode
Fun-10/10
I had a ton of fun in this level, but it wasn’t in the thrill ride I JUST OUTRUN THIRTY MOFOIN BULLET F’IN BILLS BEEEEECH kind of way. This was one of the most fun levels I’ve played, like, ever, because it’s the perfect balance of platformer, puzzle, easy, challenging, relaxing, invigorating, puzzling, clear- it’s really just the perfect balance of everything you want in a level, a very rare thing to ever accomplish in any gaming type thing. I’m proud of you, good sir.
Graphics-4.75/5
And damn me it looked great too. You always joke about the legendary 6/20 over your 7th LDC, but that was because things were too ruined. Again, balance here. I loved the eloquent tile blends here, and even if it was a bit off in some areas, it looked beautiful, to say the least, especially in the last room.
Other-4.25/5
-.5 There were avoidable instances of getting squished in the level in many areas.
+.75 Excellent, excellent music choice. *saves to library*. It actually was a good balance to the level, it kept me calm when otherwise I would not be.
+.5 I actually love that Runouw level you based the fire room off of. Good reference, and it looks just as great.
+.5 Great usage of disabled blocks for excellent mindtrickery.
Overall-19/20
If you want to do some math magic with their judging scales, here are the originals:
viewtopic.php?f=22&t=35020&hilit=omniquet&start=450#p207319viewtopic.php?f=22&t=35020&hilit=omniquet&start=450#p207328viewtopic.php?f=22&t=35020&hilit=omniquet&start=470#p207356My argument here won't be "hurr I should have scored higher le"
Instead it will be why? Why does SuYo describe the enjoyment he had by saying "I love it," and give it a 7.5/10 rather than a 9 or 10? There's nothing negative listed.
And is difficulty really the only problem? What kind of audience should I be designing to? There must have been something positive to warrant a 7/10 from SMIC. What brought it up now that I vaguely recognize what's 'wrong' ?
If you look at Moy's, there are no contradictions.
That said, I'm not saying this is a trend, and I'm even being a bit hypocritical here with my light-hearted reviews (unless you really, REALLY know me), but there are certain measures that should be possible to prevent stuff like this.