Ludum Dare

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Re: Ludum Dare

Thumbs up x1

Postby Suyo » August 20th, 2013, 11:52 am

Calling it right now, the final theme will be 10 Seconds. I've never seen such a massive victory for a single theme.
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Re: Ludum Dare

Thumbs up x2

Postby Bogdan » August 21st, 2013, 12:14 am

Ew, simply ew. 10 seconds theme would make it interesting only if we slow down the time for the player (+ creatures). I don't like it, at all. Also how do you know about this theme's votes? I can't find them.
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Re: Ludum Dare

Postby Jellonator » August 21st, 2013, 2:30 am

Not sure if I'm feeling up to the 10 seconds theme, I'd rather not.
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Re: Ludum Dare

Postby Killswitch » August 21st, 2013, 5:16 am

Sometimes, we need to think outside the box or see the full potential. I respect whatever are all of your opinions, though. I vote "-1" to the themes which are usually harder for me to come up with something. I'm actually fine with whatever the theme is. Maybe if the theme will really be "10 seconds", then you guys shouldn't really restrict your games too much into 10 seconds; it could be "10 seconds" for each "level" or something, 1 move == 1 second, 100 real-life seconds == 10 in-game seconds, or any other innovative interpretation.
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Re: Ludum Dare

Thumbs up x1

Postby Bogdan » August 21st, 2013, 7:52 am

As I said we will surely be forced to slow down the time (in game, for player's and creatures' point of view) and we'll defenetly find a way to pass this theme with a kind of result (which can be really good after all), it's just the kind of theme I was hoping for. It won't be a problem as we will surely think about something, but could be better imo.
Let's be thankful that no potato was one of the 'targets' like last year.
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Re: Ludum Dare

Postby Killswitch » August 21st, 2013, 1:48 pm

Bogdan wrote:Ew, simply ew. 10 seconds theme would make it interesting only if we slow down the time for the player (+ creatures). I don't like it, at all.


Oh crap, I didn't notice that detail! Damn it >_>

Bogdan wrote:Also how do you know about this theme's votes? I can't find them.


All inside the "Round X" links which aren't bold anymore.

Also, does anyone notice that the Compo countdown is 1 second ahead from the Jam countdown? o_O
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Re: Ludum Dare

Thumbs up x1

Postby AlucardX60 » August 21st, 2013, 2:23 pm

Bogdan wrote:Ew, simply ew. 10 seconds theme would make it interesting only if we slow down the time for the player (+ creatures). I don't like it, at all. Also how do you know about this theme's votes? I can't find them.

No. Beat the level in 10 real seconds. Then make it whatever the hell you want. Puzzle, platformer, adventure. Limits are what make people creative guys.
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Re: Ludum Dare

Postby Killswitch » August 23rd, 2013, 4:23 am

http://www.ludumdare.com/compo/2013/08/22/welcome-to-ludum-dare-27/

Wheee....I guess I have a bit of an inspiration now. Good luck and work hard, guys! :D The fourth and fifth words of the previous sentence is just my suggestion.
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Re: Ludum Dare

Postby *Emelia K. Fletcher » August 23rd, 2013, 10:53 am

Jellonator wrote:Not sure if I'm feeling up to the 10 seconds theme, I'd rather not.

may I note GET YOUR ♥♥♥ INTO THE RUNOUW IRC

YOU TOO ACE

I'M COMPLETELY LOST WHERE ARE YOU


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Re: Ludum Dare

Postby Killswitch » August 23rd, 2013, 5:01 pm

10 seconds....is the theme! Go! Go! Go!
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