Page 23 of 24

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: October 20th, 2014, 11:27 am
by Harmless
Yeah, I once had that bug in the code that, since I didn't take care of it, wrecked my 20th LDC entrant and I had to fix it entirely after the deadline >_>

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: October 25th, 2014, 1:06 am
by Supershroom
If you load nothing or an invalid code, you have a level with no x-size and no y-size and you can't do anything.

If you put in an undefined tile ID within the code, it appears at these places as these glitch tiles, right? I've seen some of these here and there (in "Hall of the Editor", for example).

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: October 26th, 2014, 8:31 am
by *Emelia K. Fletcher
It has no behaviour; it's not a placeholder tile of any sort, it's Flash flipping the ♥♥♥♥ out.

Teleportation!

PostPosted: March 2nd, 2015, 3:36 am
by BigbadBoy
I found how to make teleportation on Level Designer (in the UP direction)! Place the blockswitch item and set the delay to 0.1 and put Block switch boxes in the up direction but start by making 2 cleared block in up and then make up boxes (how many long you want) and.....You are teleporting!! Cool no? :awe:

Re: List of Secrets (SPOILERS)

PostPosted: March 2nd, 2015, 4:08 am
by l.m
I don't think this is a secret either, BigbadBoy. You are posting this in the wrong place. This is the topic to put secrets involving the Story Mode of SM63. If you want to post stuff involving the level designer, you should post them here.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: March 2nd, 2015, 9:59 am
by Supershroom
FrozenFire wrote:I don't think this is a secret either, BigbadBoy.

Yes, we knew this already. We already know a lot of glitches. So next time you find something (if you really find it), please check out here.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: March 15th, 2015, 1:29 pm
by Raiyuuni
Code: Select all
25x25~0*21*7U*3*8?0*21*7U7Z7U8?0*23*9A9i0*18*9A4F4y0*2*9B9i0*18*9B4F4z0*3*6G0*24*6G0*23*8@9<0*18*9A9i4y0*2*8@9=0*18*9B9i4z05x5{0*23*5y5z0*23*6:680*23*69670*23*5x5{0*15*2t2^2`0*5*5y5z0*15*2s2]2_0*52*2v0*205*~1,64,672,0,0,Right|16,256,680|16,320,680|16,384,680~1~1~My%20Level


I have browsed through glitches and tutorials a few times, but I don't recall anything like this being documented before.

EDIT: All platforms also sink instantly if you zoom in/out.

EDIT2: But wait, there's more!

Code: Select all
25x30~0*177*6C0*29*3P620*28*6A0*56*2P*2*0*28*2P0*28*2P0*59*8D0*29*8E0*59*2Q0*246*~1,183,751,0,0,Right|8,176,848,180,2,10,0,1|35,176,840,1,0|16,152,824|16,200,824|16,416,696~1~1~My%20Level


I hid a circling platform spring inside the cannon and then added two floating platforms at each side. For some reason, if you land close enough to the middle of the platform set, you'll jump dangerously high.

Also, regarding the previous glitch, I've been testing it out with other tiles and found out that, in very special circumstances, the floating platform can be knocked down with a ground pound.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: March 15th, 2015, 6:09 pm
by CedarBranch
Raiyuuni wrote:
Code: Select all
25x25~0*21*7U*3*8?0*21*7U7Z7U8?0*23*9A9i0*18*9A4F4y0*2*9B9i0*18*9B4F4z0*3*6G0*24*6G0*23*8@9<0*18*9A9i4y0*2*8@9=0*18*9B9i4z05x5{0*23*5y5z0*23*6:680*23*69670*23*5x5{0*15*2t2^2`0*5*5y5z0*15*2s2]2_0*52*2v0*205*~1,64,672,0,0,Right|16,256,680|16,320,680|16,384,680~1~1~My%20Level


I have browsed through glitches and tutorials a few times, but I don't recall anything like this being documented before.


That was really weird. It's too bad I can't think of any applications using that. Is there even anything to use this for?? But still, it's intriguing how it works that way.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: April 11th, 2015, 5:21 pm
by Raiyuuni
Here goes another small update.

I've tried superposing invisibility arrows over regular and metal arrows. Two new iterations for your directions roster emerged from the experiment. They might look a bit glitchy, but there has to be some use for at least one of them. Somewhere.

Code: Select all
200x30~0*328*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*22*2M0*5*2M*2*0*22*2M0*5*2M*2*0*22*2M0*5*2M*2*0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*29*2K0*2551*~1,784,856,0,0,Right|9,448,736,0,0,0,0,0,0,Right,none,0.5,32,30,Left,0,0,1|9,488,736,0,0,0,0,0,0,Right,none,0.5,32,6,Left,0,0,1|38,576,736,0,1,1|111,716,707,1,0|10,988,680|111,688,720,1,0|111,710,712,1,295|111,640,768,1,0|9,688,688,0,0,0,0,0,0,Right,none,0.5,32,12,Left,0,0,1|119,648,736,1,0|108,792,680,1,0|108,760,672,1,0|111,916,420,1,225|10,988,664|10,987,646|9,253,803,0,0,0,0,0,0,Right,none,0.5,20,1,Left,0,0,1|061,968,656,1,NaN|061,984,656,1,NaN|061,1008,656,0,NaN|061,992,656,0,NaN|9,272,800,0,0,0,0,0,0,Right,none,0.5,16,1,Left,0,0,1|061,960,664,1,NaN|061,976,664,1,NaN|12,960,768|061,1016,664,0,NaN|061,1000,664,0,NaN|60,272,784,1|60,272,784,1|60,272,784,1|60,272,784,1|60,272,784,1|60,272,784,1|9,288,784,0,0,0,0,0,0,Right,none,0.5,16,1,Left,0,0,1|9,256,784,0,0,0,0,0,0,Right,none,0.5,16,1,Left,0,0,1|9,272,768,0,0,0,0,0,0,Right,none,0.5,16,1,Left,0,0,1|9,253,764,0,0,0,0,0,0,Right,none,0.5,20,1,Left,0,0,1|9,290,765,0,0,0,0,0,0,Right,none,0.5,20,1,Left,0,0,1|9,1193,659,0,0,0,0,0,0,Right,none,0.5,20,10,Left,0,0,1|12,960,750|10,1008,760|10,1024,760|10,1024,744|10,1008,744|10,912,760|10,896,760|10,896,744|10,912,744|10,976,680|10,1000,680|10,1000,664|10,976,664|113,800,784,1,0|111,1001,420,1,135|28,792,784,1,0|28,800,784,1,0|28,808,784,1,0|116,432,576,1,240|116,488,536,1,60|116,429,543,1,300|116,496,568,1,120|116,456,520,1,0|116,464,592,1,180|118,448,576,1,210|119,608,592,1,0|121,613,507,1,335|121,624,504,1,0|121,604,516,1,310|122,619,513,0,355|122,610,521,0,300|122,624,530,1,330|117,668,545,1,310|142,528,856,1,0|142,528,848,1,0|142,528,840,1,0|142,528,832,1,0|142,528,824,1,0|142,528,816,1,0|142,528,808,1,0|142,528,800,1,0|142,528,792,1,0|142,512,856,1,0|142,512,848,1,0|142,504,840,1,0|142,504,832,1,0|142,504,824,1,0|142,504,816,1,0|142,504,808,1,0|142,504,800,1,0|142,504,792,1,0|142,488,800,1,0|111,423,657,1,190|111,433,657,1,185|111,454,657,1,170|111,1000,496,1,45|111,920,496,1,315|111,996,577,1,135|111,916,576,1,225|142,528,856,1,0|141,704,824,1,270|142,704,824,1,0|142,704,824,1,0|143,728,800,1,0|142,728,800,1,0|142,704,824,1,0~1~1~My%20Level

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: May 6th, 2015, 6:56 pm
by Kimonio
While testing some HTML background codes for the level intro header, I found that it brings up characters that were never once used in the name.

It's not much, but I'm going to look into it in a bit, when I have the time from class.