Re: Level Ideas and Designing Tips Help and Discussion
We've got quite some tricks for that:
large 180-speed flipping platform - "quicksand" (pulls you down and deals 2 damages)
very quick, short-lasting, down-facing green platforms - "harmless quicksand" (pulls you down without damage) - speaking of Harmless, he shows it off here
flipping platform with "NaN" as speed - "lethal pitch" (freezes you forever until exiting)
large 180-speed flipping platform - "quicksand" (pulls you down and deals 2 damages)
very quick, short-lasting, down-facing green platforms - "harmless quicksand" (pulls you down without damage) - speaking of Harmless, he shows it off here
flipping platform with "NaN" as speed - "lethal pitch" (freezes you forever until exiting)