How to properly load mods in Super Mario 63

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How to properly load mods in Super Mario 63

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Postby Asterocrat » December 3rd, 2017, 1:31 pm

Lately, some users (namely Jhynjhiruu, Forgotten and Shad) have developed mods and hacks for Super Mario 63. These include SM63: Chaos Edition, respawning in custom levels without going back to the LD, as well as fully functional checkpoints, and might include more fun things in the near future. This topic details how you can have these mods running on your favourite version of SM63.

Currently, mods only work on downloaded versions of Super Mario 63, which you can find here; they do not work on the Newgrounds version of the game because of the site's sandbox. The way mods are handled depends on the file extension you are using.

  • You are running the .exe file of the full game of Super Mario 63: The mods work great on this version.

  • You are running a .swf file of Super Mario 63 (either the full game or the LD-only version): Mods will not run by default on these versions. To be able to load mods on these versions, follow these steps:
    • Open SM63 using a Flash Player projector (Adobe’s official one can be downloaded from their debug downloads page).
    • Right click anywhere in the window, then go to Global Settings.
    • Go to Advanced.
    • Click on Trusted Locations Settings.
    • Click Add.
    • Type in the path to the directory your .swf file of Super Mario 63 is in (For example C:/Users/[your_name]/Documents/). You can also just type C:\ to include all of your computer.
    • Click Add Folder.
    • Restart SM63.
    You should now be able to load mods on the LD-only version, as well as any other .swf file of the game.

If you prefer to work online from your browser, you can use the full final version of Super Mario 63 hosted on Sheezyart.
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Asterocrat
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Re: How to properly load mods in Super Mario 63

Postby teh_supar_hackr » March 3rd, 2018, 2:33 pm

Do you know where I can find mods? I'm making one, which is a graphics mod and maybe a stage mod.
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Re: How to properly load mods in Super Mario 63

Postby Jhynjhiruu » March 4th, 2018, 5:01 am

teh_supar_hackr wrote:Do you know where I can find mods? I'm making one, which is a graphics mod and maybe a stage mod.

The easiest way is to talk to me on Discord, but if you want to actually see currently existing mods, see https://github.com/Runouw-Modders/SM63-Mods.
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Re: How to properly load mods in Super Mario 63

Postby GreenStarcoin » April 10th, 2018, 11:05 am

How do you install mods? Is there a page that outlines this? And what if I only have an executable of the game and haven't installed it?
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Re: How to properly load mods in Super Mario 63

Postby Jhynjhiruu » April 10th, 2018, 2:13 pm

GreenStarcoin wrote:How do you install mods? Is there a page that outlines this? And what if I only have an executable of the game and haven't installed it?

Mods are installed by loading levels with extra data on the end. There isn't a page that outlines this, except for the GitHub page, which doesn't explain it terribly well. And any version of the game that you can run should work - except the Newgrounds version, which doesn't, except sometimes when it does. The easiest way to find stuff out is to talk to me on Discord - I'm Jynji in the Runouw/PixelLoaf server.
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