by Venexis » January 24th, 2011, 6:27 pm
In a nutshell? Communication.
And to avoid confusion about the enormousness of this problem, I'll make it bigger just for the heck of it:
Communication.
It's actually that big.
It's insanely difficult to organize something of this scale, with site limitations, time zones, personal differences and a number of other factors dependant on one's location, social life, etc.
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That being said, I'm starting to think that this was a bad idea. Not the rush to get it started (although looking back on it, that was probably a mistake too), but the whole concept of ten users all cooperating on one stage. At times it seems like it could almost work, but as the days have crept past with little of no effort, it seems like a waste of time to continue. But, I do have an idea.
Rather than completely abandon the idea, I'm proposing two collabs, going on at the same time. Kind of like a competition of sorts, but with no prize or award. Since there's 10 of us, we could split into two equal teams, which would also work out much better for communication because the PM limit is- take a guess- exactly 5.
Also, everyone would be a lot more involved. Rather than having each group work separately, everyone could work at once. Therefore, nobody is waiting for months, and everybody would have a job (another flaw with the original, it's crazy hard to focus solely on one aspect of a level, as a result, the last people to go would have literally nothing to do). Obviously, we'd have to delay it a little as we formed the teams, but after that there would be no need for such strenuous organization.
There'd be team leaders of course, and they should be voted into power by their group. After that, they would be able to promote/demote/organize as they see fit (within reason, keep it civil). To me, it seems like a much more efficient method for a collaboration, and the competitive aspect would prevent it from dying off like the original plan.
So, thoughts, anyone?

10/10, thanks FrozenFire 
Or add me, at Venexis#9902.