Every Proven Glitch and Idea for this Known to Man.

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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Harmless » October 9th, 2013, 3:48 pm

Actually, I know what you're talking about. I once had the same problem, and I think someone managed to do that.

Or it might just be me.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby CedarBranch » October 9th, 2013, 3:56 pm

It can't be done, sadly.

And I thought this topic was made for showcasing glitches and ideas through the SM63 LD.
There should be answers to many of your questions somewhere around the forums, so I'd take more time to look around before asking.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Dtroid » October 11th, 2013, 2:41 am

Konradix wrote:Another question: I wanted to disable rotation blocks to use them as a background. They get disabled, however they take a form of a normal rotation block (not enlarged, no different texture). Can you somehow disable these blocks so that, essencially, tiles can be used as background? (this might be worlded weirdly and the answer is probably 'no' but meh >.>)

@2xDOWN:
I just posted this here because I didn't know any better place for it TTT.


Rarely,it works for me,but most of the time it doesn't work.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Sethster » October 12th, 2013, 2:36 pm

Harmless wrote:Erm, quick question...

I was fooling around with the LDer and I tried placing a few water bottles here and there. When I tested the level, they were not appearing.

Is there any way to fix this? Yes, I was using the runouw.com exclusive level designer with everything unlocked.

I have seen this too. I place a water bottle down and it doesn't appear when I test da level. :|
Edit: He was right. I increased the depth of the level and it was at da bottom of da level. Did runouw intend that to happen or something? :?
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Harmless » October 12th, 2013, 3:33 pm

MegaR wrote:I'm pretty sure it's just the water bottles not working on the standalone LD?

Question was already answered.

On another note, is it possible to make invincible enemies other than the Bullet Bills?
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Sethster » October 12th, 2013, 3:51 pm

Harmless wrote:
MegaR wrote:I'm pretty sure it's just the water bottles not working on the standalone LD?

Question was already answered.

On another note, is it possible to make invincible enemies other than the Bullet Bills?

Bullet Bills are not invincible. Just jump on them and they die. It would be nice to have almost invincible enemies for like boss battles or something though.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Harmless » October 12th, 2013, 3:56 pm

Sethster, I think you read my question wrong...

I'm asking if it's possible to make invincible enemies similarly to how you make an invincible bullet bill. If you mess around with the code right, you can spawn invincible bullet bills that flash rainbow (first page).

Edit: Wait, no, first page has invisible bullet bills. But you can still make an invincible one.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Sethster » October 12th, 2013, 4:12 pm

Harmless wrote:Sethster, I think you read my question wrong...

I'm asking if it's possible to make invincible enemies similarly to how you make an invincible bullet bill. If you mess around with the code right, you can spawn invincible bullet bills that flash rainbow (first page).

Edit: Wait, no, first page has invisible bullet bills. But you can still make an invincible one.

It's Seth, not Sethster. Also, what I was saying is that if you can increase the health of a normal enemy, you can turn it into a boss.
(IDEA: ADD BOWSER INTO LEVEL DESIGNER Related Level Editor Idea: BOSSES!)
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Re: Every Proven Glitch and Idea for this Known to Man.

Thumbs up x1

Postby CedarBranch » October 12th, 2013, 4:23 pm

@Seth: This isn't the place to suggest ideas. Plus, I highly doubt that SM63 will be updated anymore - unless Runouw finishes LL and makes a subsequent decision otherwise.

@Harmless: Unless there is the most subtle thing that is being overlooked by all eyes, I don't think there is a way to make other enemies invincible as Bullet Bills can. It surely would be useful if it could work out, though.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Dtroid » October 13th, 2013, 1:05 am

If you're talking about making enemies invincible- you can't hurt them,then the solution is to disable it.

If you want to make a moving boss,the (possibly) only executable solution is to have a bloss (FYI,bloss= block boss). Or,an alternative method is to play around with the code to find a better solution.
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