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Re: The Edge of Mushroom Kingdom COMPLETE Walkthrough

PostPosted: August 25th, 2009, 6:35 am
by 3.14
And by the way..when you get the wing cap and rocket and then press down...DON'T DO THAT! I die everytime. Just use rocket..quickly switch to turbo...do turbo and then press down....cause you are already there..just need to go up.

Re: The Edge of Mushroom Kingdom COMPLETE Walkthrough

PostPosted: August 25th, 2009, 7:16 am
by SuperMarioFan95
3.14 wrote:And by the way..when you get the wing cap and rocket and then press down...DON'T DO THAT! I die everytime. Just use rocket..quickly switch to turbo...do turbo and then press down....cause you are already there..just need to go up.


Do you know how to control the Wing cap? If you don't that's really not my problem. At the peak, 3.14, press down, and keep driving up and down, and still, you should make it if you don't go too far up or down. Basically, i you don't know, use UP and DOWN to steer.

Re: The Edge of Mushroom Kingdom COMPLETE Walkthrough

PostPosted: August 25th, 2009, 8:45 am
by 3.14
Yeah I know..but I'm not that good for some reason..I think it has somehting to do with there's a sunflower seed under my up key so...

Re: The Edge of Mushroom Kingdom COMPLETE Walkthrough

PostPosted: August 25th, 2009, 12:24 pm
by SuperMarioFan95
3.14 wrote:Yeah I know..but I'm not that good for some reason..I think it has somehting to do with there's a sunflower seed under my up key so...


Okaaaayy...riiight..you gotta see someone to get that taken care of then..

Re: The Edge of Mushroom Kingdom COMPLETE Walkthrough

PostPosted: August 26th, 2009, 1:19 pm
by 3.14
Got it done myself. Anyways back on topic, I think the part where you go back from the Turbo Fludd is hardest cause of the invisibility...Did you include that it's best to zoom out there cause you see what's goin on?

Re: The Edge of Mushroom Kingdom COMPLETE Walkthrough

PostPosted: August 26th, 2009, 2:28 pm
by SuperMarioFan95
3.14 wrote:Got it done myself. Anyways back on topic, I think the part where you go back from the Turbo Fludd is hardest cause of the invisibility...Did you include that it's best to zoom out there cause you see what's goin on?


Well, you don't need to, since the walkthrough itself tells you what's ahead..but OK.

EDIT: Fixed with the bit of it, so 3.14 is happeh! Well, I only added it mainly because it is true. Wait you got the sunflower seed out? Good. Go buy a new keyboard for damages cannot be repaired on it.. :lol: Jk..

Re: The Edge of Mushroom Kingdom COMPLETE Walkthrough

PostPosted: August 29th, 2009, 1:44 pm
by 3.14
I kind of imagined edge of mushroom kingdom to be....larger...like I thought it would be a test of all the elements...turbo, hover, rocket, all the enemies, water, lava, air..etc....

And there is a hidden goomba on top of the metal cage containing the rocket fludd. I got me a few times before I realized that something was there. And if you break the two blocks..it's fine just triple jump.

Re: The Edge of Mushroom Kingdom COMPLETE Walkthrough

PostPosted: September 4th, 2009, 7:51 pm
by hunter2258
fourinone wrote:
SuperMarioFan95 wrote:Well, the mashing X, that doesn't work as efficient as holding it, since you glide. You need that for using the Rocket FLUDD.

Well, I went ahead and tested it out for myself, and got these results: (Clickage for enlargement, pleez.)
sm63.JPG

(Yes, I know, no life, shuddup.)

I conducted a trial in a 50 x 30 grid where I rocket boost and hold x while holding right, and another where I rocket boost and mash x while holding right. For each trial, I gave a running start before rocketing, shown be the pink arrow, for maximum distance. The blue circle shows where I landed holding x, and the red circle shows where I landed (or rather, hit) mashing x. When holding x, Mario travels a distance of about 40 tiles, and when mashing x, Mario travels more than 50 tiles. Mashing x brings Mario more than 10 tiles farther than holding x; he travels more than 25% farther. (Which is, well, quite a bit.)

The thing is, I think, while Mario is spinning, his rate of falling increases until he reaches a certain speed. If you hit x repeatedly, however, this rate of falling is reset periodically. This gives Mario more of the slower rate of falling at the beginning of his spins, giving him a lower average downwards velocity, while retaining the horizontal velocity.

Man, I'm taking this way too seriously. <_< TLDR: Mashing x is better than holding x.


WOAH! r u some kind of scientist? If not u should be.....well a video game one. :lol:

Re: The Edge of Mushroom Kingdom COMPLETE Walkthrough

PostPosted: September 5th, 2009, 8:47 am
by fourinone
hunter2258 wrote:WOAH! r u some kind of scientist? If not u should be.....well a video game one. :lol:

Well, actually, yeah, I was kind of loosely following the scientific lab report format which I've used many times in school, hehe. Hence, the "I'm taking this way too seriously." And video game scientist? Yeah, this is a clear indication that I have no life whatsoever. <_<
I'm still lacking an abstract and conclusion, though. : D

Re: The Edge of Mushroom Kingdom COMPLETE Walkthrough

PostPosted: December 22nd, 2009, 6:35 pm
by super smiley bros
Yeah, this is a clear indication that I have no life whatsoever. <_<

You have a life...the only problem is that it's devoted to video games!
Mario: Mamma mia!