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If SM63 was made for Nintendo...

PostPosted: April 30th, 2010, 6:41 pm
by Zunar
If Super Mario 63 was made for Nintendo, then here's my idea for controls (GBA, DS, and Wii):

GBA:
Move- Left/Right
Run- Double tap Left/Right
Jump- A
Read/Talk- Up
Ground Pound- Down (in mid-air)
Spin-B (hold)
Use F.L.U.D.D.- L
Switch F.L.U.D.D. powerups- Select
Duck/Dive- R
Backflip- R+A
Pause- Start
Enter Door/Painting- Up
Enter Pipe- Down

DS:
Move- Left/Right
Run- Double tap Left/Right
Jump- B
Spin- Y (hold)
Duck/Dive- A
Backflip- A+B
Read/Talk- X
Ground Pound- Down (In mid-air)
Use FLUDD- R
Switch FLUDD powerups- L
Pause- Start
Enter Door/Painting- Up
Enter Pipe- Down

-LD:
Basically same as on computer.
Control Pad - Scroll View
Touch - Place Tile/Item or Select option
A - Open Course Info
B - Delete (hold and touch tile/item)
X - Open Items window
Y - Open Tiles window
R - Hold to place several items
L - Save Level
Start - Play Level
Select - Reset Camera to Mario

You can save up to three levels, and share them via WFC.

Wii:
Wiimote Controls-
Move- Ctrl Pad Left/Right
Run- Double tap left/Right
Jump- 2
Spin- 1
Duck/Dive- A
Read/Talk- Shake
Ground Pound- Ctrl Pad Down (in mid-air)
Use FLUDD- B
Switch FLUDDs- -
Pause- +
Enter Doors/Paintings- Ctrl Pad Up
Enter Pipes- Ctrl Pad Down

Wiimote+Nunchuck Controls-
-Normal:
Move-Ctrl Stick Left/Right
Run-Double tap Ctrl Stick Left/Right
Jump- A
Spin- B
Use FLUDD- C
Switch FLUDD powerups- Control Pad (Up-None, Left-Hover, Right-Rocket, Down-Turbo)
Duck/Dive- Z
Read/Talk- Shake
Pause- +
Ground Pound- Down (in mid-air)
Enter Door/Painting- Ctrl Stick Up
Enter Pipe- Ctrl Stick Down
-Point:
Move, Jump, Duck/Dive- Point at screen and move Wiimote up and down.
Run- Hold A while moving (and not pointing at a sign or toad)
Spin- B
Use FLUDD- C
Switch FLUDD powerups- Control Pad (Up-None, Left-Hover, Right-Rocket, Down-Turbo)
Read/Talk/Ground Pound- Point at sign/toad/Mario and press A or press Z.
Pause- + or -
Enter Door/Painting/Pipe- Point at and press A

Classic Controller:
Move- Left Ctrl Stick Left/Right
Run-Double tap Left Ctrl Stick Left/Right
Jump- B
Spin- Hold Y
Use FLUDD- R
Switch FLUDD powerups- Control Pad/Right Control Stick (Up-None, Left-Hover, Right-Rocket, Down-Turbo)
Duck/Dive- A
Ground Pound- L
Read, Talk- X
Enter Door/Painting- Up
Enter Pipe- Down
Pause- + or -

-LD:
Almost same as computer and DS, but a little different.
Wiimote:
Control Pad - Scroll View
Point at Screen - Move Cursor (to place tiles/items or make selections)
A - Place Tile/Item, Select Option
B - Delete (hold and select tile/item)
1 - Open Items window
2 - Open Tiles window
+ - Play Level
- - Reset Camera to Mario
Wiimote + Nunchuck:
Control Stick - Scroll View
Ctrl Pad Up/Down- Zoom in/out
Ctrl Pad Left/Right- Save/Load Level
Point at Screen - Move Cursor (to place tiles/items or make selections)
A - Place Tile/Item, Select Option
B - Delete (hold and select tile/item)
C - Hold to place several Items
Z - Close all open windows
+ - Play Level
- - Open Course Info
1 - Open Tiles window
2 - Open Items window

You can save as many levels as your Wii memory will allow, and you can share levels over WFC.

How do you like?

Re: If SM63 was made for Nintendo...

PostPosted: April 30th, 2010, 11:32 pm
by YoshiKid54
Some of the controls are hard.

Re: If SM63 was made for Nintendo...

PostPosted: May 1st, 2010, 6:09 am
by Worst_master
It is the NDS?
If it is, you can use the pen to do the LD.
But really, some buttons are hard!

Re: If SM63 was made for Nintendo...

PostPosted: May 1st, 2010, 7:02 am
by Zunar
worst_master wrote:It is the NDS?

Yes it is.

worst_master wrote:If it is, you can use the pen to do the LD.

That's mainly how you use the LD but still I need to explain it to ya.

worst_master wrote:But really, some buttons are hard!

What do you mean?

Re: If SM63 was made for Nintendo...

PostPosted: May 1st, 2010, 7:54 am
by Runouw
You cannot make up to jump and down to dive when using a D-pad. That's a little too difficult to control.
You should change it to:
A: Jump
B: Dive
X: Spin attack
Y: Ground pound.
Pressing up goes through doors, but reading signs and talking to people would use Y.
So, pressing B (Dive) then up (on the ground) would perform a backflip.

Re: If SM63 was made for Nintendo...

PostPosted: May 1st, 2010, 8:01 am
by StarF
Runouw wrote:You cannot make up to jump and down to dive when using a D-pad. That's a little too difficult to control.
You should change it to:
A: Jump
B: Dive
X: Spin attack
Y: Ground pound.
Pressing up goes through doors, but reading signs and talking to people would use Y.
So, pressing B (Dive) then up (on the ground) would perform a backflip.

The big R does have a point there. It does sound easyier. (Hey Runouw can i call you that :) )

Re: If SM63 was made for Nintendo...

PostPosted: May 1st, 2010, 8:14 am
by Zunar
Edited. Also added explanation for DS LD Control.

Re: If SM63 was made for Nintendo...

PostPosted: May 1st, 2010, 7:30 pm
by Worst_master
Zunar wrote:Edited. Also added explanation for DS LD Control.

Yah, now the control is better!
(How did runouw know?)

Re: If SM63 was made for Nintendo...

PostPosted: June 4th, 2010, 2:24 pm
by Zunar
Wii Controls have been editted! LD Controls coming soon!

Re: If SM63 was made for Nintendo...

PostPosted: June 4th, 2010, 2:38 pm
by YoshiKid54
I hope it doesn't take THAT long.