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Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: May 21st, 2014, 5:40 pm
by Sethster
Thank you for your advice, but like I said in my edit Dtroid answered my question. Last question: How to award a cookie to someone?

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: May 21st, 2014, 6:42 pm
by NanTheDark
I missed the edit. xD

I don't think it's possible to give cookies anymore...

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: May 26th, 2014, 8:04 am
by CedarBranch
I'm sure somebody somewhere had already discovered it, but I've never seen this used before:


Cherry blossoms/Flowery bushes
AND
Ice chunks(?)



All you freaking have to do is make a blob out of disabled Butterflies. Too simple, lol.
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Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: May 26th, 2014, 8:53 am
by ~MP3 Amplifier~
I used it in Hell's Rebellion level 1 for the different plants, but my intention was to make them look more like clovers/leaves than blossom. So yeah, I don't think it's been used in that way before which is nice.

EDIT: I particularly loved the way you decorated the trees with them, but if you use it too much it's going to lag/take a while to load.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: October 12th, 2014, 7:07 pm
by SuperCraig64
I Have plans to make a level with some glitches. by some, I mean ALOT. :troll:

As I will be doing some basic glitches like Shine Sprite Lava Death, x2 Fire Damage (hopefully), and maybe something like glitching through a wall. :lol:

Now because I am new to this forums, gotten familiar here, and also had some levels premade but not finished, I can not post my little level up on the post yet. But rest assured, I will do my best to post the level here on these forums! Anyways good to know there are a lot of glitches that you can use. :)

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: October 12th, 2014, 9:38 pm
by Harmless
You might want to see if you can find Glitch Palace(?) made by Star King. (I think it was called Glitch Palace anyway). Pretty much is a level full of glitches. Good to play so you have a sense of what you're making with.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: October 13th, 2014, 12:05 am
by Supershroom
Just a forewarning - we have enough glitch showcases, not only SK's Glitch Castle. You'd rather make a level where glitches are only used as an additive to support the gameplay, and not only just a level to show all these glitches.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: October 13th, 2014, 5:57 am
by SuperCraig64
Harmless wrote:You might want to see if you can find Glitch Palace(?) made by Star King. (I think it was called Glitch Palace anyway). Pretty much is a level full of glitches. Good to play so you have a sense of what you're making with.

Well I couldn't find it in the level maker list (Curse the Offline Mode for that), but I have seen other levels like the automatic level, and Goomba Simulator. Have to admit, I had NO Idea how they did it :o.o:

Supershroom wrote:Just a forewarning - we have enough glitch showcases, not only SK's Glitch Castle. You'd rather make a level where glitches are only used as an additive to support the gameplay, and not only just a level to show all these glitches.

Oh, nice to know, but could you show me some of those levels sometime that way I know what we are dealing with? *Just as a warning, I do have the downloadable version so I maybe offline a lot*

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: October 13th, 2014, 6:08 am
by Supershroom
Once you go to the old portal, and then search for "Glitch Castle", you get a total of 22 matches.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: October 13th, 2014, 11:13 am
by Harmless
SuperCraig64 wrote:I have seen other levels like the automatic level, and Goomba Simulator. Have to admit, I had NO Idea how they did it :o.o:

Yeah, it was probably a lot of messing with the level code.

Anyways, more on topic, I was hoping someone could tell me how to place invisible tiles (but rather, what determines their location in the level). I'm not sure if someone told me this already (they probably did), but I have trouble placing invisible tiles in respective locations.