Zunar's EPICEST Enemy Guide

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Zunar's EPICEST Enemy Guide

Postby MessengerOfDreams » May 6th, 2010, 2:48 pm

Zunar wrote:Here, try these:

ImageGoomba:
A little guy, and he is the easiest enemy of the game. Just jump on him and he's dead. You can also spin into him.

ImageGiant Goomba:
A bigger version of the Goomba, but use the same strategy that you use on the regular Goomba, but it may take more than one spin to kill this Goomba.

ImageMini Goomba:
The smallest of the Goombas. May catch you off-guard if you're not careful. But still, same tactic as other Goombas.

ImageShy-Guy:
A little red guy. Same tactic as Goombas.

ImageFly-Guy:
A flying Shy-Guy. Jump on him once and he falls to the ground and becomes a Shy-Guy.

ImageKoopa Troopa:
This is also an easy enemy. When you jump on him, he turns into his shell form where he can't be killed, but you can kick it and kill other enemies.

ImageParatroopa:
A flying Koopa Troopa. Same tactic as Fly-Guys and Koopa Troopas.

ImageBob-Omb:
A living bomb. When it sees you, its fuse will ignite and it will come towards you and eventually explode. Spin into them to knock them away and kill them.

ImageBully:
A beast-like enemy. You'll get bounced backwards when you hit him. Just knock him into lava by spinning and he's dead.

ImageBig Bully:
A bigger version of the Bully and tougher. You have to knock it into the lava three times.

ImageCheep-Cheep:
A fish. Spin into it to kill it.

ImageMega Cheep:
A bigger version of the Cheep-Cheep, but use the same tactic.

ImageBoo:
A ghost. It's invincible, but you can knock it away by spinning.

ImageBig Boo:
A bigger version of the Boo. Still invincible and doesn't go as far away when you spin into it.

ImagePenguin:
A penguin. Invincible and tough to move, even with spin attack. You CAN however knock it far away if you're invincible.

ImageFlying Penguin:
A flying Penguin. Invincible, and you can't move it unless you're invincible, which then they are knocked far away and then turn into Penguins.

ImageGoonie:
A white bird. Invincible, and you can ride it, too.

ImageSkelegoon:
A Goonie, but only bones. You cannot ride, and a simple bounce on the back knocks them down and turns them into Skelegoonies.

ImageSkelegoonie:
A wingless Skelegoon. Just jump on it to kill it (Spinning doesn't work).


Since Sonicfan has forbidden us from talking about Zunar's guide under threat of flame war, then I repost it. Feel free to use this and praise Zunar's work! :D
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Re: Zunar's EPICEST Enemy Guide

Postby Zunar » May 6th, 2010, 5:02 pm

I never thought this would end up being it's own topic! But thanks for the compliments, MoY! It took 15 min to put that together :)
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Re: Zunar's EPICEST Enemy Guide

Postby MessengerOfDreams » May 6th, 2010, 5:05 pm

That it?!
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My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
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Level Series: Leaves From The Vine (ft Star King)
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If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
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Re: Zunar's EPICEST Enemy Guide

Postby YoshiKid54 » May 6th, 2010, 11:10 pm

There's a way you can improve this you know. Like saying what happens if Mario jumps on an enemy. Like will he automatically do a spin jump when he defeats an enemy? (Fly-Guy.)
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Re: Zunar's EPICEST Enemy Guide

Postby Worst_master » May 7th, 2010, 7:14 am

YoshiKid69 wrote:There's a way you can improve this you know. Like saying what happens if Mario jumps on an enemy. Like will he automatically do a spin jump when he defeats an enemy? (Fly-Guy.)

Also when you gett hit from a enemy, you will get bounce up (higher than the 3rd jump) and go to very high, but just randomly and sometimes.
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Re: Zunar's EPICEST Enemy Guide

Postby fourinone » May 7th, 2010, 8:03 pm

Mmm, this guide could use a little more.
- You can't kill Shy Guys by spinning unless you knock them into a wall.
- It doesn't take more spins to kill a Giant Goomba per se, but you need a stronger spin (spin closer to it) to knock it over completely.
- Maybe add a little something about how you can hit bob-ombs and bullies with ground pounds.
And, if you REALLY want to get into the nitty gritty, you can say how many tiles/pixels an enemy walks before turning around, etc.
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Re: Zunar's EPICEST Enemy Guide

Postby Worst_master » May 7th, 2010, 8:07 pm

fourinone wrote:Mmm, this guide could use a little more.
- You can't kill Shy Guys by spinning unless you knock them into a wall.
- It doesn't take more spins to kill a Giant Goomba per se, but you need a stronger spin (spin closer to it) to knock it over completely.
- Maybe add a little something about how you can hit bob-ombs and bullies with ground pounds.
And, if you REALLY want to get into the nitty gritty, you can say how many tiles/pixels an enemy walks before turning around, etc.

Yha, you can use koopa shell to knock may things, and kill it, expert shy-guy. Unless you crash it to the wall.
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Re: Zunar's EPICEST Enemy Guide

Postby General Guy 101 » May 9th, 2010, 11:28 am

Shouldn't this be off topic :/
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Re: Zunar's EPICEST Enemy Guide

Postby Blablob » May 9th, 2010, 11:30 am

Nintendogeek64 wrote:Shouldn't this be off topic :/

If it has anything to do with SM63, which it does, then it belongs in the SM63 forum.

Anyways, this is a good list for anyone new to SM63. Although, most of us already know the strengths and weaknesses of these enemies. Still, good list :)
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Re: Zunar's EPICEST Enemy Guide

Postby YoshiKid54 » May 9th, 2010, 11:15 pm

This list would be suitable for Super Mario 63 Beginners. And yeah, very detailed explanations.
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