The game controlls

Discuss the campaign of SM63 or other aspects of SM63 here that do not pertain to the Level Designer.

Moderator: Level Moderator

The game controlls

Postby Dixper » June 4th, 2013, 1:08 pm

I noticed that space bar activates fludd to, why does it do that
Dixper
Guardian to Glitch Castle

 
Posts: 3
Joined: May 17th, 2013, 3:20 pm

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: The game controlls

Postby Zunar » June 4th, 2013, 3:00 pm

In early versions of the game, the Spacebar was the FLUDD button. A minor detail Runouw forgot to remove.
User avatar
Zunar
Honorary Member

 
Posts: 1838
Joined: August 1st, 2009, 4:50 pm
Location: In the shadows, where you'll never find me.

Thumbs Up given: 14 times
Thumbs Up received: 51 times

Re: The game controlls

Postby -BY » June 4th, 2013, 7:57 pm

There's another button than the spacebar for it? Hm. Didn't know about that.

Edit: It's been c isn't it?
Image

Big thank you to FrozenFire who created this masterpiece. : )
User avatar
-BY
Honorary Member

 
Posts: 900
Joined: May 23rd, 2012, 11:43 pm
Location: 298

Razzian Fighter

Thumbs Up given: 72 times
Thumbs Up received: 100 times

Re: The game controlls

Thumbs up x1

Postby Runouw » June 6th, 2013, 7:45 am

I always used spacebar for FLUDD, but after adding in the ground pound and making X an alternative way to trigger a spin attack I decided to make C trigger FLUDD as well to be consistent. Regardless, I still prefer to use spacebar sometimes.
Image
User avatar
Runouw
Site Admin

Error contacting Twitter
 
Posts: 342
Joined: July 27th, 2009, 5:05 am
Location: Here...

Thumbs Up given: 3 times
Thumbs Up received: 176 times


Return to Super Mario 63 General