Disabling the mario sprite

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Disabling the mario sprite

Postby bingocherry2007 » October 23rd, 2009, 7:35 am

How do you do this?
I've seen the mario sprite disabled in many levels, but I have no idea how to do it.
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Re: Disabling the mario sprite

Postby GalaxyMario » October 23rd, 2009, 7:36 am

You have to manually place the start.
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Re: Disabling the mario sprite

Postby bingocherry2007 » October 23rd, 2009, 7:56 am

And you do that by....?
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Re: Disabling the mario sprite

Postby samgamereviews » October 23rd, 2009, 8:25 am

1.Make a new level.
2.Save and paste the code in word or notepad or something.
3.On a level, tiles are first, than items, than the level information.
4.Since there is only one object in a new level, it would be pretty easy to find.
5.The object for mario is irregular...which means that it's different than other object codes.
6. Here is an example to a Mario code at a new level:

1,64,832,0,0,right

I believe the 0,0,right are direction and X,Y speeds at the start. (Pretty much what direction mario is facing and how fast he moves at the start.)

7.To disable it just put a zero in front of the 1 so:

0[b][/b]1,64,832,0,0,right

8.Now paste the code back into the level designer.
9. You should see the screen go off and see no tiles. This is normal
10. Than press play!

Hope that helped, check out the Level Designer Tutorial thread.
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Re: Disabling the mario sprite

Postby bingocherry2007 » October 23rd, 2009, 9:54 am

Okay, thanks.
Is it possible to get more then 1 mario sprite disabled?
And how can I choose the starting postion?
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Re: Disabling the mario sprite

Postby 3.14 » October 26th, 2009, 2:06 pm

Items-place items-theres a pic of mario.
3.14159265358979323846264338327950...Oops..I lost track...*starts again*!

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Re: Disabling the mario sprite

Postby fourinone » October 26th, 2009, 4:56 pm

Yes, you can have multiple disabled Mario sprites. Copy and paste the code section that defines the disabled Mario (it looks something like "|01,64,832,0,0,Right", as samegamereview said). Be sure to have a code piece without a 0 before the 1 (a non-disabled Mario) if you want to actually be able to play that level.
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Re: Disabling the mario sprite

Postby looiugggyg » October 29th, 2011, 5:39 am

An easier way would be like:
1.Place an item, any item.
2.Go to the level code
3.Add a decimal next to the sprite number.For example: |7,890,400.Add a decimal.|7.9,890,400
4.Load the level.
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Re: Disabling the mario sprite

Thumbs up x4

Postby Suyo » October 29th, 2011, 7:53 am

2 years and 3 days.

TWO YEARS.
AND.
THREE DAYS.
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Re: Disabling the mario sprite

Postby Buff_ » October 29th, 2011, 10:10 am

Two years, two days, 12 hours, and 43 minutes.






Get it right. ;)
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