[SM63, WIP] SM63 Mod Framework

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[SM63, WIP] SM63 Mod Framework

Postby Jhynjhiruu » October 23rd, 2017, 6:52 am

I spent a few minutes making a .swf which will load code that you write into it and run it every frame. To use it, you will need a flash decompiler/editor, such as JPEXS Free Flash Decompiler. You can run it through the Level Designer by making a sign and putting this code into it:
Code: Select all
<img src="C:\path\to\the\file.swf">

The 'Activate' button will set up permexec (running code every frame). The 'Deactivate' button will restore everything to default, and the 'Test' button will run _root.runWhenPrompted, which is a function defined in the mod framework which can be edited by the user.
Example code is included; _root.runWhenPrompted will be run every frame while the Hover Nozzle is equipped.
The latest version is obtainable at http://jhynjhiruu.uk/swfs/ by right-clicking 'sm63mf.swf' and selecting 'Save Link As...' (wording may vary depending on browser).
Credit to Sekanor for making SM63 Practice Mod Beta, on which this is based (seems like everything I've done for the past 2 weeks has been...)
Edit: The adjectival form is 'practice'.
Jhynjhiruu
Mage's Apprentice

 
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