level designer

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level designer

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Postby ovidiu2007 » February 5th, 2015, 11:00 am

iThis is a small showcase of the level designer. You can find more at http://runouw.wikia.com/wiki/Super_Mario_63_LD_Guide_1_Overview

The level designer is a feature in Super Mario 63. It is unlocked by collecting 5 Star Coins. But it's totally useless because you can also acces it via the extras menu. Anyways, you have to go in the castle, entering the room with the big shine sprite and then right. You will find a hall with empty paintings. Enter one of them and: done! The level designer is now in your laptop!

Star coins unlockables
In the level designer there are more tilesets not only 4. The other may seem to be locked. (I will edit the guide later)
At 10 coins you unlock grass tileset.
At 13 coins you unlock cave tileset.
At 21 coins you unlock snow tileset.
At 25 coins you unlok volcano tileset.
At 28 coins you unlock desert tileset.
At 38 coins you unlock castle tileset
And at 43 coins you unlock other tileset.

People comments and star rating
Like every other DESIGNER, there are comments. In runouw, they are named replyes. The people commenting use a set of rules. So if you find comments like "this level suck and smell like pooped poop", use the Report Button.
But let's focus on the LD. Replyes are given in function of level's aspect. If there are impossible levels, just comment; if you made a impossible level, press Mr. Edit button and PUFFF. A useful thing is than you may learn from these: what to do better, what suggestions to try, how to improve your grammar etc.
Another useful thing is the star rating. To rate, click on the number of stars.
Spoiler: show
1 star: bad
2 stars: umm...
3 stars: medium
4 stars: good
5 stars: excellent

I will continue editing the topic torrmorow.
Last edited by ovidiu2007 on June 27th, 2016, 6:47 am, edited 2 times in total.
ovidiu2007
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Re: level designer

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Postby l.m » February 5th, 2015, 11:09 am

Hey! It's great that you want to help the community! However, I don't want to sound like a party pooper, but there's already a place where you can find all the info you want for SM63, and you can see here. The tutorial to reach the Level Designer is already here too.

Maybe, even you can improve by taking a look at it!
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Re: level designer

Postby Supershroom » February 5th, 2015, 11:26 am

First, I guess it's in the wrong forum. Second, ovidiu, you would truly do well with reading the tutorials in the Wiki, especially the guide on what makes a good level and what to avoid. We try to take you as serious as possible no matter how serious you want to be with us. Maybe you just have to mature with time.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: level designer

Postby ~Yuri » February 5th, 2015, 1:37 pm

Well, I think no new user knows about that Wiki as of currently to be honest, so his guide is quite good considering that. And ovidiu's guide tells how many Star Coins are needed to unlock each tile ingame, which for what I've read, this information isn't available on the wiki.

Also, this post isn't really in the wrong forum. He was explanning how to access the Level Designer ingame, so this is pretty much the right forum.

Good Job on this ovidiu, that guide is actually pretty useful! We can PM Doram so he can add your extra information to the wiki too, by the way!

EDIT: Ok, this was already been written in the SM63 walkthrough by Zunar, but Ovidiu's post was still a good call, because this information really should be in the LD section of the wiki.
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Re: level designer

Postby ovidiu2007 » June 27th, 2016, 6:14 am

hehe i'll make a more detailed topic :)
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