Every Proven Glitch and Idea for this Known to Man.

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Re: Every Proven Glitch and Idea for this Known to Man.

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Postby ~MP3 Amplifier~ » May 15th, 2013, 11:13 am

The thwomp trick is pretty obvious but the teleporters were kinda interesting I suppose.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby CedarBranch » May 15th, 2013, 1:38 pm

yurimaster09 wrote:Teleporter 1

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30x50~0*36*5d5f*5*610*5*5l5g0*36*5d5f*5*610*5*5j5g0*36*5d5f*5*610*6*5h0*36*5d5f*5*610*6*5j0*36*5d5f*5*610*43*5d5f*5*610*43*5d5f*5*610*6*5s0*36*5d5f*5*610*6*5e0*36*5d5f*5*610*4*6D5w660*36*5d5f*5*610*4*5d5f*2*0*36*5d5f*5*620*4*5h5f*2*0*36*5d5f*5*610*4*5j5f*2*0*36*5d5f*5*610*5*5h5f0*36*5d5f*5*610*5*5m5f0*36*5d5f*5*645w*4*5u5f*2*0*36*5d5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*5d5f*13*0*36*5d5f*13*0*36*5d5f*13*0*36*5d5f*13*0*36*5d5f*13*0*36*5d5f*13*0*36*5d5g5f*12*0*50*~1,64,1472,0,0,Right|141,272,1413,1,0|125,-3,1507,1,25|126,273,1452,1,0|124,392,1498,1,0|123,385,1107,1,0|8,273,1235,180,2,70,0,2|6,592,1056|73,257,1471,Double%20jump%2E%2E%2E~7~5~Teleport%20Test



Holy f***ing lord. Don't you have any idea what we can actually do with this??? :omg:

This could be revolutionary. JUST. TEST IT. WITH THINGS. XD
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby -BY » May 15th, 2013, 9:00 pm

Well. The first one is something even I wasn't aware about. Good job, though. About the second teleporter. If I remember correct you can place that underwater too, so you are able to swim through without getting squished. Did someone mention already that you can't run out of air and die underwater, while you are in a cannon or if you enter the next transition well timed?
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby ~MP3 Amplifier~ » May 16th, 2013, 10:42 am

I dunno I'm certainly not as enthusiastic about it as you JJJ. :p

Reason is I suppose that I personally figured that if trampolines can be made with green platforms then surely there must be a way you could make it the other way round.
But I was too lazy to test anything with it. 8-)
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby CedarBranch » May 16th, 2013, 11:52 am

I thought of a couple crazy things we could do with them, but I'll wait for others to figure them out. :troll:

Seriously, this discovery is bigger than you think. :P
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby -BY » May 16th, 2013, 1:02 pm

Go ahead and show us all those crazy ideas. Maybe there are a few whose are awesome. : P
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Re: Every Proven Glitch and Idea for this Known to Man.

Thumbs up x1

Postby CedarBranch » May 16th, 2013, 2:39 pm

Here's 1 idea for now:
The "Magic Cauldron."

Code: Select all
65x65~0*27*4T*34*:m*2*4T*2*0*27*4T*32*4V0*3*4T*2*0*27*4T*32*0*4*4T*2*0*27*4T*31*4V0*3*4X4T*2*0*27*4T*31*0*3*4X4T*3*0*27*4T*31*0*3*4T*4*0*27*4T*31*0*3*4T*4*0*27*4T*31*0*3*4W4T*3*0*27*4T*31*0*4*4W4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*11*4V0*3*4T*16*0*5*4T*2*0*27*4T*11*0*3*8D4T*16*0*5*4T*2*0*27*4T*10*4V0*3*8F4T*16*0*5*4T*2*0*27*4T*10*0*5*4T*16*0*5*4T*2*0*27*4T*10*0*4*8G4T*16*0*5*4T*2*0*27*4T*10*0*4*8E4T*16*4V0*4*4T*2*0*27*4T*10*0*5*4T*17*0*4*4T*2*0*27*4T*10*0*4*4X4T*17*4V0*3*4T*2*0*27*4T*10*0*3*4X4T*24*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*7^*3*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*6*0*59*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*85*~1,160,1912,0,0,Right|8,560,1744,180,2,70,0,2|130,368,1976,1,0|042,576,1944,1,0|042,568,1944,1,0|042,560,1944,1,0|042,552,1944,1,0|042,544,1944,1,0|73,464,1984,Jump%20into%20the%20badly%20designed%20cauldron%20to%20magically%20teleport%20somewhere%20else%2E|141,560,1912,1,180|42,576,1280,1,0|42,568,1280,1,0|42,560,1280,1,0|42,552,1280,1,0|42,544,1280,1,0|43,1024,1247~1~1~Testing%2C%20testing%2C%20testing%2E%2E%2E



I'll admit that I may have over-exaggerated its significance a bit too much—me being in too much of a good mood at the time—but Yurimaster's discovery can definitely help introduce many new, big things!
Triple J here!
Image
Credit goes to FrozenFire/l.m
Other Stuff: show
AC:NL Info

Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

Brand-new Bomberman 64: The Second Attack Gameshark Codes!
Now on Dropbox! Active and updated irregularly.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby ~Yuri » May 16th, 2013, 3:30 pm

Here a instant death idea:

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50x30~4K*10*9d*10*9f0*7*9d*2*4K*10*9d*10*9f0*7*9d*2*4K*10*9d*10*9f0*7*9d*2*4K*2*3v*4*8<8=4K*2*9d*10*9f0*7*9d*2*4K*2*3v*4*8<8=4K*2*9d*10*9f0*7*9d*2*4K*2*3v*4*8<8=4K*2*9d*10*9f0*7*9d*2*4K*2*3v*4*8<8=4K*2*9d*10*9f0*7*4K9d4K*2*3v*4*8<8=4K*2*9d*10*9f0*7*4K9d4K*2*3v*4*8<8=4K*2*9d*10*9f0*7*9d*2*4K*10*9d*10*9f0*7*9d*2*4K*10*9d*10*9f0*7*9d*2*4K*10*9d*10*9f0*7*9d*22*9f0*7*9d*22*9f0*7*9d*1082*~1,34,832,0,0,Right|8,192,504,180,2,70,0,2|45,192,864,90,0.1,70,999999999999,92,0,0,0|73,111,862,%20The%20red%20tile%2E%2E%2E%0DIs%20evil%2E%2E%2E~11~11~Pain%20test
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby KABOOM » May 17th, 2013, 1:42 am

That's a pretty well-known idea, actually. Also, you don't have to put in "999999999" for the "on wait" time when you can just put "-1" to have it stay on forever.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby 1018peter » May 17th, 2013, 5:05 am

Triple J wrote:Here's 1 idea for now:
The "Magic Cauldron."

Code: Select all
65x65~0*27*4T*34*:m*2*4T*2*0*27*4T*32*4V0*3*4T*2*0*27*4T*32*0*4*4T*2*0*27*4T*31*4V0*3*4X4T*2*0*27*4T*31*0*3*4X4T*3*0*27*4T*31*0*3*4T*4*0*27*4T*31*0*3*4T*4*0*27*4T*31*0*3*4W4T*3*0*27*4T*31*0*4*4W4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*31*0*5*4T*2*0*27*4T*11*4V0*3*4T*16*0*5*4T*2*0*27*4T*11*0*3*8D4T*16*0*5*4T*2*0*27*4T*10*4V0*3*8F4T*16*0*5*4T*2*0*27*4T*10*0*5*4T*16*0*5*4T*2*0*27*4T*10*0*4*8G4T*16*0*5*4T*2*0*27*4T*10*0*4*8E4T*16*4V0*4*4T*2*0*27*4T*10*0*5*4T*17*0*4*4T*2*0*27*4T*10*0*4*4X4T*17*4V0*3*4T*2*0*27*4T*10*0*3*4X4T*24*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*0*3*4T*25*0*27*4T*10*7^*3*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*25*0*40*4T*6*0*59*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*60*4T*5*0*85*~1,160,1912,0,0,Right|8,560,1744,180,2,70,0,2|130,368,1976,1,0|042,576,1944,1,0|042,568,1944,1,0|042,560,1944,1,0|042,552,1944,1,0|042,544,1944,1,0|73,464,1984,Jump%20into%20the%20badly%20designed%20cauldron%20to%20magically%20teleport%20somewhere%20else%2E|141,560,1912,1,180|42,576,1280,1,0|42,568,1280,1,0|42,560,1280,1,0|42,552,1280,1,0|42,544,1280,1,0|43,1024,1247~1~1~Testing%2C%20testing%2C%20testing%2E%2E%2E



I'll admit that I may have over-exaggerated its significance a bit too much—me being in too much of a good mood at the time—but Yurimaster's discovery can definitely help introduce many new, big things!

That cauldron trick is nice,can you make it both way accessible?
With that I possibly able to make a nice level involves portals.
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