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A way of measuring how large one tile is to one block

PostPosted: December 3rd, 2015, 5:29 pm
by Awesomeguy 99
Short and simple, use 32 times the number of blocks you want something( e.x. rotating and moving block) to cover, and don't forget to use Ctrl to make it look pixel perfect.

The longer explanation:

After doing some experimenting, I've discovered the pixels of one tile are 32 (Measured by a rotating and moving block.) pixels. If you need an example, it is here:
Image

As in this small demonstration, you can see that after modifying the size of the blocks to 32 and 64, any multiple of 32 works, and they are perfectly aligned on the lines, so I know that it means size 32 of a block equals one tile.

If you want multiples of 32:
1: 32
2: 64
3: 96
4:128
5: 160
6: 192
7: 224
8: 256
9: 288
10: 320
And you can just use calculator for the rest.
Note: The numbers on the side mean how many tiles the block will be.

Re: A way of measuring how large one tile is to one block

PostPosted: December 3rd, 2015, 7:13 pm
by l.m
Really nice.

Also if you want a Moving Block with 1/2 or 1/4 of the size of a Tile, you can insert values such as 8, 16, 48, or basically any number that can be divided by 8.