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Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: March 29th, 2013, 6:53 am
by CedarBranch
Dtroid wrote:I messed with the code and found this. Stand on the block,it's unusual. Also jump on the FLUDD elevator,it's funny. :D

I have no idea how I did this.
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50x30~0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M~1,64,832,0,0,Right|9,272,712,-63.*9,0,1e+98,0,1,0,Right,none,8.6e+0.555,80,10,Left,9e+50,1.,1|82,200,848|82,200,840|82,200,832|82,200,824|82,200,816|82,200,808|82,200,800|82,200,792|82,200,784|82,200,776|82,200,768|82,200,760|82,200,752|82,200,744|82,200,728|82,200,736|82,200,720|82,200,712|82,200,704|82,200,696|82,200,688|82,200,680|82,200,672|82,200,664|82,200,656|82,200,648|82,200,640|82,200,632|82,200,624|82,200,616|82,200,608|82,200,600|82,200,592|82,200,592|82,200,584|82,200,576|82,200,560|82,200,552|82,200,576|82,200,544|82,200,536|82,200,528|82,200,520|82,200,512|82,200,504|82,200,496~1~1~My%20Level

I guess this is considered a glitch.

I believe the block does that because of an invalid acceleration "amount."

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: March 29th, 2013, 6:42 pm
by Dtroid
Also,did you know that if you open LOTS of FLUDD boxes and lots of FLUDDs drop onto the ground,if they drop in front of FLUDD boxes,the FLUDD boxes that is behind the FLUDDs that drop onto the ground will be invisible. Also they can create a white bar if you use a FLUDD to boost you off the ground,and they can cutoff parts of the background. Cool,eh?

I am probably the first one to find this. You can try it by taking the FLUDD "elevator" in that^ level.

Also,if you put lots of coins in the same place(same x and y positions) you can see a little blue rectangle surrounding it. Click "Test course" to see the rectangle. It's not in that level I posted earlier,but you can try it on your own.

Also,I wonder,is there any way to put a block like this:
Image

(if the photo does not work,go to the link and scroll down)

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: March 30th, 2013, 12:38 am
by ntinos
Triple J wrote:I believe the block does that because of an invalid acceleration "amount."

Block Settings in Dtroid's level wrote:X-speed: -63.9
X-length: 1e+98
X-offset: 1

X: Right
Y: None

Acceleration: 8.6e+0.555
Rotation Speed: 9e+50
Wait time: 1.
Direction: Left

Block type: 10
Size: 80

There. ;)

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: March 30th, 2013, 10:05 am
by CedarBranch
Dtroid wrote:Also,I wonder,is there any way to put a block like this:
Image

(if the photo does not work,go to the link and scroll down)


You mean, as in, like a diamond instead of a square?
Not to my knowledge. However, it might be possible, since I think I've seen it done before..., but don't take my word for it.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: March 30th, 2013, 11:32 am
by ~MP3 Amplifier~
Triple J wrote:EDIT: @Amp: I want to know how you made the "Orbital Pattern" of those moving blocks at the beginning point of "Tearing Paper: China's Dream Part Two."
Maybe you could post that here. :P


Oh I figured that was a pretty well known block trick. If you insist upon it though, I'll post up how I did it, lol.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: April 10th, 2013, 4:07 pm
by CedarBranch
Enemies Stealing the Shine Sprite

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If you are hurt by a certain enemy the moment you collect the Shine Sprite, the Shine'll disappear and you take damage instead, without collecting the Shine.
(It doesn't seem to work with some types of enemies.)

I wonder what kinds of ideas we could use this for. :P

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: April 11th, 2013, 2:08 pm
by ~MP3 Amplifier~
That's a pretty well-known glitch actually but I haven't seen many people use it...would probably work well for a specific storyline.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: May 13th, 2013, 3:00 pm
by KABOOM
I believe I have found the cause of one of the evil Coin Glitches! Specifically, the one where some coins disappear after the level is completed.

For some reason, quitting the level or dying in a given transition other than the one where Mario started triggers the glitch, causing any collectible items that were collected outside that transition to not exist when the level is replayed. Therefore, it appears the solution to the problem is to replay the level, exit without leaving the transition where Mario started, and then play the level again. This should cause all collectible items to reappear.

If someone else can confirm this (or tell me that this has already been figured out and I'm a n00b so gtfo noobz), it would be really, really helpful.

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: May 13th, 2013, 4:09 pm
by CedarBranch
I was waiting for somebody else to get close to the problem's core. Alas, I shall attempt to clarify:

Actually, it is fixed without fail IF YOU EXIT THE LEVEL WHILE AT THE EASTERNMOST TRANSITION. This is why I prefer to have the Shine Sprite at the "end."
Also, if the level has no transitions, this glitch will not occur. ( :D )

Re: Every Proven Glitch and Idea for this Known to Man.

PostPosted: May 15th, 2013, 5:35 am
by ~Yuri
Sonic thwomp:

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Teleporter 1

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30x50~0*36*5d5f*5*610*5*5l5g0*36*5d5f*5*610*5*5j5g0*36*5d5f*5*610*6*5h0*36*5d5f*5*610*6*5j0*36*5d5f*5*610*43*5d5f*5*610*43*5d5f*5*610*6*5s0*36*5d5f*5*610*6*5e0*36*5d5f*5*610*4*6D5w660*36*5d5f*5*610*4*5d5f*2*0*36*5d5f*5*620*4*5h5f*2*0*36*5d5f*5*610*4*5j5f*2*0*36*5d5f*5*610*5*5h5f0*36*5d5f*5*610*5*5m5f0*36*5d5f*5*645w*4*5u5f*2*0*36*5d5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*6G5f*13*0*36*5d5f*13*0*36*5d5f*13*0*36*5d5f*13*0*36*5d5f*13*0*36*5d5f*13*0*36*5d5f*13*0*36*5d5g5f*12*0*50*~1,64,1472,0,0,Right|141,272,1413,1,0|125,-3,1507,1,25|126,273,1452,1,0|124,392,1498,1,0|123,385,1107,1,0|8,273,1235,180,2,70,0,2|6,592,1056|73,257,1471,Double%20jump%2E%2E%2E~7~5~Teleport%20Test


Teleporter 2

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