Contest Theme Suggestions

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Re: Contest Theme Suggestions

Postby nin10mode » April 17th, 2015, 10:15 am

Someone should make this LDC so KevinOC could enter with Fort Omniquet.
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Re: Contest Theme Suggestions

Postby Supershroom » April 17th, 2015, 12:16 pm

*Emelia K. Fletcher wrote:
Supershroom wrote:And use at least two caps instead of being unilaterally based around only one.

"my level involves the usage of the wing cap to navigate a non-linear environment, and allows the player to really feel satisfied with flight"
"your level is disqualified"
"why"
"because it only used one cap"

also unilateral is a kind of weird word to use there

another try: ein-seitig --> "one-sided"

You can still make a mini-series with each level revolving around a single cap, but it's still gotta be a series, not just unconnected levels. If the staff wants to pick up this theme, they can still decide on whether using only one cap is allowed or not.
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Re: Contest Theme Suggestions

Postby Konradix » April 17th, 2015, 12:42 pm

Personally I'd have to say that if the cap theme is to be implemented, I don't think forcing someone to use two caps is a good idea. As MK said, if you have a really good level which uses one cap only then the amount of caps shouldn't really matter. Inclusion of another cap may hold back the level as it wasn't designed with another cap in mind/sections using the 2nd cap may be weaker than the 1st cap. And it may not be the most accessible.
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Re: Contest Theme Suggestions

Postby CedarBranch » April 17th, 2015, 1:42 pm

Please remind me never to give input again.

Apparently I am sooo wrong about everything.


EDIT: This was more self-sabotaging and out of extreme irritation, feeling ignored.
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Re: Contest Theme Suggestions

Postby Megar » April 17th, 2015, 1:44 pm

no you're right caps in general isn't a good theme
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Re: Contest Theme Suggestions

Postby Konradix » April 17th, 2015, 1:52 pm

Triple J wrote:Please remind me never to give input again.

Apparently I am sooo wrong about everything.

Wait why? Nothing you said was wrong :P

Megar wrote:no you're right caps in general isn't a good theme

Well whatever, I was just giving my input.

Well, moving on, has anyone suggested a Scary or Haloween theme? Ghosts and spooky stuff like that?
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Re: Contest Theme Suggestions

Postby Asterocrat » April 17th, 2015, 2:05 pm

Konradix wrote:Well, moving on, has anyone suggested a Scary or Haloween theme? Ghosts and spooky stuff like that?

You mean, like the 4th LDC? And every Halloween mini-LDC?
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Re: Contest Theme Suggestions

Postby Harmless » April 17th, 2015, 2:12 pm

I'd be okay with reusing a few themes here and there.

Though a freestyle theme would be quite cool c:
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Re: Contest Theme Suggestions

Postby Konradix » April 17th, 2015, 2:13 pm

Ahh, I didn't know that was a thing XS
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- Level using the Turbo FLUDD
- Level using the Flying Cap
- A level on the moon

- Syzygy Labs
- Maybe some sort of Metroidvania level
- Sneaking level
- A mystery


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Huh?
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Re: Contest Theme Suggestions

Postby 1018peter » April 17th, 2015, 3:31 pm

How about a "Level Adaption"?

Your level's general layout has to be based on one of the many 2D Platformer levels in the past. From Super Mario Land to Sonic Advance 3. From Battletoads to TMNT (The video game). From Mega Man III to Darkwing Duck (The video game).

This doesn't mean you need to follow the plots of those games,however.
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