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Discuss the campaign of SM63 or other aspects of SM63 here that do not pertain to the Level Designer.
Moderator: Level Moderator
by John » July 18th, 2017, 4:47 am
Actually breakable blocks and enemies will be replaced if you are far from them.
I'm s Minecraft noob so don't laugh at me...-----My profile ( It seems unnecessary )-----My level collections-----JPG
update!
GIF! My rating standards: show I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )
I'll give each level an unoffical overview with 100 points in total.
1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:
FPS: 26+: Good.
FPS: 20-26: Not very good, but it can be accepted.
FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!
Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!
2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.
3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..
Final rating:
0-29 = 1 star
25-59 = 2 stars
60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars
I'll continue updating these rules and I'll use these rules to rate levels. The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.
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John
- As Ninja As Myst
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- Posts: 186
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