The cure to an earthquake level

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The cure to an earthquake level

Postby Blablob » May 7th, 2010, 3:59 pm

(I'm not sure if this has been discovered already. If so, I suppose this can be deleted :? )



Anyways, I was just randomly playing some SM63 levels, and came into an earthquake level. FYI when I say earthquake level, I don't mean the entire level, I meant just one transition. Earthquake=the entire level shakes repeatidly.

BUT WAIT! There's a solution to this problem! :o


And it's very simple, really. Just zoom in, and that's it. A simple way of dealing with what can sometimes be a massive problem.


So....discuss.
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Re: The cure to an earthquake level

Postby YoshiKid54 » May 7th, 2010, 4:02 pm

You can also prevent it by spreading out the Level Transitions.
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Re: The cure to an earthquake level

Postby Blablob » May 7th, 2010, 4:05 pm

YoshiKid69 wrote:You can also prevent it by spreading out the Level Transitions.

But if it's another person's level, this'll be a better (and easier) way of doing it, since you're not editing their level in the process.
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Re: The cure to an earthquake level

Postby YoshiKid54 » May 7th, 2010, 4:07 pm

blablob wrote:
YoshiKid69 wrote:You can also prevent it by spreading out the Level Transitions.

But if it's another person's level, this'll be a better (and easier) way of doing it, since you're not editing their level in the process.

Good point. BUT! If the level is laggy, it will take a while to zoom in, which is quite annoying.
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Re: The cure to an earthquake level

Postby MICrophone » May 7th, 2010, 4:08 pm

The zooming in trick is good…but it also increases lag. Furthermore, yes, spreading out level transitions will do it too, since transitions closer to each other than would normally be allowed cause the earthquake. And generally, though not always, this earthquake effect is intentional and therefore should be played as intended.
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Re: The cure to an earthquake level

Postby Worst_master » May 7th, 2010, 7:41 pm

marioiscool254 wrote:The zooming in trick is good…but it also increases lag. Furthermore, yes, spreading out level transitions will do it too, since transitions closer to each other than would normally be allowed cause the earthquake. And generally, though not always, this earthquake effect is intentional and therefore should be played as intended.

I know this,
Yah, but if you zoom back, it will stop earthquaking. But it will start agian and earthquake-->zoom-->zoom back-->earthquake----.....
It will just rrepeat and repeat, it never stop, so, the best solvtion is spread out the transition.
but, it will lag.....
So you may make the transition a little bit longer and don't so close,
Wut? still lag?
That's mean you make too many enemy.
Also, if you make a levl just go to left way or right way is the most fewer lag. because you need add more things to go up or go down, or you can use a sling star and make it's speed very big, so you can make a space in one level transition space to one transition sapace, so you can decrease the lag.
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Re: The cure to an earthquake level

Postby Blablob » May 8th, 2010, 3:57 am

worst_master wrote:Yah, but if you zoom back, it will stop earthquaking. But it will start agian and earthquake-->zoom-->zoom back-->earthquake----.....
It will just rrepeat and repeat, it never stop.


Really? Zooming out works too?

But, to my knowledge, by zooming in, the earthquake is gone for good, since I zoom back out afterwards, and the level still does not shake.
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Re: The cure to an earthquake level

Postby Yoshi Boo 118 » May 8th, 2010, 12:39 pm

I've known this for a while. Except I always zoom OUT instead of IN.
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Re: The cure to an earthquake level

Postby Sonicfan253 » May 9th, 2010, 3:27 pm

I already knew this.

Anyway, nice find!
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Re: The cure to an earthquake level

Postby Worst_master » May 16th, 2010, 1:33 am

blablob wrote:
worst_master wrote:Yah, but if you zoom back, it will stop earthquaking. But it will start agian and earthquake-->zoom-->zoom back-->earthquake----.....
It will just rrepeat and repeat, it never stop.


Really? Zooming out works too?

But, to my knowledge, by zooming in, the earthquake is gone for good, since I zoom back out afterwards, and the level still does not shake.

After 30 sec, I saw it shake again, just a littler shake, never mind.
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