~MP3 Amplifier~ wrote:It is the book block, yep.
Like I said, pretty obvious and simple if you played Science War because pretty much all the ground on the planets were made of colourful blocks but sized reeeeeeally big.
I still think it's a pretty kewl invention. I hope I'm the first to discover/use it.
It isn't fair. I would have guessed correctly if I paid attention to the words "switching colors" and "transitions." DXDamn. That
really is pretty obvious. XD
I hope I was the first to solve the ages-old glitch that makes enemy and breakable block coins noncollectable. :3
I can't believe it was as simple as shifting the level transitions (and in some cases, coins.) backward & together somewhere in the level code.

...But why would transitions and stray coins being closer to the end of the level code do that to "reveal-able" coins in the first place? Any ideas why?
EDIT: Why didn't I mention this yet?: Because we now know why coins sometimes end up being noncollectable, we could exploit this and potentially make daredevil runs with any enemy existing, because we could make their coins impossible to collect and therefore expand upon the challenges.
