Tilework:
The "meat" of the level. This subgroup will be responsible mainly for the landscaping. You know, making the castles, lakes, cliffsides, that kind of thing. It should be made with an appropriate, theme-based tileset, and avoid cutoff. Try to spice it up by making plateaus, cliffsides, floating islands, etc. This subgroup will work on the level first.
Enemy/Item Placement:
Exactly what the name says. This subgroup will be in charge of placing enemies and items such as coins, FLUDDs, and water. It should be hard enough to be a challenge, but please refrain from spamming enemies. This group will work on the level second.
Graphics:
A level should look nice too, and this subgroup will handle all the aesthetic work. They will be responsible for placing decorative touches like plants and rocks, and well as choosing the background. This group will also be responsible for ensuring the tilework looks nice (in other words, no cutoff). This group will work on the level last.
Fun:
Finally, the last subgroup will be responsible for all the nifty little tricks and glitches to be included in the level. They can add things like sidepaths that lead to secrets, etc. They will also be responsible for making sure the level is possible. Finally, (and this part is optional) they may add a story to the level if they want. Because of the tricky nature of this job, they will work on it continuously throughout.
Simply drop a post here with what group you'd like to be in. Remember, play to your strengths. If you're great with making a level look good, go with Tilework or Graphics. If you're an expert at code manipulation, you'd probably be best suited for Fun, where all the glitches come into play.
Finally, an adequate system for actually sharing the level. Right now, PM seems to be the way to go. To avoid spamming inboxes, please do not send the level code to everyone involved. Send it only to your group members, and maybe me (I don't mind having mine spammed
Lastly (for real this time), if there's anything I missed, or you have a better suggestion, I'd be glad to hear it. Just PM me, and I'll fix it immediately.







*is shot*