fourinone wrote:SuperMarioFan95 wrote:Well, the mashing X, that doesn't work as efficient as holding it, since you glide. You need that for using the Rocket FLUDD.
Well, I went ahead and tested it out for myself, and got these results: (Clickage for enlargement, pleez.)
sm63.JPG
(Yes, I know, no life, shuddup.)
I conducted a trial in a 50 x 30 grid where I rocket boost and hold x while holding right, and another where I rocket boost and mash x while holding right. For each trial, I gave a running start before rocketing, shown be the pink arrow, for maximum distance. The blue circle shows where I landed holding x, and the red circle shows where I landed (or rather, hit) mashing x. When holding x, Mario travels a distance of about 40 tiles, and when mashing x, Mario travels more than 50 tiles. Mashing x brings Mario more than 10 tiles farther than holding x; he travels more than 25% farther. (Which is, well, quite a bit.)
The thing is, I think, while Mario is spinning, his rate of falling increases until he reaches a certain speed. If you hit x repeatedly, however, this rate of falling is reset periodically. This gives Mario more of the slower rate of falling at the beginning of his spins, giving him a lower average downwards velocity, while retaining the horizontal velocity.
Man, I'm taking this way too seriously. <_< TLDR: Mashing x is better than holding x.