If SM63 was made for Nintendo...
If Super Mario 63 was made for Nintendo, then here's my idea for controls (GBA, DS, and Wii):
GBA:
Move- Left/Right
Run- Double tap Left/Right
Jump- A
Read/Talk- Up
Ground Pound- Down (in mid-air)
Spin-B (hold)
Use F.L.U.D.D.- L
Switch F.L.U.D.D. powerups- Select
Duck/Dive- R
Backflip- R+A
Pause- Start
Enter Door/Painting- Up
Enter Pipe- Down
DS:
Move- Left/Right
Run- Double tap Left/Right
Jump- B
Spin- Y (hold)
Duck/Dive- A
Backflip- A+B
Read/Talk- X
Ground Pound- Down (In mid-air)
Use FLUDD- R
Switch FLUDD powerups- L
Pause- Start
Enter Door/Painting- Up
Enter Pipe- Down
-LD:
Basically same as on computer.
Control Pad - Scroll View
Touch - Place Tile/Item or Select option
A - Open Course Info
B - Delete (hold and touch tile/item)
X - Open Items window
Y - Open Tiles window
R - Hold to place several items
L - Save Level
Start - Play Level
Select - Reset Camera to Mario
You can save up to three levels, and share them via WFC.
Wii:
Wiimote Controls-
Move- Ctrl Pad Left/Right
Run- Double tap left/Right
Jump- 2
Spin- 1
Duck/Dive- A
Read/Talk- Shake
Ground Pound- Ctrl Pad Down (in mid-air)
Use FLUDD- B
Switch FLUDDs- -
Pause- +
Enter Doors/Paintings- Ctrl Pad Up
Enter Pipes- Ctrl Pad Down
Wiimote+Nunchuck Controls-
-Normal:
Move-Ctrl Stick Left/Right
Run-Double tap Ctrl Stick Left/Right
Jump- A
Spin- B
Use FLUDD- C
Switch FLUDD powerups- Control Pad (Up-None, Left-Hover, Right-Rocket, Down-Turbo)
Duck/Dive- Z
Read/Talk- Shake
Pause- +
Ground Pound- Down (in mid-air)
Enter Door/Painting- Ctrl Stick Up
Enter Pipe- Ctrl Stick Down
-Point:
Move, Jump, Duck/Dive- Point at screen and move Wiimote up and down.
Run- Hold A while moving (and not pointing at a sign or toad)
Spin- B
Use FLUDD- C
Switch FLUDD powerups- Control Pad (Up-None, Left-Hover, Right-Rocket, Down-Turbo)
Read/Talk/Ground Pound- Point at sign/toad/Mario and press A or press Z.
Pause- + or -
Enter Door/Painting/Pipe- Point at and press A
Classic Controller:
Move- Left Ctrl Stick Left/Right
Run-Double tap Left Ctrl Stick Left/Right
Jump- B
Spin- Hold Y
Use FLUDD- R
Switch FLUDD powerups- Control Pad/Right Control Stick (Up-None, Left-Hover, Right-Rocket, Down-Turbo)
Duck/Dive- A
Ground Pound- L
Read, Talk- X
Enter Door/Painting- Up
Enter Pipe- Down
Pause- + or -
-LD:
Almost same as computer and DS, but a little different.
Wiimote:
Control Pad - Scroll View
Point at Screen - Move Cursor (to place tiles/items or make selections)
A - Place Tile/Item, Select Option
B - Delete (hold and select tile/item)
1 - Open Items window
2 - Open Tiles window
+ - Play Level
- - Reset Camera to Mario
Wiimote + Nunchuck:
Control Stick - Scroll View
Ctrl Pad Up/Down- Zoom in/out
Ctrl Pad Left/Right- Save/Load Level
Point at Screen - Move Cursor (to place tiles/items or make selections)
A - Place Tile/Item, Select Option
B - Delete (hold and select tile/item)
C - Hold to place several Items
Z - Close all open windows
+ - Play Level
- - Open Course Info
1 - Open Tiles window
2 - Open Items window
You can save as many levels as your Wii memory will allow, and you can share levels over WFC.
How do you like?
GBA:
Move- Left/Right
Run- Double tap Left/Right
Jump- A
Read/Talk- Up
Ground Pound- Down (in mid-air)
Spin-B (hold)
Use F.L.U.D.D.- L
Switch F.L.U.D.D. powerups- Select
Duck/Dive- R
Backflip- R+A
Pause- Start
Enter Door/Painting- Up
Enter Pipe- Down
DS:
Move- Left/Right
Run- Double tap Left/Right
Jump- B
Spin- Y (hold)
Duck/Dive- A
Backflip- A+B
Read/Talk- X
Ground Pound- Down (In mid-air)
Use FLUDD- R
Switch FLUDD powerups- L
Pause- Start
Enter Door/Painting- Up
Enter Pipe- Down
-LD:
Basically same as on computer.
Control Pad - Scroll View
Touch - Place Tile/Item or Select option
A - Open Course Info
B - Delete (hold and touch tile/item)
X - Open Items window
Y - Open Tiles window
R - Hold to place several items
L - Save Level
Start - Play Level
Select - Reset Camera to Mario
You can save up to three levels, and share them via WFC.
Wii:
Wiimote Controls-
Move- Ctrl Pad Left/Right
Run- Double tap left/Right
Jump- 2
Spin- 1
Duck/Dive- A
Read/Talk- Shake
Ground Pound- Ctrl Pad Down (in mid-air)
Use FLUDD- B
Switch FLUDDs- -
Pause- +
Enter Doors/Paintings- Ctrl Pad Up
Enter Pipes- Ctrl Pad Down
Wiimote+Nunchuck Controls-
-Normal:
Move-Ctrl Stick Left/Right
Run-Double tap Ctrl Stick Left/Right
Jump- A
Spin- B
Use FLUDD- C
Switch FLUDD powerups- Control Pad (Up-None, Left-Hover, Right-Rocket, Down-Turbo)
Duck/Dive- Z
Read/Talk- Shake
Pause- +
Ground Pound- Down (in mid-air)
Enter Door/Painting- Ctrl Stick Up
Enter Pipe- Ctrl Stick Down
-Point:
Move, Jump, Duck/Dive- Point at screen and move Wiimote up and down.
Run- Hold A while moving (and not pointing at a sign or toad)
Spin- B
Use FLUDD- C
Switch FLUDD powerups- Control Pad (Up-None, Left-Hover, Right-Rocket, Down-Turbo)
Read/Talk/Ground Pound- Point at sign/toad/Mario and press A or press Z.
Pause- + or -
Enter Door/Painting/Pipe- Point at and press A
Classic Controller:
Move- Left Ctrl Stick Left/Right
Run-Double tap Left Ctrl Stick Left/Right
Jump- B
Spin- Hold Y
Use FLUDD- R
Switch FLUDD powerups- Control Pad/Right Control Stick (Up-None, Left-Hover, Right-Rocket, Down-Turbo)
Duck/Dive- A
Ground Pound- L
Read, Talk- X
Enter Door/Painting- Up
Enter Pipe- Down
Pause- + or -
-LD:
Almost same as computer and DS, but a little different.
Wiimote:
Control Pad - Scroll View
Point at Screen - Move Cursor (to place tiles/items or make selections)
A - Place Tile/Item, Select Option
B - Delete (hold and select tile/item)
1 - Open Items window
2 - Open Tiles window
+ - Play Level
- - Reset Camera to Mario
Wiimote + Nunchuck:
Control Stick - Scroll View
Ctrl Pad Up/Down- Zoom in/out
Ctrl Pad Left/Right- Save/Load Level
Point at Screen - Move Cursor (to place tiles/items or make selections)
A - Place Tile/Item, Select Option
B - Delete (hold and select tile/item)
C - Hold to place several Items
Z - Close all open windows
+ - Play Level
- - Open Course Info
1 - Open Tiles window
2 - Open Items window
You can save as many levels as your Wii memory will allow, and you can share levels over WFC.
How do you like?