Multi-Man SM63 Level Collab

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Re: Multi-Man SM63 Level Collab

Postby Kimonio » December 7th, 2010, 7:27 pm

destroyer1 wrote:Besides, how will we get a tower in with the tutorial? Especially when the grid lengths like 823x100?

This is why you wait for a theme instead of going on and starting it on your own. You always get snagged and proven wrong.
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Re: Multi-Man SM63 Level Collab

Postby Panik! » December 18th, 2010, 7:27 pm

Alright? I need info. Has this started yet? When shall I receive the level if it has?
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Re: Multi-Man SM63 Level Collab

Postby nin10mode » December 18th, 2010, 7:31 pm

The last edit was by me, and I'm waiting for another Tileset worker to continue. :/
Code: Select all
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Re: Multi-Man SM63 Level Collab

Postby destroyer1 » December 19th, 2010, 4:22 am

It's Shades turn, remember.... *waits impatiently*
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Re: Multi-Man SM63 Level Collab

Postby Venexis » December 19th, 2010, 10:20 am

destroyer1 wrote:It's Shades turn, remember.... *waits impatiently*


Just pointing this out, but it goes a lot faster if anyone works on the level whenever they want. That way the whole group isn't held up if someone can't think of anything creative to add; and on a level this size, it's probably going to take a while as it is.
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Re: Multi-Man SM63 Level Collab

Postby Megar » December 20th, 2010, 2:41 am

Yeah, but we need somewhere to fit the bridge. You workers should know what im talking about.
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Re: Multi-Man SM63 Level Collab

Postby destroyer1 » December 20th, 2010, 1:40 pm

Megaboy wrote:Yeah, but we need somewhere to fit the bridge. You workers should know what im talking about.




That was Shades and Nin fault. >_>

I made the tower. :awe:
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Re: Multi-Man SM63 Level Collab

Postby Mr_SaxMan » December 21st, 2010, 4:30 pm

Any Graphics-ing needed?
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Re: Multi-Man SM63 Level Collab

Postby Venexis » December 21st, 2010, 8:16 pm

I don't think I could send it to you too, Sax. The PM can only be sent to a maximum of 5 people, the sender included. Between the Tiles group and us in Items, it's packed full.

Also, for anyone who hasn't already noticed, the first post has been updated with all sorts of stuff including the finalized theme, and levelplayer with the current code.
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Re: Multi-Man SM63 Level Collab

Postby Cyvern » December 22nd, 2010, 10:13 am

Wha. . . What is this?
ok good
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